ca6a7c2945
When drawing perlin noise, generate noise at the resolution determined by CTM, not by the resolution at construction time. This required moving the generation of PaintingData to getContext() and asNewEffect() for the raster and GPU paths, respectively. It also required adjusting the matrices used during rendering to be translate-only. R=sugoi@chromium.org, bsalomon@google.com Author: senorblanco@chromium.org Review URL: https://codereview.chromium.org/358903002 |
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