skia2/include/gpu/gl/SkNativeGLContext.h
borenet@google.com 7158e6acca Improve NaCl support
- Add nacl_make script to build Skia targets for NaCl using gyp
- Add nacl_interface for command-line apps
- Add nacl_sample as front-end for SampleApp
- Add freetype to DEPS
- Various gyp tweaks for NaCl

TODO:
- Implement GL interface
- Implement font host
- Fix plumbing so that SampleApp works properly
Review URL: https://codereview.appspot.com/6671044

git-svn-id: http://skia.googlecode.com/svn/trunk@6245 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-11-01 17:43:44 +00:00

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2.0 KiB
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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkNativeGLContext_DEFINED
#define SkNativeGLContext_DEFINED
#include "SkGLContext.h"
#if defined(SK_BUILD_FOR_MAC)
#include <AGL/agl.h>
#elif defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_NACL)
#include <GLES2/gl2.h>
#include <EGL/egl.h>
#elif defined(SK_BUILD_FOR_UNIX)
#include <X11/Xlib.h>
#include <GL/glx.h>
#elif defined(SK_BUILD_FOR_WIN32)
#include <Windows.h>
#include <GL/GL.h>
#endif
class SkNativeGLContext : public SkGLContext {
public:
SkNativeGLContext();
virtual ~SkNativeGLContext();
virtual void makeCurrent() const SK_OVERRIDE;
class AutoContextRestore {
public:
AutoContextRestore();
~AutoContextRestore();
private:
#if defined(SK_BUILD_FOR_MAC)
AGLContext fOldAGLContext;
#elif defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_NACL)
EGLContext fOldEGLContext;
EGLDisplay fOldDisplay;
EGLSurface fOldSurface;
#elif defined(SK_BUILD_FOR_UNIX)
GLXContext fOldGLXContext;
Display* fOldDisplay;
GLXDrawable fOldDrawable;
#elif defined(SK_BUILD_FOR_WIN32)
HDC fOldHDC;
HGLRC fOldHGLRC;
#elif defined(SK_BUILD_FOR_IOS)
void* fEAGLContext;
#endif
};
protected:
virtual const GrGLInterface* createGLContext() SK_OVERRIDE;
virtual void destroyGLContext() SK_OVERRIDE;
private:
#if defined(SK_BUILD_FOR_MAC)
AGLContext fContext;
#elif defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_NACL)
EGLContext fContext;
EGLDisplay fDisplay;
EGLSurface fSurface;
#elif defined(SK_BUILD_FOR_UNIX)
GLXContext fContext;
Display* fDisplay;
Pixmap fPixmap;
GLXPixmap fGlxPixmap;
#elif defined(SK_BUILD_FOR_WIN32)
HWND fWindow;
HDC fDeviceContext;
HGLRC fGlRenderContext;
static ATOM gWC;
#elif defined(SK_BUILD_FOR_IOS)
void* fEAGLContext;
#endif
};
#endif