skia2/tests/sksl/inliner/golden/IfElseBodyMustBeInlinedIntoAScope.glsl
John Stiles 21d7778cb5 Remove inliner from IR generation stage.
There is no need to inline code during IR generation, as the optimizer
can now handle this.

Change-Id: If272bfb98e945a75ec91fb4aa026e5631ac51b5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315971
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-09-18 18:41:08 +00:00

16 lines
261 B
GLSL

out vec4 sk_FragColor;
uniform vec4 color;
void main() {
vec4 c = color;
if (c.x >= 0.5) {
} else {
vec4 _0_elseBody;
{
_0_elseBody = color + vec4(0.125);
}
c = _0_elseBody;
}
sk_FragColor = c;
}