skia2/include/gpu/gl/SkNativeGLContext.h
bungeman@google.com 0d9e3da8bb Use lowercase windows.h in includes to fix Windows cross compilation using mingw.
While it doesn't matter on Windows, mingw on case-sensitive OSes uses all lower case filenames for platform include files. I found the problem in SkCondVar.h from Mozilla checkout of skia sources, but the patch contains a fix for the whole skia tree.

R=bungeman@google.com

Review URL: https://codereview.chromium.org/99173003

git-svn-id: http://skia.googlecode.com/svn/trunk@12461 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-12-03 15:23:37 +00:00

87 lines
2.1 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkNativeGLContext_DEFINED
#define SkNativeGLContext_DEFINED
#include "SkGLContextHelper.h"
#if defined(SK_BUILD_FOR_MAC)
#include <OpenGL/OpenGL.h>
#elif defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_NACL)
#include <GLES2/gl2.h>
#include <EGL/egl.h>
#elif defined(SK_BUILD_FOR_UNIX)
#include <X11/Xlib.h>
#include <GL/glx.h>
#elif defined(SK_BUILD_FOR_WIN32)
#include <windows.h>
#include <GL/GL.h>
#endif
class SkNativeGLContext : public SkGLContextHelper {
public:
SkNativeGLContext();
virtual ~SkNativeGLContext();
virtual void makeCurrent() const SK_OVERRIDE;
virtual void swapBuffers() const SK_OVERRIDE;
class AutoContextRestore {
public:
AutoContextRestore();
~AutoContextRestore();
private:
#if defined(SK_BUILD_FOR_MAC)
CGLContextObj fOldCGLContext;
#elif defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_NACL)
EGLContext fOldEGLContext;
EGLDisplay fOldDisplay;
EGLSurface fOldSurface;
#elif defined(SK_BUILD_FOR_UNIX)
GLXContext fOldGLXContext;
Display* fOldDisplay;
GLXDrawable fOldDrawable;
#elif defined(SK_BUILD_FOR_WIN32)
HDC fOldHDC;
HGLRC fOldHGLRC;
#elif defined(SK_BUILD_FOR_IOS)
void* fEAGLContext;
#endif
};
protected:
virtual const GrGLInterface* createGLContext() SK_OVERRIDE;
virtual void destroyGLContext() SK_OVERRIDE;
private:
#if defined(SK_BUILD_FOR_MAC)
CGLContextObj fContext;
#elif defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_NACL)
EGLContext fContext;
EGLDisplay fDisplay;
EGLSurface fSurface;
#elif defined(SK_BUILD_FOR_UNIX)
GLXContext fContext;
Display* fDisplay;
Pixmap fPixmap;
GLXPixmap fGlxPixmap;
#elif defined(SK_BUILD_FOR_WIN32)
HWND fWindow;
HDC fDeviceContext;
HGLRC fGlRenderContext;
static ATOM gWC;
#elif defined(SK_BUILD_FOR_IOS)
void* fEAGLContext;
#endif
};
#endif