c91dfe417a
git-svn-id: http://skia.googlecode.com/svn/trunk@5959 2bbb7eff-a529-9590-31e7-b0007b416f81
171 lines
6.6 KiB
C++
171 lines
6.6 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Simplify.h"
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namespace Op {
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#include "Simplify.cpp"
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static bool windingIsActive(int winding, int spanWinding, int oppWinding,
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const ShapeOp op) {
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return winding * spanWinding <= 0 && abs(winding) <= abs(spanWinding)
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&& (!winding || !spanWinding || winding == -spanWinding);
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}
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static void bridgeOp(SkTDArray<Contour*>& contourList, const ShapeOp op,
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const int aXorMask, const int bXorMask, SkPath& simple) {
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bool firstContour = true;
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do {
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Segment* topStart = findTopContour(contourList);
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if (!topStart) {
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break;
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}
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// Start at the top. Above the top is outside, below is inside.
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// follow edges to intersection by changing the index by direction.
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int index, endIndex;
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Segment* current = topStart->findTop(index, endIndex);
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int contourWinding;
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if (firstContour) {
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contourWinding = 0;
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firstContour = false;
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} else {
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int sumWinding = current->windSum(SkMin32(index, endIndex));
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// FIXME: don't I have to adjust windSum to get contourWinding?
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if (sumWinding == SK_MinS32) {
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sumWinding = current->computeSum(index, endIndex);
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}
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if (sumWinding == SK_MinS32) {
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contourWinding = innerContourCheck(contourList, current,
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index, endIndex);
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} else {
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contourWinding = sumWinding;
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int spanWinding = current->spanSign(index, endIndex);
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bool inner = useInnerWinding(sumWinding - spanWinding, sumWinding);
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if (inner) {
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contourWinding -= spanWinding;
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}
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#if DEBUG_WINDING
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SkDebugf("%s sumWinding=%d spanWinding=%d sign=%d inner=%d result=%d\n", __FUNCTION__,
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sumWinding, spanWinding, SkSign32(index - endIndex),
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inner, contourWinding);
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#endif
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}
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#if DEBUG_WINDING
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// SkASSERT(current->debugVerifyWinding(index, endIndex, contourWinding));
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SkDebugf("%s contourWinding=%d\n", __FUNCTION__, contourWinding);
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#endif
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}
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SkPoint lastPt;
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int winding = contourWinding;
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int spanWinding = current->spanSign(index, endIndex);
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int oppWinding = current->oppSign(index, endIndex);
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bool active = windingIsActive(winding, spanWinding, oppWinding, op);
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SkTDArray<Span*> chaseArray;
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bool unsortable = false;
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do {
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#if DEBUG_WINDING
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SkDebugf("%s active=%s winding=%d spanWinding=%d\n",
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__FUNCTION__, active ? "true" : "false",
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winding, spanWinding);
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#endif
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const SkPoint* firstPt = NULL;
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do {
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SkASSERT(!current->done());
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int nextStart = index;
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int nextEnd = endIndex;
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Segment* next = current->findNextOp(chaseArray, active,
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nextStart, nextEnd, winding, spanWinding, unsortable, op,
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aXorMask, bXorMask);
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if (!next) {
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// FIXME: if unsortable, allow partial paths to be later
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// assembled
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SkASSERT(!unsortable);
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if (active && firstPt && current->verb() != SkPath::kLine_Verb && *firstPt != lastPt) {
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lastPt = current->addCurveTo(index, endIndex, simple, true);
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SkASSERT(*firstPt == lastPt);
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}
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break;
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}
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if (!firstPt) {
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firstPt = ¤t->addMoveTo(index, simple, active);
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}
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lastPt = current->addCurveTo(index, endIndex, simple, active);
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current = next;
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index = nextStart;
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endIndex = nextEnd;
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} while (*firstPt != lastPt && (active || !current->done()));
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if (firstPt && active) {
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#if DEBUG_PATH_CONSTRUCTION
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SkDebugf("%s close\n", __FUNCTION__);
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#endif
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simple.close();
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}
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current = findChase(chaseArray, index, endIndex, contourWinding);
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#if DEBUG_ACTIVE_SPANS
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debugShowActiveSpans(contourList);
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#endif
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if (!current) {
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break;
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}
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int lesser = SkMin32(index, endIndex);
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spanWinding = current->spanSign(index, endIndex);
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winding = current->windSum(lesser);
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bool inner = useInnerWinding(winding - spanWinding, winding);
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#if DEBUG_WINDING
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SkDebugf("%s id=%d t=%1.9g spanWinding=%d winding=%d sign=%d"
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" inner=%d result=%d\n",
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__FUNCTION__, current->debugID(), current->t(lesser),
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spanWinding, winding, SkSign32(index - endIndex),
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useInnerWinding(winding - spanWinding, winding),
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inner ? winding - spanWinding : winding);
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#endif
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if (inner) {
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winding -= spanWinding;
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}
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int oppWinding = current->oppSign(index, endIndex);
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active = windingIsActive(winding, spanWinding, oppWinding, op);
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} while (true);
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} while (true);
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}
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} // end of Op namespace
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void operate(const SkPath& one, const SkPath& two, ShapeOp op, SkPath& result) {
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result.reset();
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result.setFillType(SkPath::kEvenOdd_FillType);
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// turn path into list of segments
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SkTArray<Op::Contour> contours;
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// FIXME: add self-intersecting cubics' T values to segment
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Op::EdgeBuilder builder(one, contours);
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const int aXorMask = builder.xorMask();
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builder.addOperand(two);
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const int bXorMask = builder.xorMask();
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builder.finish();
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SkTDArray<Op::Contour*> contourList;
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makeContourList(contours, contourList);
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Op::Contour** currentPtr = contourList.begin();
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if (!currentPtr) {
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return;
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}
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Op::Contour** listEnd = contourList.end();
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// find all intersections between segments
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do {
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Op::Contour** nextPtr = currentPtr;
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Op::Contour* current = *currentPtr++;
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Op::Contour* next;
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do {
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next = *nextPtr++;
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} while (addIntersectTs(current, next) && nextPtr != listEnd);
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} while (currentPtr != listEnd);
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// eat through coincident edges
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coincidenceCheck(contourList);
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fixOtherTIndex(contourList);
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// construct closed contours
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bridgeOp(contourList, op, aXorMask, bXorMask, result);
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}
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