skia2/gm/image_pict.cpp
Brian Osman c73a1ecbed Support decoding images to multiple formats, depending on usage
Our codec generator will now preserve any asked-for color space, and
convert the encoded data to that representation. Cacherator now
allows decoding an image to both legacy (nullptr color space), and
color-correct formats. In color-correct mode, we choose the best
decoded format, based on the original properties, and our backend's
capabilities. Preference is given to the native format, when it's
already texturable (sRGB 8888 or F16 linear). Otherwise, we prefer
linear F16, and fall back to sRGB when that's not an option.

BUG=skia:5907

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4438

Change-Id: I847c243dcfb72d8c0f1f6fc73c09547adea933f0
Reviewed-on: https://skia-review.googlesource.com/4438
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2016-11-15 15:27:14 +00:00

385 lines
12 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkImage.h"
#include "SkImageCacherator.h"
#include "SkPictureRecorder.h"
#include "SkSurface.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrTexture.h"
#include "../src/image/SkImage_Gpu.h"
#endif
static void draw_something(SkCanvas* canvas, const SkRect& bounds) {
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(SK_ColorRED);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(10);
canvas->drawRect(bounds, paint);
paint.setStyle(SkPaint::kFill_Style);
paint.setColor(SK_ColorBLUE);
canvas->drawOval(bounds, paint);
}
/*
* Exercise drawing pictures inside an image, showing that the image version is pixelated
* (correctly) when it is inside an image.
*/
class ImagePictGM : public skiagm::GM {
sk_sp<SkPicture> fPicture;
sk_sp<SkImage> fImage0;
sk_sp<SkImage> fImage1;
public:
ImagePictGM() {}
protected:
SkString onShortName() override {
return SkString("image-picture");
}
SkISize onISize() override {
return SkISize::Make(850, 450);
}
void onOnceBeforeDraw() override {
const SkRect bounds = SkRect::MakeXYWH(100, 100, 100, 100);
SkPictureRecorder recorder;
draw_something(recorder.beginRecording(bounds), bounds);
fPicture = recorder.finishRecordingAsPicture();
// extract enough just for the oval.
const SkISize size = SkISize::Make(100, 100);
SkMatrix matrix;
matrix.setTranslate(-100, -100);
fImage0 = SkImage::MakeFromPicture(fPicture, size, &matrix, nullptr);
matrix.postTranslate(-50, -50);
matrix.postRotate(45);
matrix.postTranslate(50, 50);
fImage1 = SkImage::MakeFromPicture(fPicture, size, &matrix, nullptr);
}
void drawSet(SkCanvas* canvas) const {
SkMatrix matrix = SkMatrix::MakeTrans(-100, -100);
canvas->drawPicture(fPicture, &matrix, nullptr);
canvas->drawImage(fImage0.get(), 150, 0);
canvas->drawImage(fImage1.get(), 300, 0);
}
void onDraw(SkCanvas* canvas) override {
canvas->translate(20, 20);
this->drawSet(canvas);
canvas->save();
canvas->translate(0, 130);
canvas->scale(0.25f, 0.25f);
this->drawSet(canvas);
canvas->restore();
canvas->save();
canvas->translate(0, 200);
canvas->scale(2, 2);
this->drawSet(canvas);
canvas->restore();
}
private:
typedef skiagm::GM INHERITED;
};
DEF_GM( return new ImagePictGM; )
///////////////////////////////////////////////////////////////////////////////////////////////////
static SkImageGenerator* make_pic_generator(GrContext*, SkPicture* pic) {
SkMatrix matrix;
matrix.setTranslate(-100, -100);
return SkImageGenerator::NewFromPicture(SkISize::Make(100, 100), pic, &matrix, nullptr);
}
class RasterGenerator : public SkImageGenerator {
public:
RasterGenerator(const SkBitmap& bm) : SkImageGenerator(bm.info()), fBM(bm) {
fBM.lockPixels();
}
protected:
bool onGetPixels(const SkImageInfo& info, void* pixels, size_t rowBytes,
SkPMColor* ctable, int* ctableCount) override {
SkASSERT(fBM.width() == info.width());
