6e7cfaff18
Previously, temp variables created by sample() calls were named after the offset of the sample() call within the code. This was straightforward but would fail if the sample() call were duplicated via inlining of helper functions. FP sample() temp variables are now named using a counter, starting from zero and counting upwards. Change-Id: I16f9a3426117677c0df13d15772320def99cc0d6 Bug: skia:10858 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331415 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
59 lines
2.6 KiB
C++
59 lines
2.6 KiB
C++
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/**************************************************************************************************
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*** This file was autogenerated from GrChildProcessorSampleMatrixSingleUniform.fp; do not modify.
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**************************************************************************************************/
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#include "GrChildProcessorSampleMatrixSingleUniform.h"
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#include "src/core/SkUtils.h"
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#include "src/gpu/GrTexture.h"
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#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
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#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
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#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
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#include "src/sksl/SkSLCPP.h"
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#include "src/sksl/SkSLUtil.h"
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class GrGLSLChildProcessorSampleMatrixSingleUniform : public GrGLSLFragmentProcessor {
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public:
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GrGLSLChildProcessorSampleMatrixSingleUniform() {}
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void emitCode(EmitArgs& args) override {
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GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
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const GrChildProcessorSampleMatrixSingleUniform& _outer = args.fFp.cast<GrChildProcessorSampleMatrixSingleUniform>();
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(void) _outer;
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matrixVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kFloat3x3_GrSLType, "matrix");
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SkString _sample0 = this->invokeChildWithMatrix(0, args);
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fragBuilder->codeAppendf(
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R"SkSL(%s = %s;
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)SkSL"
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, args.fOutputColor, _sample0.c_str());
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}
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private:
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void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
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}
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UniformHandle matrixVar;
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};
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GrGLSLFragmentProcessor* GrChildProcessorSampleMatrixSingleUniform::onCreateGLSLInstance() const {
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return new GrGLSLChildProcessorSampleMatrixSingleUniform();
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}
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void GrChildProcessorSampleMatrixSingleUniform::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
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}
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bool GrChildProcessorSampleMatrixSingleUniform::onIsEqual(const GrFragmentProcessor& other) const {
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const GrChildProcessorSampleMatrixSingleUniform& that = other.cast<GrChildProcessorSampleMatrixSingleUniform>();
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(void) that;
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return true;
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}
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bool GrChildProcessorSampleMatrixSingleUniform::usesExplicitReturn() const {
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return false;
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}
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GrChildProcessorSampleMatrixSingleUniform::GrChildProcessorSampleMatrixSingleUniform(const GrChildProcessorSampleMatrixSingleUniform& src)
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: INHERITED(kGrChildProcessorSampleMatrixSingleUniform_ClassID, src.optimizationFlags()) {
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this->cloneAndRegisterAllChildProcessors(src);
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}
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std::unique_ptr<GrFragmentProcessor> GrChildProcessorSampleMatrixSingleUniform::clone() const {
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return std::make_unique<GrChildProcessorSampleMatrixSingleUniform>(*this);
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}
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#if GR_TEST_UTILS
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SkString GrChildProcessorSampleMatrixSingleUniform::onDumpInfo() const {
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return SkString();
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}
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#endif
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