skia2/resources/sksl/errors/ArrayIndexOutOfRange.sksl
Brian Osman b42c3834af Remove support for unsized arrays
These only existed for geometry shader interface blocks.

Change-Id: Ie82252715fe5e6babb85e3b437c6edd811fab955
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/442695
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-08-27 22:14:16 +00:00

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void array_neg1 () { int a[123]; int v = a[-1]; }
void array_0 () { float a[123]; float v = a[0]; }
void array_122 () { bool2 a[123]; bool2 v = a[122]; }
void array_123 () { half4x4 a[123]; half4x4 v = a[123]; }
void array_huge () { int4 a[123]; int4 v = a[1000000000]; }
void array_overflow () { half3 a[123]; half3 v = a[3000000000]; }
void array_no_index () { int a[123]; int v = a[]; }
void half4_neg1() { half4 h; half v = h[-1]; }
void half4_0() { half4 h; half v = h[0]; }
void half4_1() { half4 h; half v = h[1]; }
void half4_2() { half4 h; half v = h[2]; }
void half4_3() { half4 h; half v = h[3]; }
void half4_4() { half4 h; half v = h[4]; }
void half4_huge() { half4 h; half v = h[1000000000]; }
void half3_neg1() { half3 h; half v = h[-1]; }
void half3_0() { half3 h; half v = h[0]; }
void half3_1() { half3 h; half v = h[1]; }
void half3_2() { half3 h; half v = h[2]; }
void half3_3() { half3 h; half v = h[3]; }
void half3_4() { half3 h; half v = h[4]; }
void half3_huge() { half3 h; half v = h[1000000000]; }
void half2_neg1() { half2 h; half v = h[-1]; }
void half2_0() { half2 h; half v = h[0]; }
void half2_1() { half2 h; half v = h[1]; }
void half2_2() { half2 h; half v = h[2]; }
void half2_3() { half2 h; half v = h[3]; }
void half2_4() { half2 h; half v = h[4]; }
void half2_huge() { half2 h; half v = h[1000000000]; }
void half2x4_neg1() { half2x4 m; half4 v = m[-1]; }
void half2x4_0() { half2x4 m; half4 v = m[0]; }
void half2x4_1() { half2x4 m; half4 v = m[1]; }
void half2x4_2() { half2x4 m; half4 v = m[2]; }
void half2x4_3() { half2x4 m; half4 v = m[3]; }
void half2x4_4() { half2x4 m; half4 v = m[4]; }
void half2x4_huge() { half2x4 m; half4 v = m[1000000000]; }
void half3x3_neg1() { half3x3 m; half3 v = m[-1]; }
void half3x3_0() { half3x3 m; half3 v = m[0]; }
void half3x3_1() { half3x3 m; half3 v = m[1]; }
void half3x3_2() { half3x3 m; half3 v = m[2]; }
void half3x3_3() { half3x3 m; half3 v = m[3]; }
void half3x3_4() { half3x3 m; half3 v = m[4]; }
void half3x3_huge() { half3x3 m; half3 v = m[1000000000]; }
void half4x2_neg1() { half4x2 m; half2 v = m[-1]; }
void half4x2_0() { half4x2 m; half2 v = m[0]; }
void half4x2_1() { half4x2 m; half2 v = m[1]; }
void half4x2_2() { half4x2 m; half2 v = m[2]; }
void half4x2_3() { half4x2 m; half2 v = m[3]; }
void half4x2_4() { half4x2 m; half2 v = m[4]; }
void half4x2_huge() { half4x2 m; half2 v = m[1000000000]; }
void half2_neg1_constidx() { half2 h; const int INDEX = -1; half v = h[INDEX]; }
void half2_0_constidx() { half2 h; const int INDEX = 0; half v = h[INDEX]; }
void half2_1_constidx() { half2 h; const int INDEX = 1; half v = h[INDEX]; }
void half2_2_constidx() { half2 h; const int INDEX = 2; half v = h[INDEX]; }
void half2_huge_constidx() { half2 h; const int INDEX = 1000000000; half v = h[INDEX]; }
void half3_neg1_constidx() { half3 h; const int INDEX = -1; half v = h[INDEX]; }
void half3_0_constidx() { half3 h; const int INDEX = 0; half v = h[INDEX]; }
void half3_1_constidx() { half3 h; const int INDEX = 1; half v = h[INDEX]; }
void half3_2_constidx() { half3 h; const int INDEX = 2; half v = h[INDEX]; }
void half3_3_constidx() { half3 h; const int INDEX = 3; half v = h[INDEX]; }
void half3_huge_constidx() { half3 h; const int INDEX = 1000000000; half v = h[INDEX]; }
void half4_neg1_constidx() { half4 h; const int INDEX = -1; half v = h[INDEX]; }
void half4_0_constidx() { half4 h; const int INDEX = 0; half v = h[INDEX]; }
void half4_1_constidx() { half4 h; const int INDEX = 1; half v = h[INDEX]; }
void half4_2_constidx() { half4 h; const int INDEX = 2; half v = h[INDEX]; }
void half4_3_constidx() { half4 h; const int INDEX = 3; half v = h[INDEX]; }
void half4_4_constidx() { half4 h; const int INDEX = 4; half v = h[INDEX]; }
void half4_huge_constidx() { half4 h; const int INDEX = 1000000000; half v = h[INDEX]; }