skia2/include/views/SkOSWindow_Mac.h
caryclark c8fcafb3f0 First cut at cleaning up Sergio's example code and moving some common code to SkWindow.
Eventually, this will be moved to be a peer of SampleApp so it is compiled by the bots to avoid future bit rot.

Also ignore XCode auto-generated flag in CommandLineFlags, and remove the unused multiple-example part.

Review URL: https://codereview.chromium.org/890873003
2015-01-30 12:37:02 -08:00

54 lines
1.3 KiB
C++

/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkOSWindow_MacCocoa_DEFINED
#define SkOSWindow_MacCocoa_DEFINED
#include "SkWindow.h"
class SkOSWindow : public SkWindow {
public:
SkOSWindow(void* hwnd);
~SkOSWindow();
void* getHWND() const { return fHWND; }
virtual bool onDispatchClick(int x, int y, Click::State state,
void* owner, unsigned modi);
enum SkBackEndTypes {
kNone_BackEndType,
#if SK_SUPPORT_GPU
kNativeGL_BackEndType,
#endif
};
void detach();
bool attach(SkBackEndTypes attachType, int msaaSampleCount, AttachmentInfo*);
void present();
protected:
// overrides from SkEventSink
virtual bool onEvent(const SkEvent& evt);
// overrides from SkWindow
virtual void onHandleInval(const SkIRect&);
// overrides from SkView
virtual void onAddMenu(const SkOSMenu*);
virtual void onUpdateMenu(const SkOSMenu*);
virtual void onSetTitle(const char[]);
private:
void* fHWND;
bool fInvalEventIsPending;
void* fNotifier;
#if SK_SUPPORT_GPU
void* fGLContext;
#endif
typedef SkWindow INHERITED;
};
#endif