skia2/gm/yuv420_odd_dim.cpp
Mike Reed ac9f0c9e27 Bitmap.asImage()
... and lots and lots of IWYU

Change-Id: Ie5157dcdd2e6d29b95c71b39153278ab48ef4eb3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346778
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-12-23 15:54:57 +00:00

86 lines
3.1 KiB
C++

/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkImage.h"
#include "include/core/SkPixmap.h"
#include "include/core/SkSurface.h"
#include "include/core/SkYUVAIndex.h"
#include "include/core/SkYUVASizeInfo.h"
#include "include/encode/SkJpegEncoder.h"
#include "include/gpu/GrRecordingContext.h"
#include "include/utils/SkRandom.h"
#include "src/core/SkCachedData.h"
#include "src/image/SkImage_Base.h"
#include "tools/gpu/YUVUtils.h"
static constexpr int kScale = 10;
static constexpr SkISize kImageDim = {5, 5};
static sk_sp<SkImage> make_image(GrRecordingContext* rContext) {
// Generate a small jpeg with odd dimensions.
SkBitmap bmp;
bmp.allocPixels(SkImageInfo::Make(kImageDim, kRGBA_8888_SkColorType, kPremul_SkAlphaType));
SkRandom random;
// These random values won't compress well, but it doesn't matter. This test exists to
// compare the GPU YUV code path to the SW.
for (int y = 0; y < bmp.height(); ++y) {
for (int x = 0; x < bmp.width(); ++x) {
*bmp.getAddr32(x, y) = random.nextU() | 0xFF000000;
}
}
bmp.notifyPixelsChanged();
SkDynamicMemoryWStream stream;
SkJpegEncoder::Options options;
options.fDownsample = SkJpegEncoder::Downsample::k420;
options.fQuality = 100;
if (!SkJpegEncoder::Encode(&stream, bmp.pixmap(), options)) {
return nullptr;
}
auto imageHelper = sk_gpu_test::LazyYUVImage::Make(stream.detachAsData());
if (!imageHelper) {
return nullptr;
}
return imageHelper->refImage(rContext, sk_gpu_test::LazyYUVImage::Type::kFromPixmaps);
}
// This GM tests that the YUVA image code path in the GPU backend handles odd sized images with
// 420 chroma subsampling correctly.
DEF_SIMPLE_GM_CAN_FAIL(yuv420_odd_dim, canvas, errMsg,
kScale* kImageDim.width(), kScale* kImageDim.height()) {
auto rContext = canvas->recordingContext();
if (!rContext) {
// This GM exists to exercise GPU planar images.
return skiagm::DrawResult::kSkip;
}
auto image = make_image(rContext);
if (!image) {
return rContext->abandoned() ? skiagm::DrawResult::kOk : skiagm::DrawResult::kFail;
}
// We draw the image offscreen and then blow it up using nearest filtering by kScale.
// This avoids skbug.com/9693
sk_sp<SkSurface> surface;
if (auto origSurface = canvas->getSurface()) {
surface = origSurface->makeSurface(image->width(), image->height());
} else {
auto ct = canvas->imageInfo().colorType();
if (ct == kUnknown_SkColorType) {
ct = image->colorType();
}
auto info = canvas->imageInfo().makeColorType(ct);
info = info.makeAlphaType(kPremul_SkAlphaType);
surface = SkSurface::MakeRaster(info);
}
surface->getCanvas()->drawImage(image, 0, 0);
canvas->scale(kScale, kScale);
canvas->drawImage(surface->makeImageSnapshot(), 0, 0);
return skiagm::DrawResult::kOk;
}