skia2/include/private
Kevin Lubick 46eaab3959 [bazel] Add shims to help translation into G3
Ran the following commands:
find -name "BUILD.bazel" -exec sed -i -e '1iload("//bazel:macros.bzl", "cc_library", "exports_files_legacy")\nexports_files_legacy()' {} +
buildifier --lint=fix --mode=fix -r .

This had the effect of making sure we can export all of our
files in G3 (until we no longer have legacy targets) and
making all of our cc_libraries shim-able.

bazel/macros.bzl has the human-contributed changes, the rest
were mechanical.

Change-Id: I8e24e30e74b038cfd072cdbe4078bfd1d213dd46
Bug: skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535359
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-04-29 19:27:54 +00:00
..
chromium [bazel] Add shims to help translation into G3 2022-04-29 19:27:54 +00:00
gpu [bazel] Add shims to help translation into G3 2022-04-29 19:27:54 +00:00
BUILD.bazel [bazel] Add shims to help translation into G3 2022-04-29 19:27:54 +00:00
OWNERS Reland "Add OWNERS to include (and include/private) to enforce API review" 2021-09-27 18:20:19 +00:00
SingleOwner.h [graphite] Add basic stubs for ResourceCache. 2022-02-04 19:25:11 +00:00
SkBitmaskEnum.h
SkChecksum.h Add std::string/string_view support to SkGoodHash. 2022-03-03 18:09:00 +00:00
SkColorData.h Fix implicit signedness change warnings in private includes 2021-05-13 17:10:44 +00:00
SkDeque.h
SkEncodedInfo.h [includes] Prepare for moving SkColorSpace to forward declare 2022-03-31 19:50:10 +00:00
SkFixed.h
SkFloatBits.h
SkFloatingPoint.h Remove old sk_float_rsqrt_portable code 2022-03-23 13:14:09 +00:00
SkHalf.h
SkIDChangeListener.h
SkImageInfoPriv.h Reland "Add kR8_unorm_SkColorType" 2022-02-10 18:00:19 +00:00
SkMacros.h Make SkScalerContext enums scoped. 2022-03-08 16:24:47 +00:00
SkMalloc.h
SkMutex.h Assert in ~SkMutex that the mutex is unowned. 2022-02-14 15:23:12 +00:00
SkNoncopyable.h
SkNx_neon.h
SkNx_sse.h Fix implicit signedness change warnings in private includes 2021-05-13 17:10:44 +00:00
SkNx.h
SkOnce.h
SkOpts_spi.h
SkPathRef.h Reland "[includes] Remove include link between SkPathRef.h and SkRRect.h" 2022-03-07 15:15:05 +00:00
SkSafe32.h
SkSafe_math.h
SkSemaphore.h
SkShadowFlags.h Add ShadowFlag to use only blurs for concave shapes. 2022-04-27 18:02:26 +00:00
SkSLDefines.h Add ExpressionArray::clone. 2022-01-24 14:25:46 +00:00
SkSLIRNode.h Switched SkSL positions from int to Position 2022-03-14 17:06:17 +00:00
SkSLLayout.h Remove no-op versions of skstd::to_string. 2022-02-03 22:33:41 +00:00
SkSLModifiers.h Switched SkSL positions from int to Position 2022-03-14 17:06:17 +00:00
SkSLProgramElement.h Switched SkSL positions from int to Position 2022-03-14 17:06:17 +00:00
SkSLProgramKind.h Limit sksl_rt_shader to internal usage only. 2022-04-22 21:06:31 +00:00
SkSLSampleUsage.h Use varyings to implement MatrixEffects applied to DeviceCoord FPs. 2021-08-02 19:39:13 +00:00
SkSLStatement.h Remove InlineMarker IR node. 2022-04-29 17:40:58 +00:00
SkSLString.h [includes] Enforce IWYU on sksl code 2022-03-21 12:43:02 +00:00
SkSLSymbol.h Switched SkSL positions from int to Position 2022-03-14 17:06:17 +00:00
SkSpinlock.h
SkStringView.h Remove skstd::string_view entirely. 2022-02-01 21:16:41 +00:00
SkTArray.h Add #include <algorithm> to SkTArray.h 2022-02-22 21:52:15 +00:00
SkTDArray.h
SkTemplates.h Remove static from template functions in headers. 2022-02-08 20:17:04 +00:00
SkTFitsIn.h
SkTHash.h Use SkTHashMap for the MetalCodeGenerator. 2022-03-04 19:01:18 +00:00
SkThreadAnnotations.h Update Google3 thread annotations. 2022-02-09 15:47:22 +00:00
SkThreadID.h
SkTLogic.h Remove skstd::size and skstd::data. 2022-02-03 20:47:16 +00:00
SkTo.h
SkTPin.h
SkUniquePaintParamsID.h [graphite] Move ShaderCodeDictionary, SkPaintParamsKey, and UniquePaintParamsID to include/private 2022-01-13 14:22:11 +00:00
SkVx.h Remove unnecessary semi-colons 2022-02-11 22:13:11 +00:00
SkWeakRefCnt.h