46d36f0e7b
To match raster's handling of BW geometry we want to be able to perform a device space "nudge" on all geometry. This CL sets us up to be able to do that in GrGLVertexBuilder::transformToNormalizedDeviceSpace. BUG=423834 TBR=bsalomon@google.com Review URL: https://codereview.chromium.org/854013002
112 lines
3.3 KiB
Plaintext
112 lines
3.3 KiB
Plaintext
# Failures of any GM tests listed in this file will be ignored [1], as
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# if they had been marked "ignore-failure": true in the per-builder
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# expected-results.json files.
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#
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# The idea is that, if you modify a GM test in such a way that you know it will
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# require rebaselines on multiple platforms, you should add that test's name to
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# this list within the same CL that modifies the test.
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# Then, AS SOON AS POSSIBLE, you should rebaseline the tests (they will show up
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# as status "failure-ignored") and remove the line you added to this file.
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# If there are any lingering failures that need to be suppressed (ignored), you
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# MUST move those suppressions into the per-builder expected-results.json files.
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#
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# The test name must match exactly (no partial string matches).
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# See http://skbug.com/2022
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#
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# Any lines starting with '#' are comments and will be ignored.
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# Other than that, each line must either be whitespace or list just one test.
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#
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# For more information, see https://code.google.com/p/skia/issues/detail?id=1600
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# ('GM expectations: create tool to suppress failures until new baselines are
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# checked in')
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#
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#
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# [1] Differences between renderModes (e.g., normal rendering path and
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# "serialized") are NEVER ignored. See
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# https://code.google.com/p/skia/issues/detail?id=1748 ('gm: add new result
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# type, RenderModeMismatch')
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# EXAMPLES: (remove the first '#' on each line)
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#
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## Added as part of MADE-UP BUG
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## http://skbug.com/123456 : ignoring failures on gradtext GM test
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## epoger will rebaseline by 25 Dec 2013
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#gradtext
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# egdaniel
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colortype_xfermodes
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mixed_xfermodes
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# reed - rebase after mipmap level improvement
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coloremoji
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downsamplebitmap_image_medium_mandrill_512
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downsamplebitmap_image_medium_mandrill_132x132_12x12
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downsamplebitmap_image_medium_mandrill_512.png
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downsamplebitmap_image_medium_mandrill_132x132_12x12.astc
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downsamplebitmap_checkerboard_medium_512_256
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downsamplebitmap_text_medium_72.00pt
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filterbitmap_checkerboard_4_4
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filterbitmap_checkerboard_32_2
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filterbitmap_checkerboard_32_8
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filterbitmap_checkerboard_32_32
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filterbitmap_checkerboard_192_192
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filterbitmap_image_color_wheel.png
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filterbitmap_image_mandrill_16.png
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filterbitmap_image_mandrill_32.png
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filterbitmap_image_mandrill_64.png
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filterbitmap_image_mandrill_128.png
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filterbitmap_image_mandrill_256.png
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filterbitmap_image_mandrill_512.png
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filterbitmap_text_3.00pt
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filterbitmap_text_7.00pt
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filterbitmap_text_10.00pt
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filterindiabox
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fontmgr_iter
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downsamplebitmap_image_high_mandrill_132x132_12x12.astc
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downsamplebitmap_image_high_mandrill_512.png
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downsamplebitmap_text_high_72.00pt_8888.png
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# robertphillips - skia:2995
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blurrects
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# reed - rebase after HQ filter change
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bleed
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# sugoi https://codereview.chromium.org/646213004/
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# New shadow only option in SkDropShadowImageFilter
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dropshadowimagefilter
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# bsalomon slight change to image-surface GM on gpu
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image-surface
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# robertphillips - https://codereview.chromium.org/854013002/
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# gpu-only and only a few low intensity pixel diffs
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conicpaths
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convexpaths
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dashcubics
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dcshader
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dftext
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fontmgr_bounds
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fontmgr_bounds_1_-0.25
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fontmgr_bounds_0.75_0
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getpostextpath
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glyph_pos_h_s
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gradients_view_perspective
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hairlines
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mixed_xfermodes
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patch_grid
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patch_primitive
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pathinterior
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path-reverse
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points
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poly2poly
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polygons
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roundrects
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rrect
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shadertext2
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shadertext3
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stringart
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strokerects
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strokes3
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stroketext
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