skia2/include/gpu/GrResource.h
skia.committer@gmail.com b77f0f4ae5 Sanitizing source files in Housekeeper-Nightly
git-svn-id: http://skia.googlecode.com/svn/trunk@12013 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-10-30 07:01:56 +00:00

144 lines
4.8 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrResource_DEFINED
#define GrResource_DEFINED
#include "SkRefCnt.h"
#include "SkTInternalLList.h"
class GrGpu;
class GrContext;
class GrResourceEntry;
/**
* Base class for the GPU resources created by a GrContext.
*/
class GrResource : public SkRefCnt {
public:
SK_DECLARE_INST_COUNT(GrResource)
/**
* Frees the resource in the underlying 3D API. It must be safe to call this
* when the resource has been previously abandoned.
*/
void release();
/**
* Removes references to objects in the underlying 3D API without freeing
* them. Used when the API context has been torn down before the GrContext.
*/
void abandon();
/**
* Tests whether a resource has been abandoned or released. All resources
* will be in this state after their creating GrContext is destroyed or has
* contextLost called. It's up to the client to test isValid() before
* attempting to use a resource if it holds refs on resources across
* ~GrContext, freeResources with the force flag, or contextLost.
*
* @return true if the resource has been released or abandoned,
* false otherwise.
*/
bool isValid() const { return NULL != fGpu; }
/**
* Retrieves the size of the object in GPU memory. This is approximate since
* we aren't aware of additional padding or copies made by the driver.
*
* @return the size of the buffer in bytes
*/
virtual size_t sizeInBytes() const = 0;
/**
* Retrieves the context that owns the resource. Note that it is possible
* for this to return NULL. When resources have been release()ed or
* abandon()ed they no longer have an owning context. Destroying a
* GrContext automatically releases all its resources.
*/
const GrContext* getContext() const;
GrContext* getContext();
void setCacheEntry(GrResourceEntry* cacheEntry) { fCacheEntry = cacheEntry; }
GrResourceEntry* getCacheEntry() { return fCacheEntry; }
void incDeferredRefCount() const {
SkASSERT(fDeferredRefCount >= 0);
++fDeferredRefCount;
}
void decDeferredRefCount() const {
SkASSERT(fDeferredRefCount > 0);
--fDeferredRefCount;
if (0 == fDeferredRefCount && this->needsDeferredUnref()) {
SkASSERT(this->getRefCnt() > 1);
this->unref();
}
}
int getDeferredRefCount() const { return fDeferredRefCount; }
void setNeedsDeferredUnref() { fFlags |= kDeferredUnref_FlagBit; }
protected:
/**
* isWrapped indicates we have wrapped a client-created backend resource in a GrResource. If it
* is true then the client is responsible for the lifetime of the underlying backend resource.
* Otherwise, our onRelease() should free the resource.
*/
GrResource(GrGpu* gpu, bool isWrapped);
virtual ~GrResource();
GrGpu* getGpu() const { return fGpu; }
// Derived classes should always call their parent class' onRelease
// and onAbandon methods in their overrides.
virtual void onRelease() {};
virtual void onAbandon() {};
bool isInCache() const { return NULL != fCacheEntry; }
bool isWrapped() const { return kWrapped_FlagBit & fFlags; }
bool needsDeferredUnref() const { return SkToBool(kDeferredUnref_FlagBit & fFlags); }
private:
#ifdef SK_DEBUG
friend class GrGpu; // for assert in GrGpu to access getGpu
#endif
// We're in an internal doubly linked list
SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrResource);
GrGpu* fGpu; // not reffed. The GrGpu can be deleted while there
// are still live GrResources. It will call
// release() on all such resources in its
// destructor.
GrResourceEntry* fCacheEntry; // NULL if not in cache
mutable int fDeferredRefCount; // How many references in deferred drawing buffers.
enum Flags {
/**
* This resource wraps a GPU resource given to us by the user.
* Lifetime management is left up to the user (i.e., we will not
* free it).
*/
kWrapped_FlagBit = 0x1,
/**
* This texture should be de-refed when the deferred ref count goes
* to zero. A resource gets into this state when the resource cache
* is holding a ref-of-obligation (i.e., someone needs to own it but
* no one else wants to) but doesn't really want to keep it around.
*/
kDeferredUnref_FlagBit = 0x2,
};
uint32_t fFlags;
typedef SkRefCnt INHERITED;
};
#endif