skia2/bench/GMBench.cpp
Robert Phillips b87b39b7a2 Make GM::onGpuSetup take a GrDirectContext
This should, hopefully, clarify the role of onGpuSetup vis a vis onDraw.

The remaining tools are updated in:
https://skia-review.googlesource.com/c/skia/+/300220/ (Update remaining tools to GrDirectContext)

Change-Id: I19d6eec4d16cb9ebad8924763a18225cc871f0f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300172
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-07-01 19:25:55 +00:00

61 lines
1.4 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/GMBench.h"
#include "include/gpu/GrRecordingContext.h"
#include "src/gpu/GrRecordingContextPriv.h"
GMBench::GMBench(std::unique_ptr<skiagm::GM> gm) : fGM(std::move(gm)) {
fGM->setMode(skiagm::GM::kBench_Mode);
fName.printf("GM_%s", fGM->getName());
}
const char* GMBench::onGetName() {
return fName.c_str();
}
bool GMBench::isSuitableFor(Backend backend) {
return kNonRendering_Backend != backend;
}
void GMBench::onPerCanvasPreDraw(SkCanvas* canvas) {
auto direct = canvas->recordingContext() ? canvas->recordingContext()->asDirectContext()
: nullptr;
if (fGM->gpuSetup(direct, canvas) != skiagm::DrawResult::kOk) {
fGpuSetupFailed = true;
}
fGM->onceBeforeDraw();
}
void GMBench::onPerCanvasPostDraw(SkCanvas*) {
fGM->gpuTeardown();
// The same GM will be reused with multiple GrContexts. Let the next GrContext start
// afresh.
fGpuSetupFailed = false;
}
void GMBench::onDraw(int loops, SkCanvas* canvas) {
if (fGpuSetupFailed) {
return;
}
fGM->drawBackground(canvas);
for (int i = 0; i < loops; ++i) {
fGM->drawContent(canvas);
}
}
SkIPoint GMBench::onGetSize() {
SkISize size = fGM->getISize();
return SkIPoint::Make(size.fWidth, size.fHeight);
}