2a24338c77
I have verified locally that nothing draws differently. Motivation: * SK_SIMPLE_GM makes it easier to write a GM. * Reducing 1100 lines of code makes maintenance easier. * Simple GMs are easy to convert to Fiddles. Review URL: https://codereview.chromium.org/1333553002
154 lines
5.0 KiB
C++
154 lines
5.0 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "Resources.h"
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#include "SkCanvas.h"
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#include "SkGradientShader.h"
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#include "SkStream.h"
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#include "SkSurface.h"
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#include "SkTextBlob.h"
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#include "SkTypeface.h"
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#include "../src/fonts/SkRandomScalerContext.h"
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#if SK_SUPPORT_GPU
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#include "GrContext.h"
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namespace skiagm {
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class TextBlobRandomFont : public GM {
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public:
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// This gm tests that textblobs can be translated and scaled with a font that returns random
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// but deterministic masks
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TextBlobRandomFont() { }
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protected:
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void onOnceBeforeDraw() override {
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SkTextBlobBuilder builder;
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const char* text = "The quick brown fox jumps over the lazy dog.";
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// make textbloben
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SkPaint paint;
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paint.setTextSize(32);
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paint.setLCDRenderText(true);
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// Setup our random scaler context
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SkAutoTUnref<SkTypeface> orig(sk_tool_utils::create_portable_typeface("sans-serif",
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SkTypeface::kBold));
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if (nullptr == orig) {
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orig.reset(SkTypeface::RefDefault());
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}
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SkAutoTUnref<SkTypeface> random(new SkRandomTypeface(orig, paint, false));
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paint.setTypeface(random);
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SkRect bounds;
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paint.measureText(text, strlen(text), &bounds);
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sk_tool_utils::add_to_text_blob(&builder, text, paint, 0, 0);
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// A8
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const char* bigtext1 = "The quick brown fox";
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const char* bigtext2 = "jumps over the lazy dog.";
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paint.setTextSize(160);
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paint.setSubpixelText(false);
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paint.setLCDRenderText(false);
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paint.measureText(bigtext1, strlen(bigtext1), &bounds);
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SkScalar offset = bounds.height();
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sk_tool_utils::add_to_text_blob(&builder, bigtext1, paint, 0, offset);
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paint.measureText(bigtext2, strlen(bigtext2), &bounds);
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offset += bounds.height();
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sk_tool_utils::add_to_text_blob(&builder, bigtext2, paint, 0, offset);
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// color emoji
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SkAutoTUnref<SkTypeface> origEmoji;
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sk_tool_utils::emoji_typeface(&origEmoji);
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const char* osName = sk_tool_utils::platform_os_name();
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// The mac emoji string will break us
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if (origEmoji && (!strcmp(osName, "Android") || !strcmp(osName, "Ubuntu"))) {
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const char* emojiText = sk_tool_utils::emoji_sample_text();
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paint.measureText(emojiText, strlen(emojiText), &bounds);
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offset += bounds.height();
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SkAutoTUnref<SkTypeface> randomEmoji(new SkRandomTypeface(orig, paint, false));
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paint.setTypeface(randomEmoji);
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sk_tool_utils::add_to_text_blob(&builder, emojiText, paint, 0, offset);
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}
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// build
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fBlob.reset(builder.build());
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}
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SkString onShortName() override {
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return SkString("textblobrandomfont");
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}
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SkISize onISize() override {
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return SkISize::Make(kWidth, kHeight);
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}
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void onDraw(SkCanvas* canvas) override {
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// This GM exists to test a specific feature of the GPU backend.
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if (nullptr == canvas->getGrContext()) {
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skiagm::GM::DrawGpuOnlyMessage(canvas);
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return;
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}
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canvas->drawColor(sk_tool_utils::color_to_565(SK_ColorWHITE));
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SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
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SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
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SkAutoTUnref<SkSurface> surface(canvas->newSurface(info, &props));
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if (surface) {
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SkPaint paint;
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paint.setAntiAlias(true);
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SkCanvas* c = surface->getCanvas();
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int stride = SkScalarCeilToInt(fBlob->bounds().height());
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int yOffset = stride / 8;
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for (int i = 0; i < 1; i++) {
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// fiddle the canvas to force regen of textblobs
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canvas->rotate(i % 2 ? 0.0f : -0.05f);
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canvas->drawTextBlob(fBlob, 10.0f, SkIntToScalar(yOffset), paint);
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yOffset += stride;
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// This will draw as black boxes
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c->drawTextBlob(fBlob, 10, SkIntToScalar(yOffset), paint);
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surface->draw(canvas, 0, 0, nullptr);
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// free gpu resources and verify
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yOffset += stride;
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canvas->getGrContext()->freeGpuResources();
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canvas->drawTextBlob(fBlob, 10, SkIntToScalar(yOffset), paint);
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yOffset += stride;
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}
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} else {
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const char* text = "This test requires a surface";
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size_t len = strlen(text);
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SkPaint paint;
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canvas->drawText(text, len, 10, 100, paint);
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}
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}
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private:
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SkAutoTUnref<const SkTextBlob> fBlob;
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static const int kWidth = 2000;
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static const int kHeight = 1600;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM(return new TextBlobRandomFont;)
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}
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#endif
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