skia2/include/effects/SkCornerPathEffect.h

45 lines
1.2 KiB
C++

/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkCornerPathEffect_DEFINED
#define SkCornerPathEffect_DEFINED
#include "SkPathEffect.h"
/** \class SkCornerPathEffect
SkCornerPathEffect is a subclass of SkPathEffect that can turn sharp corners
into various treatments (e.g. rounded corners)
*/
class SK_API SkCornerPathEffect : public SkPathEffect {
public:
/** radius must be > 0 to have an effect. It specifies the distance from each corner
that should be "rounded".
*/
static SkCornerPathEffect* Create(SkScalar radius) {
return SkNEW_ARGS(SkCornerPathEffect, (radius));
}
virtual ~SkCornerPathEffect();
virtual bool filterPath(SkPath* dst, const SkPath& src,
SkStrokeRec*, const SkRect*) const SK_OVERRIDE;
SK_TO_STRING_OVERRIDE()
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkCornerPathEffect)
protected:
explicit SkCornerPathEffect(SkScalar radius);
void flatten(SkWriteBuffer&) const SK_OVERRIDE;
private:
SkScalar fRadius;
typedef SkPathEffect INHERITED;
};
#endif