skia2/modules/sksg/include/SkSGGroup.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

55 lines
1.3 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGGroup_DEFINED
#define SkSGGroup_DEFINED
#include "modules/sksg/include/SkSGRenderNode.h"
#include <vector>
namespace sksg {
/**
* Concrete node, grouping together multiple descendants.
*/
class Group : public RenderNode {
public:
static sk_sp<Group> Make() {
return sk_sp<Group>(new Group(std::vector<sk_sp<RenderNode>>()));
}
static sk_sp<Group> Make(std::vector<sk_sp<RenderNode>> children) {
return sk_sp<Group>(new Group(std::move(children)));
}
void addChild(sk_sp<RenderNode>);
void removeChild(const sk_sp<RenderNode>&);
size_t size() const { return fChildren.size(); }
bool empty() const { return fChildren.empty(); }
void clear();
protected:
explicit Group(std::vector<sk_sp<RenderNode>>);
~Group() override;
void onRender(SkCanvas*, const RenderContext*) const override;
const RenderNode* onNodeAt(const SkPoint&) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
private:
std::vector<sk_sp<RenderNode>> fChildren;
typedef RenderNode INHERITED;
};
} // namespace sksg
#endif // SkSGGroup_DEFINED