4d7ac49dca
This is useful because it allows the variables to be declared as `const` when they are trivial values like `half4(1)`. This enables the constant folder to simplify or eliminate them. In most cases, this is only a small benefit, as you'd expect a competent GPU driver to do the same. However, Mali-400 can benefit significantly from optimizing away the multiplication against a constant half4(1) coverage in Porter-Duff. Mali-400 performance is back to normal: http://screen/3cDxdaGkYE8oBcS Change-Id: I21fd23f91f747079cd05b082f7b3444aeabafb93 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/382476 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
250 lines
10 KiB
C++
250 lines
10 KiB
C++
/*
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* Copyright 2019 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "tools/gpu/TestOps.h"
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#include "src/core/SkPointPriv.h"
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#include "src/gpu/GrCaps.h"
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#include "src/gpu/GrGeometryProcessor.h"
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#include "src/gpu/GrMemoryPool.h"
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#include "src/gpu/GrOpFlushState.h"
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#include "src/gpu/GrProgramInfo.h"
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#include "src/gpu/GrVertexWriter.h"
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#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
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#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
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#include "src/gpu/glsl/GrGLSLVarying.h"
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#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
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#include "src/gpu/ops/GrSimpleMeshDrawOpHelper.h"
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namespace {
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class GP : public GrGeometryProcessor {
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public:
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GP(const SkMatrix& localMatrix, bool wideColor)
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: GrGeometryProcessor(kTestRectOp_ClassID), fLocalMatrix(localMatrix) {
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fInColor = MakeColorAttribute("color", wideColor);
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this->setVertexAttributes(&fInPosition, 3);
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}
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const char* name() const override { return "TestRectOp::GP"; }
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GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps& caps) const override {
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return new GLSLGP();
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}
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void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
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GLSLGP::GenKey(*this, b);
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}
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bool wideColor() const { return fInColor.cpuType() != kUByte4_norm_GrVertexAttribType; }
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private:
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class GLSLGP : public GrGLSLGeometryProcessor {
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public:
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void setData(const GrGLSLProgramDataManager& pdman,
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const GrPrimitiveProcessor& pp) override {
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const auto& gp = pp.cast<GP>();
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this->setTransform(pdman, fLocalMatrixUni, gp.fLocalMatrix);
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}
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static void GenKey(const GP& gp, GrProcessorKeyBuilder* b) {
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b->add32(ComputeMatrixKey(gp.fLocalMatrix));
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}
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private:
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void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
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const auto& gp = args.fGP.cast<GP>();
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args.fVaryingHandler->emitAttributes(gp);
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GrGLSLVarying colorVarying(kHalf4_GrSLType);
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args.fVaryingHandler->addVarying("color", &colorVarying,
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GrGLSLVaryingHandler::Interpolation::kCanBeFlat);
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args.fVertBuilder->codeAppendf("%s = %s;", colorVarying.vsOut(), gp.fInColor.name());
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args.fFragBuilder->codeAppendf("half4 %s = %s;",
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args.fOutputColor, colorVarying.fsIn());
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args.fFragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputCoverage);
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this->writeOutputPosition(args.fVertBuilder, gpArgs, gp.fInPosition.name());
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this->writeLocalCoord(args.fVertBuilder, args.fUniformHandler, gpArgs,
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gp.fInLocalCoords.asShaderVar(), gp.fLocalMatrix,
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&fLocalMatrixUni);
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}
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UniformHandle fLocalMatrixUni;
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};
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Attribute fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
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Attribute fInLocalCoords = {"inLocalCoords", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
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Attribute fInColor;
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SkMatrix fLocalMatrix;
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};
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class TestRectOp final : public GrMeshDrawOp {
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public:
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static GrOp::Owner Make(GrRecordingContext*,
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GrPaint&&,
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const SkRect& drawRect,
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const SkRect& localRect,
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const SkMatrix& localM);
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const char* name() const override { return "TestRectOp"; }
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FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
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GrProcessorSet::Analysis finalize(const GrCaps&,
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const GrAppliedClip*,
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bool hasMixedSampledCoverage,
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GrClampType) override;
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void visitProxies(const VisitProxyFunc& func) const override {
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if (fProgramInfo) {
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fProgramInfo->visitFPProxies(func);
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} else {
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fProcessorSet.visitProxies(func);
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}
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}
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private:
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DEFINE_OP_CLASS_ID
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TestRectOp(const GrCaps*,
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GrPaint&&,
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const SkRect& drawRect,
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const SkRect& localRect,
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const SkMatrix& localMatrix);
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GrProgramInfo* programInfo() override { return fProgramInfo; }
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void onCreateProgramInfo(const GrCaps*,
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SkArenaAlloc*,
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const GrSurfaceProxyView& writeView,
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GrAppliedClip&&,
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const GrXferProcessor::DstProxyView&,
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GrXferBarrierFlags renderPassXferBarriers,
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GrLoadOp colorLoadOp) override;
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void onPrepareDraws(Target*) override;
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void onExecute(GrOpFlushState*, const SkRect& chainBounds) override;
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SkRect fDrawRect;
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SkRect fLocalRect;
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SkPMColor4f fColor;
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GP fGP;
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GrProcessorSet fProcessorSet;
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// If this op is prePrepared the created programInfo will be stored here for use in
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// onExecute. In the prePrepared case it will have been stored in the record-time arena.
