21d7778cb5
There is no need to inline code during IR generation, as the optimizer can now handle this. Change-Id: If272bfb98e945a75ec91fb4aa026e5631ac51b5b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315971 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
18 lines
333 B
GLSL
18 lines
333 B
GLSL
|
|
in vec2 x;
|
|
vec4 main() {
|
|
vec2 _2_InlineA;
|
|
{
|
|
vec2 _3_reusedName = x + vec2(1.0, 2.0);
|
|
vec2 _4_0_InlineB;
|
|
{
|
|
vec2 _5_1_reusedName = _3_reusedName + vec2(3.0, 4.0);
|
|
_4_0_InlineB = _5_1_reusedName;
|
|
}
|
|
_2_InlineA = _4_0_InlineB;
|
|
|
|
}
|
|
return _2_InlineA.xyxy;
|
|
|
|
}
|