719239cd69
Change-Id: I238d29ba0250224fa593845ae65192653f58faff Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528156 Reviewed-by: Kevin Lubick <kjlubick@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
453 lines
13 KiB
C++
453 lines
13 KiB
C++
/*
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* Copyright 2019 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "bench/Benchmark.h"
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#include "bench/ResultsWriter.h"
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#include "bench/SkSLBench.h"
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#include "include/core/SkCanvas.h"
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#include "src/gpu/ganesh/GrCaps.h"
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#include "src/gpu/ganesh/GrRecordingContextPriv.h"
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#include "src/gpu/ganesh/mock/GrMockCaps.h"
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#include "src/sksl/SkSLCompiler.h"
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#include "src/sksl/SkSLDSLParser.h"
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class SkSLCompilerStartupBench : public Benchmark {
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protected:
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const char* onGetName() override {
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return "sksl_compiler_startup";
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}
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bool isSuitableFor(Backend backend) override {
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return backend == kNonRendering_Backend;
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}
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void onDraw(int loops, SkCanvas*) override {
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GrShaderCaps caps;
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for (int i = 0; i < loops; i++) {
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SkSL::Compiler compiler(&caps);
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}
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}
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};
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DEF_BENCH(return new SkSLCompilerStartupBench();)
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enum class Output {
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kNone,
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kGLSL,
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kMetal,
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kSPIRV
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};
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class SkSLCompileBench : public Benchmark {
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public:
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static const char* output_string(Output output) {
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switch (output) {
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case Output::kNone: return "";
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case Output::kGLSL: return "glsl_";
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case Output::kMetal: return "metal_";
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case Output::kSPIRV: return "spirv_";
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}
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SkUNREACHABLE;
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}
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SkSLCompileBench(std::string name, const char* src, bool optimize, Output output)
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: fName(std::string("sksl_") + (optimize ? "" : "unoptimized_") + output_string(output) +
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name)
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, fSrc(src)
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, fCaps(GrContextOptions(), GrMockOptions())
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, fCompiler(fCaps.shaderCaps())
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, fOutput(output) {
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fSettings.fOptimize = optimize;
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fSettings.fDSLMangling = false;
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// The test programs we compile don't follow Vulkan rules and thus produce invalid
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// SPIR-V. This is harmless, so long as we don't try to validate them.
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fSettings.fValidateSPIRV = false;
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}
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protected:
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const char* onGetName() override {
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return fName.c_str();
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}
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bool isSuitableFor(Backend backend) override {
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return backend == kNonRendering_Backend;
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}
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void onDraw(int loops, SkCanvas* canvas) override {
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for (int i = 0; i < loops; i++) {
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std::unique_ptr<SkSL::Program> program = SkSL::DSLParser(&fCompiler,
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fSettings,
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SkSL::ProgramKind::kFragment,
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fSrc).program();
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if (fCompiler.errorCount()) {
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SK_ABORT("shader compilation failed: %s\n", fCompiler.errorText().c_str());
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}
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std::string result;
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switch (fOutput) {
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case Output::kNone: break;
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case Output::kGLSL: SkAssertResult(fCompiler.toGLSL(*program, &result)); break;
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case Output::kMetal: SkAssertResult(fCompiler.toMetal(*program, &result)); break;
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case Output::kSPIRV: SkAssertResult(fCompiler.toSPIRV(*program, &result)); break;
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}
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}
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}
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private:
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std::string fName;
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std::string fSrc;
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GrMockCaps fCaps;
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SkSL::Compiler fCompiler;
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SkSL::Program::Settings fSettings;
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Output fOutput;
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using INHERITED = Benchmark;
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};
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///////////////////////////////////////////////////////////////////////////////
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#define COMPILER_BENCH(name, text) \
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static constexpr char name ## _SRC[] = text; \
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DEF_BENCH(return new SkSLCompileBench(#name, name ## _SRC, /*optimize=*/false, Output::kNone);) \
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DEF_BENCH(return new SkSLCompileBench(#name, name ## _SRC, /*optimize=*/true, Output::kNone);) \
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DEF_BENCH(return new SkSLCompileBench(#name, name ## _SRC, /*optimize=*/true, Output::kGLSL);) \
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DEF_BENCH(return new SkSLCompileBench(#name, name ## _SRC, /*optimize=*/true, Output::kMetal);) \
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DEF_BENCH(return new SkSLCompileBench(#name, name ## _SRC, /*optimize=*/true, Output::kSPIRV);)
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// This fragment shader is from the third tile on the top row of GM_gradients_2pt_conical_outside.
