skia2/tests/sksl/inliner/golden/InlinerAvoidsVariableNameOverlap.glsl
John Stiles 21d7778cb5 Remove inliner from IR generation stage.
There is no need to inline code during IR generation, as the optimizer
can now handle this.

Change-Id: If272bfb98e945a75ec91fb4aa026e5631ac51b5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315971
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-09-18 18:41:08 +00:00

18 lines
333 B
GLSL

in vec2 x;
vec4 main() {
vec2 _2_InlineA;
{
vec2 _3_reusedName = x + vec2(1.0, 2.0);
vec2 _4_0_InlineB;
{
vec2 _5_1_reusedName = _3_reusedName + vec2(3.0, 4.0);
_4_0_InlineB = _5_1_reusedName;
}
_2_InlineA = _4_0_InlineB;
}
return _2_InlineA.xyxy;
}