7571f9e490
Mechanically updated via Xcode "Replace Regular Expression": typedef (.*) INHERITED; --> using INHERITED = $1; The ClangTidy approach generated an even larger CL which would have required a significant amount of hand-tweaking to be usable. Change-Id: I671dc9d9efdf6d60151325c8d4d13fad7e10a15b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314999 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Mike Klein <mtklein@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
170 lines
4.6 KiB
Plaintext
170 lines
4.6 KiB
Plaintext
|
|
/*
|
|
* Copyright 2019 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#include "include/gpu/gl/GrGLInterface.h"
|
|
#include "tools/sk_app/GLWindowContext.h"
|
|
#include "tools/sk_app/ios/WindowContextFactory_ios.h"
|
|
|
|
#import <OpenGLES/ES3/gl.h>
|
|
#import <UIKit/UIKit.h>
|
|
|
|
using sk_app::DisplayParams;
|
|
using sk_app::window_context_factory::IOSWindowInfo;
|
|
using sk_app::GLWindowContext;
|
|
|
|
@interface GLView : MainView
|
|
@end
|
|
|
|
@implementation GLView
|
|
+ (Class) layerClass {
|
|
return [CAEAGLLayer class];
|
|
}
|
|
@end
|
|
|
|
namespace {
|
|
|
|
class GLWindowContext_ios : public GLWindowContext {
|
|
public:
|
|
GLWindowContext_ios(const IOSWindowInfo&, const DisplayParams&);
|
|
|
|
~GLWindowContext_ios() override;
|
|
|
|
void onSwapBuffers() override;
|
|
|
|
sk_sp<const GrGLInterface> onInitializeContext() override;
|
|
void onDestroyContext() override;
|
|
|
|
void resize(int w, int h) override;
|
|
|
|
private:
|
|
sk_app::Window_ios* fWindow;
|
|
UIViewController* fViewController;
|
|
GLView* fGLView;
|
|
EAGLContext* fGLContext;
|
|
GLuint fFramebuffer;
|
|
GLuint fRenderbuffer;
|
|
|
|
using INHERITED = GLWindowContext;
|
|
};
|
|
|
|
GLWindowContext_ios::GLWindowContext_ios(const IOSWindowInfo& info, const DisplayParams& params)
|
|
: INHERITED(params)
|
|
, fWindow(info.fWindow)
|
|
, fViewController(info.fViewController)
|
|
, fGLContext(nil) {
|
|
|
|
// any config code here (particularly for msaa)?
|
|
|
|
this->initializeContext();
|
|
}
|
|
|
|
GLWindowContext_ios::~GLWindowContext_ios() {
|
|
this->destroyContext();
|
|
[fGLView removeFromSuperview];
|
|
[fGLView release];
|
|
}
|
|
|
|
sk_sp<const GrGLInterface> GLWindowContext_ios::onInitializeContext() {
|
|
SkASSERT(nil != fViewController);
|
|
SkASSERT(!fGLContext);
|
|
|
|
CGRect frameRect = [fViewController.view frame];
|
|
fGLView = [[[GLView alloc] initWithFrame:frameRect] initWithWindow:fWindow];
|
|
[fViewController.view addSubview:fGLView];
|
|
|
|
fGLContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
|
|
|
|
if (!fGLContext)
|
|
{
|
|
SkDebugf("Could Not Create OpenGL ES Context\n");
|
|
return nullptr;
|
|
}
|
|
|
|
if (![EAGLContext setCurrentContext:fGLContext]) {
|
|
SkDebugf("Could Not Set OpenGL ES Context As Current\n");
|
|
this->onDestroyContext();
|
|
return nullptr;
|
|
}
|
|
|
|
// Set up EAGLLayer
|
|
CAEAGLLayer* eaglLayer = (CAEAGLLayer*)fGLView.layer;
|
|
eaglLayer.drawableProperties = @{kEAGLDrawablePropertyRetainedBacking : @NO,
|
|
kEAGLDrawablePropertyColorFormat : kEAGLColorFormatRGBA8 };
|
|
eaglLayer.opaque = YES;
|
|
eaglLayer.frame = frameRect;
|
|
eaglLayer.contentsGravity = kCAGravityTopLeft;
|
|
|
|
// Set up framebuffer
|
|
glGenFramebuffers(1, &fFramebuffer);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, fFramebuffer);
|
|
|
|
glGenRenderbuffers(1, &fRenderbuffer);
|
|
glBindRenderbuffer(GL_RENDERBUFFER, fRenderbuffer);
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fRenderbuffer);
|
|
|
|
[fGLContext renderbufferStorage:GL_RENDERBUFFER fromDrawable:eaglLayer];
|
|
|
|
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
|
SkDebugf("Invalid Framebuffer\n");
|
|
this->onDestroyContext();
|
|
return nullptr;
|
|
}
|
|
|
|
glClearStencil(0);
|
|
glClearColor(0, 0, 0, 255);
|
|
glStencilMask(0xffffffff);
|
|
glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
|
|
|
fStencilBits = 8;
|
|
fSampleCount = 1; // TODO: handle multisampling
|
|
|
|
fWidth = fViewController.view.frame.size.width;
|
|
fHeight = fViewController.view.frame.size.height;
|
|
|
|
glViewport(0, 0, fWidth, fHeight);
|
|
|
|
return GrGLMakeNativeInterface();
|
|
}
|
|
|
|
void GLWindowContext_ios::onDestroyContext() {
|
|
glDeleteFramebuffers(1, &fFramebuffer);
|
|
glDeleteRenderbuffers(1, &fRenderbuffer);
|
|
[EAGLContext setCurrentContext:nil];
|
|
[fGLContext release];
|
|
fGLContext = nil;
|
|
}
|
|
|
|
void GLWindowContext_ios::onSwapBuffers() {
|
|
glBindRenderbuffer(GL_RENDERBUFFER, fRenderbuffer);
|
|
[fGLContext presentRenderbuffer:GL_RENDERBUFFER];
|
|
}
|
|
|
|
void GLWindowContext_ios::resize(int w, int h) {
|
|
// TODO: handle rotation
|
|
// [fGLContext update];
|
|
INHERITED::resize(w, h);
|
|
}
|
|
|
|
} // anonymous namespace
|
|
|
|
namespace sk_app {
|
|
namespace window_context_factory {
|
|
|
|
std::unique_ptr<WindowContext> MakeGLForIOS(const IOSWindowInfo& info,
|
|
const DisplayParams& params) {
|
|
std::unique_ptr<WindowContext> ctx(new GLWindowContext_ios(info, params));
|
|
if (!ctx->isValid()) {
|
|
return nullptr;
|
|
}
|
|
return ctx;
|
|
}
|
|
|
|
} // namespace window_context_factory
|
|
} // namespace sk_app
|