c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
33 lines
923 B
C
33 lines
923 B
C
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrVkVulkan_DEFINED
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#define GrVkVulkan_DEFINED
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#include "include/core/SkTypes.h"
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#if SKIA_IMPLEMENTATION || !defined(SK_VULKAN)
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#include "include/third_party/vulkan/vulkan/vulkan_core.h"
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#else
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// For google3 builds we don't set SKIA_IMPLEMENTATION so we need to make sure that the vulkan
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// headers stay up to date for our needs
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#include <vulkan/vulkan_core.h>
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#endif
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#ifdef SK_BUILD_FOR_ANDROID
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// This is needed to get android extensions for external memory
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#if SKIA_IMPLEMENTATION || !defined(SK_VULKAN)
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#include "include/third_party/vulkan/vulkan/vulkan_android.h"
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#else
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// For google3 builds we don't set SKIA_IMPLEMENTATION so we need to make sure that the vulkan
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// headers stay up to date for our needs
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#include <vulkan/vulkan_android.h>
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#endif
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#endif
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#endif
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