skia2/third_party
Brian Osman c6568afa0b Remove Nima from DEPS, experiments, Viewer, etc.
Change-Id: Ide69d3c9f0f02e886bd0d52723d425a548edd2e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214187
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-05-16 17:02:11 +00:00
..
angle2 Add no-nonportable-include-path when building ANGLE with Windows-Clang 2019-05-07 15:47:21 +00:00
cpu-features
dng_sdk
etc1 AFAICT, only gm/etc1 uses third_party/etc1 2019-04-24 18:57:58 +00:00
expat
freetype2 Roll FreeType to pick up color stuff. 2018-05-31 15:10:13 +00:00
gif IWYU for SkTLogic.h 2019-05-02 21:17:37 +00:00
harfbuzz Build HarfBuzz with multi-thread support. 2019-04-09 19:47:16 +00:00
icu Allow system harfbuzz. 2019-02-23 12:14:30 +00:00
imgui GLSL editing in Viewer 2019-04-12 16:23:54 +00:00
libjpeg-turbo Don't try to use NEON ASM files on Windows 2018-12-07 18:31:52 +00:00
libmicrohttpd
libpng IWYU for tests A-D. 2019-05-07 14:24:15 +00:00
libsdl
libwebp Update libwebp to 1.0.2-rc1 2019-01-17 16:00:25 +00:00
lua
native_app_glue
opencl update hello-opencl 2019-02-11 18:47:32 +00:00
piex
sfntly GN/ICU cleanup 2019-02-05 17:27:55 +00:00
skcms Roll skia/third_party/skcms 853f66269c16..1578d6b6f5dd (1 commits) 2019-05-15 14:38:17 +00:00
spirv-headers
spirv-tools
vulkanmemoryallocator rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
wuffs Update third_party/wuffs version 2019-01-07 15:13:07 +00:00
zlib
BUILD.gn
README
third_party.gni Propagate third_party public_include_dirs to include_dirs 2019-05-08 19:57:44 +00:00

The third_party directory contains a set of dependencies from outside sources
that are needed to build various components and tools within Skia.  

Some of these dependencies reside within the Skia repo, while others are pulled 
from other repositories and placed in the third_party/externals directory
during build. These external dependencies are defined in a DEPS file.

Products in third_party are subject to their own respective license terms.  The
license for each project should be included in the source itself via a license
header or file.  If the source itself does not include a license header or file,
create a README that refers to reliable documentation of the project's license
terms on the web.