469fb3c619
`input` is a reserved word in GLSL. http://screen/85m4iRwvJRadKbV Change-Id: Iffc0a47d916a2419a27767902c839e09bfa7fe26 Bug: skia:11115 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454736 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
27 lines
1.0 KiB
Metal
27 lines
1.0 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float testInput;
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float2x2 testMatrix2x2;
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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float4 float4_from_float2x2(float2x2 x) {
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return float4(x[0].xy, x[1].xy);
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float4 inputVal = float4_from_float2x2(_uniforms.testMatrix2x2) * float4(1.0, 1.0, -1.0, -1.0);
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const int4 expectedB = int4(1065353216, 1073741824, -1069547520, -1065353216);
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_out.sk_FragColor = ((as_type<int>(inputVal.x) == 1065353216 && all(as_type<int2>(inputVal.xy) == int2(1065353216, 1073741824))) && all(as_type<int3>(inputVal.xyz) == int3(1065353216, 1073741824, -1069547520))) && all(as_type<int4>(inputVal) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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