skia2/include/gpu/GrGpuObject.h
commit-bot@chromium.org 089a780c33 Split GrResource into GrCacheable/GrGpuObject
Before this change, an object needed to inherit from GrResource (and
thus be a GPU object) in order to live in the GrResourceCache. That
was a problem for caching items that weren't GPU objects themselves,
but owned GPU objects.

This change splits GrResource into two classes:

  1. GrCacheable: The base class for objects that can live in the
     GrResourceCache.

  2. GrGpuObject, which inherits from GrCacheable: The base class for
     objects that get tracked by GrGpu.

This change is purely a refactor; there is no change in functionality.

Change-Id: I3e8daeb1f123041f414aa306c1366e959ae9e39e

BUG=skia:
R=bsalomon@google.com

Author: cdalton@nvidia.com

Review URL: https://codereview.chromium.org/251013002

git-svn-id: http://skia.googlecode.com/svn/trunk@14553 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-05-02 21:38:22 +00:00

131 lines
4.2 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGpuObject_DEFINED
#define GrGpuObject_DEFINED
#include "GrCacheable.h"
#include "SkTInternalLList.h"
class GrGpu;
class GrContext;
/**
* Base class for the GPU objects created by a GrContext.
*/
class GrGpuObject : public GrCacheable {
public:
SK_DECLARE_INST_COUNT(GrGpuObject)
/**
* Frees the object in the underlying 3D API. It must be safe to call this
* when the object has been previously abandoned.
*/
void release();
/**
* Removes references to objects in the underlying 3D API without freeing
* them. Used when the API context has been torn down before the GrContext.
*/
void abandon();
/**
* Tests whether a object has been abandoned or released. All objects will
* be in this state after their creating GrContext is destroyed or has
* contextLost called. It's up to the client to test wasDestroyed() before
* attempting to use an object if it holds refs on objects across
* ~GrContext, freeResources with the force flag, or contextLost.
*
* @return true if the object has been released or abandoned,
* false otherwise.
*/
bool wasDestroyed() const { return NULL == fGpu; }
/**
* Retrieves the context that owns the object. Note that it is possible for
* this to return NULL. When objects have been release()ed or abandon()ed
* they no longer have an owning context. Destroying a GrContext
* automatically releases all its resources.
*/
const GrContext* getContext() const;
GrContext* getContext();
void incDeferredRefCount() const {
SkASSERT(fDeferredRefCount >= 0);
++fDeferredRefCount;
}
void decDeferredRefCount() const {
SkASSERT(fDeferredRefCount > 0);
--fDeferredRefCount;
if (0 == fDeferredRefCount && this->needsDeferredUnref()) {
SkASSERT(this->getRefCnt() > 1);
this->unref();
}
}
int getDeferredRefCount() const { return fDeferredRefCount; }
void setNeedsDeferredUnref() { fFlags |= kDeferredUnref_FlagBit; }
virtual bool isValidOnGpu() const SK_OVERRIDE { return !this->wasDestroyed(); }
protected:
/**
* isWrapped indicates we have wrapped a client-created backend object in a GrGpuObject. If it
* is true then the client is responsible for the lifetime of the underlying backend object.
* Otherwise, our onRelease() should free the object.
*/
GrGpuObject(GrGpu* gpu, bool isWrapped);
virtual ~GrGpuObject();
GrGpu* getGpu() const { return fGpu; }
// Derived classes should always call their parent class' onRelease
// and onAbandon methods in their overrides.
virtual void onRelease() {};
virtual void onAbandon() {};
bool isWrapped() const { return kWrapped_FlagBit & fFlags; }
bool needsDeferredUnref() const { return SkToBool(kDeferredUnref_FlagBit & fFlags); }
private:
#ifdef SK_DEBUG
friend class GrGpu; // for assert in GrGpu to access getGpu
#endif
// We're in an internal doubly linked list
SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrGpuObject);
GrGpu* fGpu; // not reffed. The GrGpu can be deleted while there
// are still live GrGpuObjects. It will call
// release() on all such objects in its destructor.
mutable int fDeferredRefCount; // How many references in deferred drawing buffers.
enum Flags {
/**
* This object wraps a GPU object given to us by the user.
* Lifetime management is left up to the user (i.e., we will not
* free it).
*/
kWrapped_FlagBit = 0x1,
/**
* This texture should be de-refed when the deferred ref count goes
* to zero. An object gets into this state when the resource cache
* is holding a ref-of-obligation (i.e., someone needs to own it but
* no one else wants to) but doesn't really want to keep it around.
*/
kDeferredUnref_FlagBit = 0x2,
};
uint32_t fFlags;
typedef GrCacheable INHERITED;
};
#endif