skia2/docs/examples/Paint_refShader.cpp
Mike Reed c8bea7deb6 New factories for SkShaders
Bug: skia:8937
Change-Id: Ic253b70fbf89059321185912aa771b1c1de7d231
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206693
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-04-09 19:15:01 +00:00

14 lines
578 B
C++

// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "fiddle/examples.h"
// HASH=53da0295972a418cbc9607bbb17feaa8
REG_FIDDLE(Paint_refShader, 256, 256, true, 0) {
void draw(SkCanvas* canvas) {
SkPaint paint1, paint2;
paint1.setShader(SkShaders::Empty());
SkDebugf("shader unique: %s\n", paint1.getShader()->unique() ? "true" : "false");
paint2.setShader(paint1.refShader());
SkDebugf("shader unique: %s\n", paint1.getShader()->unique() ? "true" : "false");
}
} // END FIDDLE