866db186fa
This looks like the GLSL driver in iOS generates wrong results when returning a value from inside a switch. Change-Id: I478a045c64c3dae9824f86f52e0c7f8f9685c9af Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494476 Reviewed-by: Joe Gregorio <jcgregorio@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
21 lines
681 B
Plaintext
21 lines
681 B
Plaintext
uniform half4 colorRed, colorGreen;
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half4 main(float2 coords) {
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half4 color = colorRed;
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const int three = 3;
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const int3 vecFour = int3(4);
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switch (int(colorGreen.g)) {
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case vecFour.000x.y: break; // case 0
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case int4(1, 2, 3, 4).x: color = colorGreen; break; // case 1
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case int(max(-5.5, 2.0)): break; // case 2
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case three: break; // case 3
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case vecFour.yz01.x: break; // case 4
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case 2 * 3 - 1: break; // case 5
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default: break;
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}
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return color;
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}
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