skia2/dm
Brian Osman 133823d9a7 Load SVGs into memory before parsing
On my Z840, Windows-Clang-Debug, this cuts the total time to construct
(parse) the 72 SVG sources from 66 seconds to 40 seconds. That's still
awful, but all the time is now spent in expat, so further improvements
will require higher level changes.

Bug: skia:
Change-Id: I0dca67ee18652f6fb8647fe8706716d9a01f7cdf
Reviewed-on: https://skia-review.googlesource.com/155603
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-09-19 18:35:59 +00:00
..
DM.cpp encode F16/F32 .pngs as Rec2020 2018-09-13 15:43:02 +00:00
DMGpuTestProcs.cpp Reland "implemented metal gpu backend texture upload testing" 2018-07-18 18:17:32 +00:00
DMJsonWriter.cpp Move SkOSPath out of include/core. 2016-11-08 20:20:15 +00:00
DMJsonWriter.h Add gamma_correct option field to dm.json 2016-02-29 07:38:01 -08:00
DMSrcSink.cpp Load SVGs into memory before parsing 2018-09-19 18:35:59 +00:00
DMSrcSink.h sk_tool::Registry: make an iterator. 2018-08-01 16:59:19 +00:00