skia2/experimental/graphite/include
Kevin Lubick 7ac7413f08 [bazel] Support Vulkan
PS1 regenerates BUILD.bazel files

I suggest reviewing the deltas between PS1 and the latest
PS to focus on the interesting bits.

The changes here allow for a Vulkan-only build of HelloWorld
based on sk_app. The toughest change was properly fetching
the VisualID after removing the gl calls that used to
fill that in.

There are a few changes that fix resolution of Dawn
header files, but those won't actually be built until
a follow-on CL.

Change-Id: I54fb58b5dd7ecd4313562aed401759b3eaed53c0
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516999
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-03-08 21:21:17 +00:00
..
mtl [bazel] Sketching out HelloWorld sk_app using GL 2022-01-11 13:06:19 +00:00
private [bazel] Sketching out HelloWorld sk_app using GL 2022-01-11 13:06:19 +00:00
BackendTexture.h [graphite] Add Context create/deleteBackendTexture calls. 2021-11-30 21:36:23 +00:00
BUILD.bazel [bazel] Support Vulkan 2022-03-08 21:21:17 +00:00
Context.h [graphite] Make Context no longer ref counted. 2022-02-03 17:18:40 +00:00
GraphiteTypes.h [graphite] Add SkImage::makeTextureImage for Graphite. 2022-03-02 21:30:10 +00:00
Recorder.h [graphite] Rename SkUniformBlock to SkPipelineData 2022-03-02 17:01:07 +00:00
Recording.h [graphite] Move Recorder and Recording to public include. 2021-12-02 16:49:12 +00:00
SkStuff.h [graphite] Store back pointers of Device and Recorder to each other. 2022-01-13 15:29:19 +00:00
TextureInfo.h [graphite] Add Context create/deleteBackendTexture calls. 2021-11-30 21:36:23 +00:00