SkASSERT(fBM.height() == info.height());
if (info.colorType() == kIndex_8_SkColorType) {
if (SkColorTable* ct = fBM.getColorTable()) {
if (ctable) {
memcpy(ctable, ct->readColors(), ct->count() * sizeof(SkPMColor));
}
if (ctableCount) {
*ctableCount = ct->count();
}
for (int y = 0; y < info.height(); ++y) {
memcpy(pixels, fBM.getAddr8(0, y), fBM.width());
pixels = (char*)pixels + rowBytes;
}
return true;
} else {
return false;
}
} else {
return fBM.readPixels(info, pixels, rowBytes, 0, 0);
}
}
private:
SkBitmap fBM;
};
static SkImageGenerator* make_ras_generator(GrContext*, SkPicture* pic) {
SkBitmap bm;
bm.allocN32Pixels(100, 100);
SkCanvas canvas(bm);
canvas.clear(0);
canvas.translate(-100, -100);
canvas.drawPicture(pic);
return new RasterGenerator(bm);
}
// so we can create a color-table
static int find_closest(SkPMColor c, const SkPMColor table[], int count) {
const int cr = SkGetPackedR32(c);
const int cg = SkGetPackedG32(c);
const int cb = SkGetPackedB32(c);
int minDist = 999999999;
int index = 0;
for (int i = 0; i < count; ++i) {
int dr = SkAbs32((int)SkGetPackedR32(table[i]) - cr);
int dg = SkAbs32((int)SkGetPackedG32(table[i]) - cg);
int db = SkAbs32((int)SkGetPackedB32(table[i]) - cb);
int dist = dr + dg + db;
if (dist < minDist) {
minDist = dist;
index = i;
}
}
return index;
}
static SkImageGenerator* make_ctable_generator(GrContext*, SkPicture* pic) {
SkBitmap bm;
bm.allocN32Pixels(100, 100);
SkCanvas canvas(bm);
canvas.clear(0);
canvas.translate(-100, -100);
canvas.drawPicture(pic);
const SkPMColor colors[] = {
SkPreMultiplyColor(SK_ColorRED),
SkPreMultiplyColor(0),
SkPreMultiplyColor(SK_ColorBLUE),
};
const int count = SK_ARRAY_COUNT(colors);
SkImageInfo info = SkImageInfo::Make(100, 100, kIndex_8_SkColorType, kPremul_SkAlphaType);
SkBitmap bm2;
sk_sp<SkColorTable> ct(new SkColorTable(colors, count));
bm2.allocPixels(info, nullptr, ct.get());
for (int y = 0; y < info.height(); ++y) {
for (int x = 0; x < info.width(); ++x) {
*bm2.getAddr8(x, y) = find_closest(*bm.getAddr32(x, y), colors, count);
}
}
return new RasterGenerator(bm2);
}
class EmptyGenerator : public SkImageGenerator {
public:
EmptyGenerator(const SkImageInfo& info) : SkImageGenerator(info) {}
};
#if SK_SUPPORT_GPU
class TextureGenerator : public SkImageGenerator {
public:
TextureGenerator(GrContext* ctx, const SkImageInfo& info, SkPicture* pic)
: SkImageGenerator(info)
, fCtx(SkRef(ctx))
{
auto surface(SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info));
if (surface) {
surface->getCanvas()->clear(0);
surface->getCanvas()->translate(-100, -100);
surface->getCanvas()->drawPicture(pic);
sk_sp<SkImage> image(surface->makeImageSnapshot());
fTexture.reset(SkRef(as_IB(image)->peekTexture()));
}
}
protected:
GrTexture* onGenerateTexture(GrContext* ctx, const SkIRect* subset) override {
if (ctx) {
SkASSERT(ctx == fCtx.get());
}
if (!fTexture) {
return nullptr;
}
if (!subset) {
return SkRef(fTexture.get());
}
// need to copy the subset into a new texture
GrSurfaceDesc desc = fTexture->desc();
desc.fWidth = subset->width();
desc.fHeight = subset->height();
GrTexture* dst = fCtx->textureProvider()->createTexture(desc, SkBudgeted::kNo);
fCtx->copySurface(dst, fTexture.get(), *subset, SkIPoint::Make(0, 0));
return dst;
}
private:
sk_sp<GrContext> fCtx;
sk_sp<GrTexture> fTexture;
};
static SkImageGenerator* make_tex_generator(GrContext* ctx, SkPicture* pic) {
const SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100);
if (!ctx) {
return new EmptyGenerator(info);
}
return new TextureGenerator(ctx, info, pic);
}
#endif
class ImageCacheratorGM : public skiagm::GM {
SkString fName;
SkImageGenerator* (*fFactory)(GrContext*, SkPicture*);
sk_sp<SkPicture> fPicture;
std::unique_ptr<SkImageCacherator> fCache;
