c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
/*
|
|
* Copyright 2017 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef SkSGGroup_DEFINED
|
|
#define SkSGGroup_DEFINED
|
|
|
|
#include "modules/sksg/include/SkSGRenderNode.h"
|
|
|
|
#include <vector>
|
|
|
|
namespace sksg {
|
|
|
|
/**
|
|
* Concrete node, grouping together multiple descendants.
|
|
*/
|
|
class Group : public RenderNode {
|
|
public:
|
|
static sk_sp<Group> Make() {
|
|
return sk_sp<Group>(new Group(std::vector<sk_sp<RenderNode>>()));
|
|
}
|
|
|
|
static sk_sp<Group> Make(std::vector<sk_sp<RenderNode>> children) {
|
|
return sk_sp<Group>(new Group(std::move(children)));
|
|
}
|
|
|
|
void addChild(sk_sp<RenderNode>);
|
|
void removeChild(const sk_sp<RenderNode>&);
|
|
|
|
size_t size() const { return fChildren.size(); }
|
|
bool empty() const { return fChildren.empty(); }
|
|
void clear();
|
|
|
|
protected:
|
|
explicit Group(std::vector<sk_sp<RenderNode>>);
|
|
~Group() override;
|
|
|
|
void onRender(SkCanvas*, const RenderContext*) const override;
|
|
const RenderNode* onNodeAt(const SkPoint&) const override;
|
|
|
|
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
|
|
|
|
private:
|
|
std::vector<sk_sp<RenderNode>> fChildren;
|
|
|
|
typedef RenderNode INHERITED;
|
|
};
|
|
|
|
} // namespace sksg
|
|
|
|
#endif // SkSGGroup_DEFINED
|