skia2/tests/sksl/inliner/golden/ShortCircuitEvaluationsCannotInlineRightHandSide.glsl
John Stiles 21d7778cb5 Remove inliner from IR generation stage.
There is no need to inline code during IR generation, as the optimizer
can now handle this.

Change-Id: If272bfb98e945a75ec91fb4aa026e5631ac51b5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315971
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-09-18 18:41:08 +00:00

29 lines
466 B
GLSL

out vec4 sk_FragColor;
uniform vec4 color;
bool testA(vec4 v) {
return v.x <= 0.5;
}
bool testB(vec4 v) {
return v.x > 0.5;
}
void main() {
sk_FragColor = vec4(0.0);
bool _0_testA;
{
_0_testA = color.x <= 0.5;
}
if (_0_testA && testB(color)) {
sk_FragColor = vec4(0.5);
}
bool _1_testB;
{
_1_testB = color.x > 0.5;
}
if (_1_testB || testA(color)) {
sk_FragColor = vec4(1.0);
}
}