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COMPILER_BENCH(large, R"(
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uniform float3x3 umatrix_S1_c0;
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uniform half4 uthresholds_S1_c1_c0_c0[1];
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uniform float4 uscale_S1_c1_c0_c0[4];
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uniform float4 ubias_S1_c1_c0_c0[4];
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uniform half uinvR1_S1_c1_c0_c1_c0;
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uniform half ufx_S1_c1_c0_c1_c0;
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uniform float3x3 umatrix_S1_c1_c0_c1;
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uniform half4 uleftBorderColor_S1_c1_c0;
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uniform half4 urightBorderColor_S1_c1_c0;
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uniform half urange_S1;
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uniform sampler2D uTextureSampler_0_S1;
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flat in half4 vcolor_S0;
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noperspective in float2 vTransformedCoords_8_S0;
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out half4 sk_FragColor;
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half4 TextureEffect_S1_c0_c0(half4 _input, float2 _coords)
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{
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return sample(uTextureSampler_0_S1, _coords).000r;
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}
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half4 MatrixEffect_S1_c0(half4 _input, float2 _coords)
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{
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return TextureEffect_S1_c0_c0(_input, float3x2(umatrix_S1_c0) * _coords.xy1);
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}
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half4 LoopingBinaryColorizer_S1_c1_c0_c0(half4 _input, float2 _coords)
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{
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half4 _tmp_0_inColor = _input;
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float2 _tmp_1_coords = _coords;
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half t = half(_tmp_1_coords.x);
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;
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;
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int chunk = 0;
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;
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int pos;
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if (t < uthresholds_S1_c1_c0_c0[chunk].y)
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{
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pos = int(t < uthresholds_S1_c1_c0_c0[chunk].x ? 0 : 1);
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}
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else
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{
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pos = int(t < uthresholds_S1_c1_c0_c0[chunk].z ? 2 : 3);
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}
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;
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return half4(half4(float(t) * uscale_S1_c1_c0_c0[pos] + ubias_S1_c1_c0_c0[pos]));
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}
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half4 TwoPointConicalFocalLayout_S1_c1_c0_c1_c0(half4 _input)
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{
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half4 _tmp_2_inColor = _input;
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float2 _tmp_3_coords = vTransformedCoords_8_S0;
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float t = -1.0;
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half v = 1.0;
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float x_t = -1.0;
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if (bool(int(0)))
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{
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x_t = dot(_tmp_3_coords, _tmp_3_coords) / _tmp_3_coords.x;
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}
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else if (bool(int(0)))
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{
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x_t = length(_tmp_3_coords) - _tmp_3_coords.x * float(uinvR1_S1_c1_c0_c1_c0);
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}
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else
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{
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float temp = _tmp_3_coords.x * _tmp_3_coords.x - _tmp_3_coords.y * _tmp_3_coords.y;
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if (temp >= 0.0)
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{
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if (bool(int(0)) || !bool(int(1)))
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{
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x_t = -sqrt(temp) - _tmp_3_coords.x * float(uinvR1_S1_c1_c0_c1_c0);
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}
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else
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{
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x_t = sqrt(temp) - _tmp_3_coords.x * float(uinvR1_S1_c1_c0_c1_c0);
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}
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}
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}
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if (!bool(int(0)))
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{
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if (x_t <= 0.0)
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{
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v = -1.0;
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}
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}
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if (bool(int(1)))
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{
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if (bool(int(0)))
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{
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t = x_t;
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}
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else
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{
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t = x_t + float(ufx_S1_c1_c0_c1_c0);
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}
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}
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else
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{
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if (bool(int(0)))
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{
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t = -x_t;
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}
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else
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{
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t = -x_t + float(ufx_S1_c1_c0_c1_c0);
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}
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}
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if (bool(int(0)))
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{
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t = 1.0 - t;
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}
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return half4(half4(half(t), v, 0.0, 0.0));
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}
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half4 MatrixEffect_S1_c1_c0_c1(half4 _input)
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{
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return TwoPointConicalFocalLayout_S1_c1_c0_c1_c0(_input);
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}
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half4 ClampedGradient_S1_c1_c0(half4 _input)
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{
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half4 _tmp_4_inColor = _input;
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half4 t = MatrixEffect_S1_c1_c0_c1(_tmp_4_inColor);
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half4 outColor;
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if (!bool(int(0)) && t.y < 0.0)
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{
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outColor = half4(0.0);
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}
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else if (t.x < 0.0)
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{
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outColor = uleftBorderColor_S1_c1_c0;
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}
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else if (t.x > 1.0)
