c7fa96c4e5
Bug: skia:12466 Change-Id: I2e0421191d05c3e0f457425e0dab49c2afb9c2b9 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461477 Commit-Queue: Jim Van Verth <jvanverth@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com> Auto-Submit: Jim Van Verth <jvanverth@google.com> Reviewed-by: Chris Dalton <csmartdalton@google.com>
74 lines
2.3 KiB
C++
74 lines
2.3 KiB
C++
/*
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* Copyright 2021 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "tests/Test.h"
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#include "experimental/graphite/include/Context.h"
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#include "experimental/graphite/src/ContextPriv.h"
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#include "experimental/graphite/include/mtl/MtlTypes.h"
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#include "experimental/graphite/src/CommandBuffer.h"
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#include "experimental/graphite/src/Gpu.h"
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#include "experimental/graphite/src/RenderPipeline.h"
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#include "experimental/graphite/src/ResourceProvider.h"
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#include "experimental/graphite/src/Texture.h"
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#if GRAPHITE_TEST_UTILS
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// set to 1 if you want to do GPU capture of the commandBuffer
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#define CAPTURE_COMMANDBUFFER 0
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#endif
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using namespace skgpu;
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/*
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* This is to test the various pieces of the CommandBuffer interface.
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*/
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DEF_GRAPHITE_TEST_FOR_CONTEXTS(CommandBufferTest, reporter, context) {
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auto gpu = context->priv().gpu();
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REPORTER_ASSERT(reporter, gpu);
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#if GRAPHITE_TEST_UTILS && CAPTURE_COMMANDBUFFER
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gpu->testingOnly_startCapture();
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#endif
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auto commandBuffer = gpu->resourceProvider()->createCommandBuffer();
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SkISize textureSize = { 1024, 768 };
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TextureInfo textureInfo;
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#ifdef SK_METAL
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skgpu::mtl::TextureInfo mtlTextureInfo = {
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1,
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1,
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70, // MTLPixelFormatRGBA8Unorm
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0x0005, // MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead
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2, // MTLStorageModePrivate
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};
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textureInfo = TextureInfo(mtlTextureInfo);
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#endif
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sk_sp<Texture> texture = gpu->resourceProvider()->findOrCreateTexture(textureSize,
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textureInfo);
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RenderPassDesc renderPassDesc = {};
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renderPassDesc.fColorAttachment.fTexture = std::move(texture);
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renderPassDesc.fColorAttachment.fLoadOp = LoadOp::kClear;
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renderPassDesc.fColorAttachment.fStoreOp = StoreOp::kStore;
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renderPassDesc.fClearColor = { 1, 0, 0, 1 };
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commandBuffer->beginRenderPass(renderPassDesc);
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// add test commands here
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commandBuffer->endRenderPass();
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bool result = gpu->submit(commandBuffer);
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REPORTER_ASSERT(reporter, result);
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gpu->checkForFinishedWork(skgpu::SyncToCpu::kYes);
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#if GRAPHITE_TEST_UTILS && CAPTURE_COMMANDBUFFER
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gpu->testingOnly_endCapture();
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#endif
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}
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