9191e813a0
GLSL disallows mixing swizzle domains within a single swizzle: http://screen/93eHNQDbx35hMdk SkSL now disallows it as well. Change-Id: Ied2e11ee04285b143a864e28cac30335f01aad0e Bug: skia:10621 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/426458 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
35 lines
562 B
Plaintext
35 lines
562 B
Plaintext
uniform half4 colorRed, colorGreen;
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struct S {
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half i;
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half j;
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};
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half4 main(float2 coords) {
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// All of these assignments can be preserved.
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half4 x = half4(3, 2, 1, 0);
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x.xyz = x.zyx;
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S s;
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s.i = 2;
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s.j = 2;
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s.i = s.j;
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s.j = s.i;
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half a[2];
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a[0] = 1;
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a[1] = 0;
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a[1] = a[0];
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// All of these assignments should be eliminated.
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x.wy = x.wy;
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x.xyz = x.xyz;
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x = x;
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s.i = s.i;
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s.j = s.j;
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a[0] = a[0];
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a[1] = a[1];
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return half4(x.w, s.i / s.j, a[0] - a[1], a[0] * a[1]);
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}
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