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GrProgramInfo* fProgramInfo = nullptr;
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GrSimpleMesh* fMesh = nullptr;
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friend class ::GrOp;
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};
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GrOp::Owner TestRectOp::Make(GrRecordingContext* context,
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GrPaint&& paint,
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const SkRect& drawRect,
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const SkRect& localRect,
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const SkMatrix& localM) {
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const auto* caps = context->priv().caps();
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return GrOp::Make<TestRectOp>(context, caps, std::move(paint), drawRect, localRect, localM);
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}
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GrProcessorSet::Analysis TestRectOp::finalize(const GrCaps& caps,
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const GrAppliedClip* clip,
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bool hasMixedSampledCoverage,
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GrClampType clampType) {
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return fProcessorSet.finalize(GrProcessorAnalysisColor::Opaque::kYes,
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GrProcessorAnalysisCoverage::kSingleChannel, clip,
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&GrUserStencilSettings::kUnused, hasMixedSampledCoverage, caps,
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clampType, &fColor);
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}
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static bool use_wide_color(const GrPaint& paint, const GrCaps* caps) {
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return !paint.getColor4f().fitsInBytes() && caps->halfFloatVertexAttributeSupport();
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}
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TestRectOp::TestRectOp(const GrCaps* caps,
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GrPaint&& paint,
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const SkRect& drawRect,
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const SkRect& localRect,
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const SkMatrix& localMatrix)
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: GrMeshDrawOp(ClassID())
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, fDrawRect(drawRect)
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, fLocalRect(localRect)
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, fColor(paint.getColor4f())
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, fGP(localMatrix, use_wide_color(paint, caps))
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, fProcessorSet(std::move(paint)) {
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this->setBounds(drawRect.makeSorted(), HasAABloat::kNo, IsHairline::kNo);
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}
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void TestRectOp::onCreateProgramInfo(const GrCaps* caps,
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SkArenaAlloc* arena,
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const GrSurfaceProxyView& writeView,
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GrAppliedClip&& appliedClip,
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const GrXferProcessor::DstProxyView& dstProxyView,
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GrXferBarrierFlags renderPassXferBarriers,
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GrLoadOp colorLoadOp) {
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fProgramInfo = GrSimpleMeshDrawOpHelper::CreateProgramInfo(caps,
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arena,
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writeView,
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std::move(appliedClip),
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dstProxyView,
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&fGP,
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std::move(fProcessorSet),
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GrPrimitiveType::kTriangles,
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renderPassXferBarriers,
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colorLoadOp,
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GrPipeline::InputFlags::kNone);
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}
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void TestRectOp::onPrepareDraws(Target* target) {
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QuadHelper helper(target, fGP.vertexStride(), 1);
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GrVertexWriter writer{helper.vertices()};
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auto pos = GrVertexWriter::TriStripFromRect(fDrawRect);
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auto local = GrVertexWriter::TriStripFromRect(fLocalRect);
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GrVertexColor color(fColor, fGP.wideColor());
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writer.writeQuad(pos, local, color);
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fMesh = helper.mesh();
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}
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void TestRectOp::onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) {
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if (!fProgramInfo) {
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this->createProgramInfo(flushState);
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}
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flushState->bindPipelineAndScissorClip(*fProgramInfo, chainBounds);
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flushState->bindTextures(fProgramInfo->primProc(), nullptr, fProgramInfo->pipeline());
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flushState->drawMesh(*fMesh);
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}
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} // anonymous namespace
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namespace sk_gpu_test::test_ops {
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GrOp::Owner MakeRect(GrRecordingContext* context,
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GrPaint&& paint,
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const SkRect& drawRect,
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const SkRect& localRect,
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const SkMatrix& localM) {
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return TestRectOp::Make(context, std::move(paint), drawRect, localRect, localM);
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}
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GrOp::Owner MakeRect(GrRecordingContext* context,
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std::unique_ptr<GrFragmentProcessor> fp,
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const SkRect& drawRect,
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const SkRect& localRect,
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const SkMatrix& localM) {
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GrPaint paint;
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paint.setColorFragmentProcessor(std::move(fp));
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return TestRectOp::Make(context, std::move(paint), drawRect, localRect, localM);
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}
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GrOp::Owner MakeRect(GrRecordingContext* context,
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GrPaint&& paint,
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const SkRect& rect) {
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return TestRectOp::Make(context, std::move(paint), rect, rect, SkMatrix::I());
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}
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} // namespace sk_gpu_test::test_ops
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