skia2/third_party
Mike Klein 6d54e84dc5 Revert "Add Abseil to third_party."
This reverts commit 816226e822.

Reason for revert: 

https://chromium-swarm.appspot.com/task?id=4bc69ffc0a889110

/mnt/pd0/s/w/ir/clang_linux/bin/clang++ -rdynamic -Wl,-rpath,\$ORIGIN --target=armv7a-linux-gnueabihf --sysroot=/mnt/pd0/s/w/ir/armhf_sysroot -static-libstdc++ -static-libgcc -B/mnt/pd0/s/w/ir/armhf_sysroot/bin -B/mnt/pd0/s/w/ir/armhf_sysroot/gcc-cross -L/mnt/pd0/s/w/ir/armhf_sysroot/gcc-cross -L/mnt/pd0/s/w/ir/armhf_sysroot/lib -L/mnt/pd0/s/w/ir/chromebook_arm_gles/lib -Wl,--start-group @./dm.rsp  -Wl,--end-group -lpthread -ldl -lGLESv2 -lEGL -o ./dm
libabsl.a(libabsl.numbers.o): In function `absl::string_view::substr(unsigned int, unsigned int) const':
/mnt/pd0/s/w/ir/skia/third_party/externals/abseil-cpp/absl/strings/string_view.h:387: undefined reference to `absl::base_internal::ThrowStdOutOfRange(char const*)'
clang-10: error: linker command failed with exit code 1 (use -v to see invocation)


Original change's description:
> Add Abseil to third_party.
> 
> At present, this is a proof-of-concept which only supports a small
> subset of absl modules:
> - Base
> - Hash
> - Numeric
> - String
> 
> This is only used by one unit test, which builds a string and then
> hashes it.
> 
> Bug: skia:10165
> Bug: b/154848688
> 
> Change-Id: I016250bf700b522c7a6bc78cf1844abff2260c35
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284805
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>

TBR=djsollen@google.com,johnstiles@google.com

Change-Id: If9936f1beaf6ac9c85718ce445e823bf2f57a6fa
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10165, b/154848688
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285491
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-04-24 20:15:42 +00:00
..
angle2 reformat GN files 2020-04-01 23:23:03 +00:00
cpu-features reformat GN files 2020-04-01 23:23:03 +00:00
dng_sdk remove mips support and bots 2017-12-05 17:19:45 +00:00
etc1 AFAICT, only gm/etc1 uses third_party/etc1 2019-04-24 18:57:58 +00:00
expat Roll testing expat to tip of tree. 2020-04-20 16:14:11 +00:00
freetype2 reformat GN files 2020-04-01 23:23:03 +00:00
glslang reformat GN files 2020-04-01 23:23:03 +00:00
harfbuzz reformat GN files 2020-04-01 23:23:03 +00:00
icu reformat GN files 2020-04-01 23:23:03 +00:00
imgui GLSL editing in Viewer 2019-04-12 16:23:54 +00:00
libjpeg-turbo build libjpeg-turbo with -DUSE_CLZ_INTRINSIC 2020-01-02 18:06:36 +00:00
libmicrohttpd
libpng reformat GN files 2020-04-01 23:23:03 +00:00
libsdl
libwebp reformat GN files 2020-04-01 23:23:03 +00:00
lua avoid using tmpnam() in Lua 2018-02-01 22:39:59 +00:00
native_app_glue reformat GN files 2020-04-01 23:23:03 +00:00
opencl update hello-opencl 2019-02-11 18:47:32 +00:00
piex
sfntly reformat GN files 2020-04-01 23:23:03 +00:00
shaderc Use Dawn's BUILD.gn instead of defining another one for Skia. 2020-04-13 23:26:31 +00:00
skcms Roll skia/third_party/skcms bd0abcd0646a..60d5d65325e6 (1 commits) 2020-04-03 17:12:44 +00:00
spirv-cross Roll Dawn and add dependencies 2020-03-30 18:52:06 +00:00
spirv-headers
spirv-tools reformat GN files 2020-04-01 23:23:03 +00:00
vulkanmemoryallocator rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
wuffs reformat GN files 2020-04-01 23:23:03 +00:00
zlib reformat GN files 2020-04-01 23:23:03 +00:00
BUILD.gn
README
third_party.gni Mark dawn and shaderc as third_party. 2020-04-03 20:46:14 +00:00

The third_party directory contains a set of dependencies from outside sources
that are needed to build various components and tools within Skia.  

Some of these dependencies reside within the Skia repo, while others are pulled 
from other repositories and placed in the third_party/externals directory
during build. These external dependencies are defined in a DEPS file.

Products in third_party are subject to their own respective license terms.  The
license for each project should be included in the source itself via a license
header or file.  If the source itself does not include a license header or file,
create a README that refers to reliable documentation of the project's license
terms on the web.