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{
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outColor = urightBorderColor_S1_c1_c0;
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}
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else
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{
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outColor = LoopingBinaryColorizer_S1_c1_c0_c0(_tmp_4_inColor, float2(half2(t.x, 0.0)));
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}
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if (bool(int(0)))
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{
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outColor.xyz *= outColor.w;
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}
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return half4(outColor);
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}
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half4 DisableCoverageAsAlpha_S1_c1(half4 _input)
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{
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_input = ClampedGradient_S1_c1_c0(_input);
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half4 _tmp_5_inColor = _input;
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return half4(_input);
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}
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half4 Dither_S1(half4 _input)
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{
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_input = DisableCoverageAsAlpha_S1_c1(_input);
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half4 _tmp_6_inColor = _input;
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half value = MatrixEffect_S1_c0(_tmp_6_inColor, sk_FragCoord.xy).w - 0.5;
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return half4(half4(clamp(_input.xyz + value * urange_S1, 0.0, _input.w), _input.w));
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}
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void main()
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{
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// Stage 0, QuadPerEdgeAAGeometryProcessor
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half4 outputColor_S0;
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outputColor_S0 = vcolor_S0;
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const half4 outputCoverage_S0 = half4(1);
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half4 output_S1;
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output_S1 = Dither_S1(outputColor_S0);
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{
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// Xfer Processor: Porter Duff
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sk_FragColor = output_S1 * outputCoverage_S0;
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}
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}
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)");
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// This fragment shader is taken from GM_BlurDrawImage.
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COMPILER_BENCH(medium, R"(
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uniform float3x3 umatrix_S1_c0;
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uniform float3x3 umatrix_S2_c0_c0;
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uniform float4 urect_S2_c0;
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uniform sampler2D uTextureSampler_0_S1;
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uniform sampler2D uTextureSampler_0_S2;
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flat in half4 vcolor_S0;
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noperspective in float2 vTransformedCoords_3_S0;
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out half4 sk_FragColor;
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half4 TextureEffect_S1_c0_c0(half4 _input)
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{
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return sample(uTextureSampler_0_S1, vTransformedCoords_3_S0);
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}
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half4 MatrixEffect_S1_c0(half4 _input)
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{
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return TextureEffect_S1_c0_c0(_input);
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}
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half4 DisableCoverageAsAlpha_S1(half4 _input)
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{
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_input = MatrixEffect_S1_c0(_input);
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half4 _tmp_0_inColor = _input;
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return half4(_input);
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}
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half4 TextureEffect_S2_c0_c0_c0(half4 _input, float2 _coords)
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{
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return sample(uTextureSampler_0_S2, _coords).000r;
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}
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half4 MatrixEffect_S2_c0_c0(half4 _input, float2 _coords)
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{
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return TextureEffect_S2_c0_c0_c0(_input, float3x2(umatrix_S2_c0_c0) * _coords.xy1);
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}
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half4 RectBlur_S2_c0(half4 _input, float2 _coords)
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{
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half4 _tmp_1_inColor = _input;
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float2 _tmp_2_coords = _coords;
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half xCoverage;
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half yCoverage;
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if (bool(int(1)))
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{
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half2 xy = max(half2(urect_S2_c0.xy - _tmp_2_coords), half2(_tmp_2_coords - urect_S2_c0.zw));
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xCoverage = MatrixEffect_S2_c0_c0(_tmp_1_inColor, float2(half2(xy.x, 0.5))).w;
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yCoverage = MatrixEffect_S2_c0_c0(_tmp_1_inColor, float2(half2(xy.y, 0.5))).w;
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}
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else
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{
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half4 rect = half4(half2(urect_S2_c0.xy - _tmp_2_coords), half2(_tmp_2_coords - urect_S2_c0.zw));
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xCoverage = (1.0 - MatrixEffect_S2_c0_c0(_tmp_1_inColor, float2(half2(rect.x, 0.5))).w) - MatrixEffect_S2_c0_c0(_tmp_1_inColor, float2(half2(rect.z, 0.5))).w;
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yCoverage = (1.0 - MatrixEffect_S2_c0_c0(_tmp_1_inColor, float2(half2(rect.y, 0.5))).w) - MatrixEffect_S2_c0_c0(_tmp_1_inColor, float2(half2(rect.w, 0.5))).w;
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}
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return half4((_input * xCoverage) * yCoverage);
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}
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half4 DeviceSpace_S2(half4 _input)
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{
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return RectBlur_S2_c0(_input, sk_FragCoord.xy);
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}
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void main()
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{
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// Stage 0, QuadPerEdgeAAGeometryProcessor
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half4 outputColor_S0;
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outputColor_S0 = vcolor_S0;
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const half4 outputCoverage_S0 = half4(1);
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half4 output_S1;
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output_S1 = DisableCoverageAsAlpha_S1(outputColor_S0);
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half4 output_S2;
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output_S2 = DeviceSpace_S2(outputCoverage_S0);
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{
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// Xfer Processor: Porter Duff
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sk_FragColor = output_S1 * output_S2;
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}
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}
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)");
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// This is the fragment shader used to blit the Viewer window when running the software rasterizer.
