skia2/include/effects/SkStrokeAndFillPathEffect.h
Mike Reed 3e84312c0f add new patheffect for stroke-and-fill
Change-Id: I2212e547d3d15c65c20f2f8e10fda5f2ef832187
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291041
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2020-05-20 15:01:26 +00:00

29 lines
807 B
C++

/*
* Copyright 2020 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkStrokeAndFillPathEffect_DEFINED
#define SkStrokeAndFillPathEffect_DEFINED
#include "include/core/SkPaint.h"
#include "include/core/SkPathEffect.h"
#include "include/pathops/SkPathOps.h"
class SK_API SkStrokeAndFillPathEffect {
public:
/* If the paint is set to stroke, this will add the stroke and fill geometries
* together (hoping that the winding-direction works out).
*
* If the paint is set to fill, this effect is ignored.
*
* Note that if the paint is set to stroke and the stroke-width is 0, then
* this will turn the geometry into just a fill.
*/
static sk_sp<SkPathEffect> Make();
};
#endif