c75e2401a8
We need to discriminate between nodes whose bounds updates contribute to the dirty region, and nodes whose bounds changes do not. E.g. animated shape in a group: the animated shape node bounds should yield damage, but the ancestor group bounds should not. To accomplish this, we refine the invalidation state: 1) self invalidation == the node itself was invalidated, and its bounds updates yield damage. 2) descendant invalidation == the node has some (self-)invalidated descendant, but its own bounds are not contributing damage. Also: * hoist the bounding box invalidation logic into the base class (Node::revalidate) and update to respect the states described above. * remove (now-redundant) GeometryNode bbox logic. * update revalidation methods to return the node bbox instead of void TBR= Change-Id: I8023d1793fb501c945a53f2dc2d2983e5b620ade Reviewed-on: https://skia-review.googlesource.com/90581 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org> |
||
---|---|---|
.. | ||
effects | ||
geometry | ||
paint | ||
SkSGDraw.cpp | ||
SkSGDraw.h | ||
SkSGEffectNode.cpp | ||
SkSGEffectNode.h | ||
SkSGGeometryNode.cpp | ||
SkSGGeometryNode.h | ||
SkSGGroup.cpp | ||
SkSGGroup.h | ||
SkSGInvalidationController.cpp | ||
SkSGInvalidationController.h | ||
SkSGNode.cpp | ||
SkSGNode.h | ||
SkSGPaintNode.cpp | ||
SkSGPaintNode.h | ||
SkSGRenderNode.cpp | ||
SkSGRenderNode.h |