skia2/include/gpu/vk/GrVkVulkan.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

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C

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrVkVulkan_DEFINED
#define GrVkVulkan_DEFINED
#include "include/core/SkTypes.h"
#if SKIA_IMPLEMENTATION || !defined(SK_VULKAN)
#include "include/third_party/vulkan/vulkan/vulkan_core.h"
#else
// For google3 builds we don't set SKIA_IMPLEMENTATION so we need to make sure that the vulkan
// headers stay up to date for our needs
#include <vulkan/vulkan_core.h>
#endif
#ifdef SK_BUILD_FOR_ANDROID
// This is needed to get android extensions for external memory
#if SKIA_IMPLEMENTATION || !defined(SK_VULKAN)
#include "include/third_party/vulkan/vulkan/vulkan_android.h"
#else
// For google3 builds we don't set SKIA_IMPLEMENTATION so we need to make sure that the vulkan
// headers stay up to date for our needs
#include <vulkan/vulkan_android.h>
#endif
#endif
#endif