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COMPILER_BENCH(small, R"(
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uniform float3x3 umatrix_S1_c0;
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uniform sampler2D uTextureSampler_0_S1;
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flat in half4 vcolor_S0;
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noperspective in float2 vTransformedCoords_3_S0;
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out half4 sk_FragColor;
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half4 TextureEffect_S1_c0_c0(half4 _input)
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{
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return sample(uTextureSampler_0_S1, vTransformedCoords_3_S0);
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}
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half4 MatrixEffect_S1_c0(half4 _input)
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{
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return TextureEffect_S1_c0_c0(_input);
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}
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half4 DisableCoverageAsAlpha_S1(half4 _input)
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{
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_input = MatrixEffect_S1_c0(_input);
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half4 _tmp_0_inColor = _input;
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return half4(_input);
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}
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void main()
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{
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// Stage 0, QuadPerEdgeAAGeometryProcessor
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half4 outputColor_S0;
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outputColor_S0 = vcolor_S0;
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const half4 outputCoverage_S0 = half4(1);
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half4 output_S1;
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output_S1 = DisableCoverageAsAlpha_S1(outputColor_S0);
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{
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// Xfer Processor: Porter Duff
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sk_FragColor = output_S1 * outputCoverage_S0;
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}
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}
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)");
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COMPILER_BENCH(tiny, "void main() { sk_FragColor = half4(1); }");
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#if defined(SK_BUILD_FOR_UNIX)
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#include <malloc.h>
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// These benchmarks aren't timed, they produce memory usage statistics. They run standalone, and
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// directly add their results to the nanobench log.
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void RunSkSLMemoryBenchmarks(NanoJSONResultsWriter* log) {
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auto heap_bytes_used = []() { return mallinfo().uordblks; };
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auto bench = [log](const char* name, int bytes) {
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log->beginObject(name); // test
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log->beginObject("meta"); // config
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log->appendS32("bytes", bytes); // sub_result
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log->endObject(); // config
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log->endObject(); // test
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};
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// Heap used by a default compiler (with no modules loaded)
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{
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int before = heap_bytes_used();
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GrShaderCaps caps;
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SkSL::Compiler compiler(&caps);
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int after = heap_bytes_used();
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bench("sksl_compiler_baseline", after - before);
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}
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// Heap used by a compiler with the two main GPU modules (fragment + vertex) loaded
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{
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int before = heap_bytes_used();
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GrShaderCaps caps;
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SkSL::Compiler compiler(&caps);
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compiler.moduleForProgramKind(SkSL::ProgramKind::kVertex);
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compiler.moduleForProgramKind(SkSL::ProgramKind::kFragment);
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int after = heap_bytes_used();
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bench("sksl_compiler_gpu", after - before);
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}
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// Heap used by a compiler with the runtime shader, color filter and blending modules loaded
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{
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int before = heap_bytes_used();
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GrShaderCaps caps;
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SkSL::Compiler compiler(&caps);
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compiler.moduleForProgramKind(SkSL::ProgramKind::kRuntimeColorFilter);
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compiler.moduleForProgramKind(SkSL::ProgramKind::kRuntimeShader);
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compiler.moduleForProgramKind(SkSL::ProgramKind::kRuntimeBlender);
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int after = heap_bytes_used();
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bench("sksl_compiler_runtimeeffect", after - before);
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}
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}
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#else
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void RunSkSLMemoryBenchmarks(NanoJSONResultsWriter*) {}
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#endif
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