skia2/gm/imagefiltersclipped.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

173 lines
6.4 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkFilterQuality.h"
#include "include/core/SkImage.h"
#include "include/core/SkImageFilter.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkPoint3.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkBlurImageFilter.h"
#include "include/effects/SkDisplacementMapEffect.h"
#include "include/effects/SkDropShadowImageFilter.h"
#include "include/effects/SkGradientShader.h"
#include "include/effects/SkImageSource.h"
#include "include/effects/SkLightingImageFilter.h"
#include "include/effects/SkMorphologyImageFilter.h"
#include "include/effects/SkOffsetImageFilter.h"
#include "include/effects/SkPaintImageFilter.h"
#include "include/effects/SkPerlinNoiseShader.h"
#include "tools/ToolUtils.h"
#include <utility>
#define RESIZE_FACTOR_X SkIntToScalar(2)
#define RESIZE_FACTOR_Y SkIntToScalar(5)
static sk_sp<SkImage> make_gradient_circle(int width, int height) {
SkScalar x = SkIntToScalar(width / 2);
SkScalar y = SkIntToScalar(height / 2);
SkScalar radius = SkMinScalar(x, y) * 0.8f;
auto surface(SkSurface::MakeRasterN32Premul(width, height));
SkCanvas* canvas = surface->getCanvas();
canvas->clear(0x00000000);
SkColor colors[2];
colors[0] = SK_ColorWHITE;
colors[1] = SK_ColorBLACK;
SkPaint paint;
paint.setShader(SkGradientShader::MakeRadial(SkPoint::Make(x, y), radius, colors, nullptr,
2, SkTileMode::kClamp));
canvas->drawCircle(x, y, radius, paint);
return surface->makeImageSnapshot();
}
static void draw_clipped_filter(SkCanvas* canvas, sk_sp<SkImageFilter> filter, size_t i,
const SkRect& primBounds, const SkRect& clipBounds) {
SkPaint paint;
paint.setColor(SK_ColorWHITE);
paint.setImageFilter(std::move(filter));
paint.setAntiAlias(true);
canvas->save();
canvas->clipRect(clipBounds);
if (5 == i) {
canvas->translate(SkIntToScalar(16), SkIntToScalar(-32));
} else if (6 == i) {
canvas->scale(SkScalarInvert(RESIZE_FACTOR_X), SkScalarInvert(RESIZE_FACTOR_Y));
}
canvas->drawCircle(primBounds.centerX(), primBounds.centerY(),
primBounds.width() * 2 / 5, paint);
canvas->restore();
}
namespace skiagm {
class ImageFiltersClippedGM : public GM {
public:
ImageFiltersClippedGM() {
this->setBGColor(0x00000000);
}
protected:
SkString onShortName() override {
return SkString("imagefiltersclipped");
}
SkISize onISize() override {
return SkISize::Make(860, 500);
}
void onOnceBeforeDraw() override {
fCheckerboard = SkImage::MakeFromBitmap(
ToolUtils::create_checkerboard_bitmap(64, 64, 0xFFA0A0A0, 0xFF404040, 8));
fGradientCircle = make_gradient_circle(64, 64);
}
void onDraw(SkCanvas* canvas) override {
canvas->clear(SK_ColorBLACK);
sk_sp<SkImageFilter> gradient(SkImageSource::Make(fGradientCircle));
sk_sp<SkImageFilter> checkerboard(SkImageSource::Make(fCheckerboard));
SkMatrix resizeMatrix;
resizeMatrix.setScale(RESIZE_FACTOR_X, RESIZE_FACTOR_Y);
SkPoint3 pointLocation = SkPoint3::Make(32, 32, SkIntToScalar(10));
sk_sp<SkImageFilter> filters[] = {
SkBlurImageFilter::Make(SkIntToScalar(12), SkIntToScalar(12), nullptr),
SkDropShadowImageFilter::Make(
SkIntToScalar(10), SkIntToScalar(10),
SkIntToScalar(3), SkIntToScalar(3), SK_ColorGREEN,
SkDropShadowImageFilter::kDrawShadowAndForeground_ShadowMode,
nullptr),
SkDisplacementMapEffect::Make(SkDisplacementMapEffect::kR_ChannelSelectorType,
SkDisplacementMapEffect::kR_ChannelSelectorType,
SkIntToScalar(12),
std::move(gradient),
checkerboard),
SkDilateImageFilter::Make(2, 2, checkerboard),
SkErodeImageFilter::Make(2, 2, checkerboard),
SkOffsetImageFilter::Make(SkIntToScalar(-16), SkIntToScalar(32), nullptr),
SkImageFilter::MakeMatrixFilter(resizeMatrix, kNone_SkFilterQuality, nullptr),
SkLightingImageFilter::MakePointLitDiffuse(pointLocation, SK_ColorWHITE, SK_Scalar1,
SkIntToScalar(2), checkerboard),
};
SkRect r = SkRect::MakeWH(SkIntToScalar(64), SkIntToScalar(64));
SkScalar margin = SkIntToScalar(16);
SkRect bounds = r;
bounds.outset(margin, margin);
canvas->save();
for (int xOffset = 0; xOffset < 80; xOffset += 16) {
canvas->save();
bounds.fLeft = SkIntToScalar(xOffset);
for (size_t i = 0; i < SK_ARRAY_COUNT(filters); ++i) {
draw_clipped_filter(canvas, filters[i], i, r, bounds);
canvas->translate(r.width() + margin, 0);
}
canvas->restore();
canvas->translate(0, r.height() + margin);
}
canvas->restore();
SkPaint noisePaint;
noisePaint.setShader(SkPerlinNoiseShader::MakeFractalNoise(0.1f, 0.05f, 1, 0));
sk_sp<SkImageFilter> rectFilter(SkPaintImageFilter::Make(noisePaint));
canvas->translate(SK_ARRAY_COUNT(filters)*(r.width() + margin), 0);
for (int xOffset = 0; xOffset < 80; xOffset += 16) {
bounds.fLeft = SkIntToScalar(xOffset);
draw_clipped_filter(canvas, rectFilter, 0, r, bounds);
canvas->translate(0, r.height() + margin);
}
}
private:
sk_sp<SkImage> fCheckerboard, fGradientCircle;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM(return new ImageFiltersClippedGM;)
}