679d05c48a
ScopedRenderContext tries really hard to avoid unnecessary RenderContext initializations. This is most likely unneeded because a) the structure is quite lightweight and b) all ScopedRenderContext instantiation sites imediately call setters which require a writable context (assuming no-op args are uncommon) Let's get rid of that over-engineered gunk. Bug: skia: Change-Id: Ieedc20c63c66b4d43744359e881c20639654040c Reviewed-on: https://skia-review.googlesource.com/146761 Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org> |
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SkSGClipEffect.h | ||
SkSGColor.h | ||
SkSGColorFilter.h | ||
SkSGDraw.h | ||
SkSGEffectNode.h | ||
SkSGGeometryNode.h | ||
SkSGGeometryTransform.h | ||
SkSGGradient.h | ||
SkSGGroup.h | ||
SkSGImage.h | ||
SkSGInvalidationController.h | ||
SkSGMaskEffect.h | ||
SkSGMerge.h | ||
SkSGNode.h | ||
SkSGOpacityEffect.h | ||
SkSGPaintNode.h | ||
SkSGPath.h | ||
SkSGPlane.h | ||
SkSGRect.h | ||
SkSGRenderNode.h | ||
SkSGRoundEffect.h | ||
SkSGScene.h | ||
SkSGText.h | ||
SkSGTransform.h | ||
SkSGTrimEffect.h |