21d7778cb5
There is no need to inline code during IR generation, as the optimizer can now handle this. Change-Id: If272bfb98e945a75ec91fb4aa026e5631ac51b5b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315971 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
16 lines
261 B
GLSL
16 lines
261 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 color;
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void main() {
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vec4 c = color;
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if (c.x >= 0.5) {
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} else {
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vec4 _0_elseBody;
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{
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_0_elseBody = color + vec4(0.125);
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}
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c = _0_elseBody;
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}
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sk_FragColor = c;
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}
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