21d7778cb5
There is no need to inline code during IR generation, as the optimizer can now handle this. Change-Id: If272bfb98e945a75ec91fb4aa026e5631ac51b5b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315971 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
29 lines
466 B
GLSL
29 lines
466 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 color;
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bool testA(vec4 v) {
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return v.x <= 0.5;
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}
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bool testB(vec4 v) {
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return v.x > 0.5;
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}
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void main() {
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sk_FragColor = vec4(0.0);
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bool _0_testA;
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{
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_0_testA = color.x <= 0.5;
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}
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if (_0_testA && testB(color)) {
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sk_FragColor = vec4(0.5);
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}
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bool _1_testB;
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{
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_1_testB = color.x > 0.5;
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}
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if (_1_testB || testA(color)) {
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sk_FragColor = vec4(1.0);
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}
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}
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