skia2/include
Jim Van Verth c86c83cd80 Add DXGI_FORMAT to BackendFormat.
First steps to getting D3D texture format caps set up.

Bug: skia:9935
Change-Id: I905aaedd7d5fcc8b5137fcc8d8189e93260c9359
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273797
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-02-27 21:24:46 +00:00
..
android [canvaskit] Create an SkImage from a frame of an SkAnimatedImage 2020-01-09 13:25:43 +00:00
atlastext move SkDeque.h into private 2020-02-18 02:05:08 +00:00
c Small fixes to C API. Add SK_API and fix function signature mismatch. 2019-06-07 01:29:23 +00:00
codec Allow decoding without color conversion - part 2 2020-02-07 19:24:33 +00:00
config rm SkPreConfig.h and SkPostConfig.h 2020-02-06 19:16:43 +00:00
core add metadata to calculated bounds 2020-02-27 19:12:35 +00:00
docs Allow passing multiple node IDs per PDF structure node. 2020-02-24 18:21:16 +00:00
effects In SkRuntimeEffect, use a single shared Compiler instance 2020-02-21 20:25:04 +00:00
encode Revert "add runtime registration for encoders" 2019-05-15 22:02:39 +00:00
gpu Add DXGI_FORMAT to BackendFormat. 2020-02-27 21:24:46 +00:00
pathops rm SkPreConfig.h and SkPostConfig.h 2020-02-06 19:16:43 +00:00
ports Remove CGFontRef parameter from SkMakeTypefaceFromCTFont 2020-01-31 18:35:10 +00:00
private rm unneeded header, see include/public 2020-02-26 04:53:33 +00:00
svg [svgcanvas] Add flag to suppress newlines and tabs in XML 2019-08-21 20:17:37 +00:00
third_party Roll skia/third_party/skcms ef3043bd8110..64374756e037 (1 commits) 2019-12-11 23:12:09 +00:00
utils rm Sk3D.h -- long live SkMat4 2020-02-20 13:15:33 +00:00