c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
31 lines
861 B
C++
31 lines
861 B
C++
/*
|
|
* Copyright 2018 Google, LLC
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#include "include/core/SkData.h"
|
|
#include "include/core/SkStream.h"
|
|
#include "modules/skottie/include/Skottie.h"
|
|
#include "src/core/SkFontMgrPriv.h"
|
|
#include "tools/fonts/TestFontMgr.h"
|
|
|
|
void FuzzSkottieJSON(sk_sp<SkData> bytes) {
|
|
SkMemoryStream stream(bytes);
|
|
auto animation = skottie::Animation::Make(&stream);
|
|
if (!animation) {
|
|
return;
|
|
}
|
|
animation->seek(0.1337f); // A "nothing up my sleeve" number
|
|
}
|
|
|
|
#if defined(IS_FUZZING_WITH_LIBFUZZER)
|
|
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
|
|
gSkFontMgr_DefaultFactory = &ToolUtils::MakePortableFontMgr;
|
|
auto bytes = SkData::MakeWithoutCopy(data, size);
|
|
FuzzSkottieJSON(bytes);
|
|
return 0;
|
|
}
|
|
#endif
|