std::unique_ptr<SkImageCacherator> fCacheSubset;
public:
ImageCacheratorGM(const char suffix[], SkImageGenerator* (*factory)(GrContext*, SkPicture*))
: fFactory(factory)
{
fName.printf("image-cacherator-from-%s", suffix);
}
protected:
SkString onShortName() override {
return fName;
}
SkISize onISize() override {
return SkISize::Make(960, 450);
}
void onOnceBeforeDraw() override {
const SkRect bounds = SkRect::MakeXYWH(100, 100, 100, 100);
SkPictureRecorder recorder;
draw_something(recorder.beginRecording(bounds), bounds);
fPicture = recorder.finishRecordingAsPicture();
}
void makeCaches(GrContext* ctx) {
auto gen = fFactory(ctx, fPicture.get());
SkDEBUGCODE(const uint32_t genID = gen->uniqueID();)
fCache.reset(SkImageCacherator::NewFromGenerator(gen));
const SkIRect subset = SkIRect::MakeLTRB(50, 50, 100, 100);
gen = fFactory(ctx, fPicture.get());
SkDEBUGCODE(const uint32_t genSubsetID = gen->uniqueID();)
fCacheSubset.reset(SkImageCacherator::NewFromGenerator(gen, &subset));
// whole caches should have the same ID as the generator. Subsets should be diff
SkASSERT(fCache->uniqueID() == genID);
SkASSERT(fCacheSubset->uniqueID() != genID);
SkASSERT(fCacheSubset->uniqueID() != genSubsetID);
SkASSERT(fCache->info().dimensions() == SkISize::Make(100, 100));
SkASSERT(fCacheSubset->info().dimensions() == SkISize::Make(50, 50));
}
static void draw_as_bitmap(SkCanvas* canvas, SkImageCacherator* cache, SkScalar x, SkScalar y) {
SkBitmap bitmap;
cache->lockAsBitmap(&bitmap, nullptr,
SkDestinationSurfaceColorMode::kGammaAndColorSpaceAware);
canvas->drawBitmap(bitmap, x, y);
}
static void draw_as_tex(SkCanvas* canvas, SkImageCacherator* cache, SkScalar x, SkScalar y) {
#if SK_SUPPORT_GPU
sk_sp<GrTexture> texture(
cache->lockAsTexture(canvas->getGrContext(), GrTextureParams::ClampBilerp(),
SkDestinationSurfaceColorMode::kGammaAndColorSpaceAware, nullptr));
if (!texture) {
// show placeholder if we have no texture
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
SkRect r = SkRect::MakeXYWH(x, y, SkIntToScalar(cache->info().width()),
SkIntToScalar(cache->info().width()));
canvas->drawRect(r, paint);
canvas->drawLine(r.left(), r.top(), r.right(), r.bottom(), paint);
canvas->drawLine(r.left(), r.bottom(), r.right(), r.top(), paint);
return;
}
// No API to draw a GrTexture directly, so we cheat and create a private image subclass
sk_sp<SkImage> image(new SkImage_Gpu(cache->info().width(), cache->info().height(),
cache->uniqueID(), kPremul_SkAlphaType,
std::move(texture),
sk_ref_sp(cache->info().colorSpace()),
SkBudgeted::kNo));
canvas->drawImage(image.get(), x, y);
#endif
}
void drawSet(SkCanvas* canvas) const {
SkMatrix matrix = SkMatrix::MakeTrans(-100, -100);
canvas->drawPicture(fPicture, &matrix, nullptr);
// Draw the tex first, so it doesn't hit a lucky cache from the raster version. This
// way we also can force the generateTexture call.
draw_as_tex(canvas, fCache.get(), 310, 0);
draw_as_tex(canvas, fCacheSubset.get(), 310+101, 0);
draw_as_bitmap(canvas, fCache.get(), 150, 0);
draw_as_bitmap(canvas, fCacheSubset.get(), 150+101, 0);
}
void onDraw(SkCanvas* canvas) override {
this->makeCaches(canvas->getGrContext());
canvas->translate(20, 20);
this->drawSet(canvas);
canvas->save();
canvas->translate(0, 130);
canvas->scale(0.25f, 0.25f);
this->drawSet(canvas);
canvas->restore();
canvas->save();
canvas->translate(0, 200);
canvas->scale(2, 2);
this->drawSet(canvas);
canvas->restore();
}
private:
typedef skiagm::GM INHERITED;
};
DEF_GM( return new ImageCacheratorGM("picture", make_pic_generator); )
DEF_GM( return new ImageCacheratorGM("raster", make_ras_generator); )
DEF_GM( return new ImageCacheratorGM("ctable", make_ctable_generator); )
#if SK_SUPPORT_GPU
DEF_GM( return new ImageCacheratorGM("texture", make_tex_generator); )
#endif