skia2/modules/canvaskit/externs.js
Brian Osman ca916f705f Remove canvas marker stack, marked matrices, etc...
This entire API existed, but was unused (no longer connected to
drawVertices or runtime effects).

In theory, we could further simplify some of the matrix providers, but
more importantly - I have serious doubts about the correctness of
localToDeviceHitsPixelsCenters for most of them.

Change-Id: If5af182015dd96e5ed3353a117223e8dbbe17097
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481683
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-12-09 16:22:16 +00:00

1172 lines
30 KiB
JavaScript

/*
* This externs file prevents the Closure JS compiler from minifying away
* names of objects created by Emscripten.
* Basically, by defining empty objects and functions here, Closure will
* know not to rename them. This is needed because of our pre-js files,
* that is, the JS we hand-write to bundle into the output. That JS will be
* hit by the closure compiler and thus needs to know about what functions
* have special names and should not be minified.
*
* Emscripten does not support automatically generating an externs file, so we
* do it by hand. The general process is to write some JS code, and then put any
* calls to CanvasKit or related things in here. Running ./compile.sh and then
* looking at the minified results or running the Release trybot should
* verify nothing was missed. Optionally, looking directly at the minified
* pathkit.js can be useful when developing locally.
*
* Docs:
* https://github.com/cljsjs/packages/wiki/Creating-Externs
* https://github.com/google/closure-compiler/wiki/Types-in-the-Closure-Type-System
*
* Example externs:
* https://github.com/google/closure-compiler/tree/master/externs
*/
var CanvasKit = {
// public API (i.e. things we declare in the pre-js file or in the cpp bindings)
Color: function() {},
Color4f: function() {},
ColorAsInt: function() {},
LTRBRect: function() {},
XYWHRect: function() {},
LTRBiRect: function() {},
XYWHiRect: function() {},
RRectXY: function() {},
/** @return {ImageData} */
ImageData: function() {},
GetWebGLContext: function() {},
MakeCanvas: function() {},
MakeCanvasSurface: function() {},
MakeGrContext: function() {},
/** @return {CanvasKit.AnimatedImage} */
MakeAnimatedImageFromEncoded: function() {},
/** @return {CanvasKit.Image} */
MakeImage: function() {},
/** @return {CanvasKit.Image} */
MakeImageFromEncoded: function() {},
MakeImageFromCanvasImageSource: function() {},
MakeOnScreenGLSurface: function() {},
MakeRenderTarget: function() {},
MakePicture: function() {},
MakeSWCanvasSurface: function() {},
MakeManagedAnimation: function() {},
MakeParticles: function() {},
MakeVertices: function() {},
MakeSurface: function() {},
MakeRasterDirectSurface: function() {},
MakeWebGLCanvasSurface: function() {},
Malloc: function() {},
MallocGlyphIDs: function() {},
MakeLazyImageFromTextureSource: function() {},
Free: function() {},
computeTonalColors: function() {},
deleteContext: function() {},
getColorComponents: function() {},
getDecodeCacheLimitBytes: function() {},
getDecodeCacheUsageBytes: function() {},
multiplyByAlpha: function() {},
parseColorString: function() {},
setDecodeCacheLimitBytes: function() {},
getShadowLocalBounds: function() {},
// Defined by emscripten.
createContext: function() {},
// private API (i.e. things declared in the bindings that we use
// in the pre-js file)
_MakeGrContext: function() {},
_MakeImage: function() {},
_MakeManagedAnimation: function() {},
_MakeOnScreenGLSurface: function() {},
_MakeParticles: function() {},
_MakePicture: function() {},
_MakeRenderTargetII: function() {},
_MakeRenderTargetWH: function() {},
_computeTonalColors: function() {},
_decodeAnimatedImage: function() {},
_decodeImage: function() {},
_getShadowLocalBounds: function() {},
_setTextureCleanup: function() {},
// The testing object is meant to expose internal functions
// for more fine-grained testing, e.g. parseColor
_testing: {},
// Objects and properties on CanvasKit
Animation: {
prototype: {
render: function() {},
size: function() {},
},
_render: function() {},
_size: function() {},
},
GrContext: {
// public API (from C++ bindings)
getResourceCacheLimitBytes: function() {},
getResourceCacheUsageBytes: function() {},
releaseResourcesAndAbandonContext: function() {},
setResourceCacheLimitBytes: function() {},
},
ManagedAnimation: {
prototype: {
render: function() {},
seek: function() {},
seekFrame: function() {},
setColor: function() {},
size: function() {},
},
_render: function() {},
_seek: function() {},
_seekFrame: function() {},
_size: function() {},
},
Paragraph: {
// public API (from C++ bindings)
didExceedMaxLines: function() {},
getAlphabeticBaseline: function() {},
getGlyphPositionAtCoordinate: function() {},
getHeight: function() {},
getIdeographicBaseline: function() {},
getLineMetrics: function() {},
getLongestLine: function() {},
getMaxIntrinsicWidth: function() {},
getMaxWidth: function() {},
getMinIntrinsicWidth: function() {},
getWordBoundary: function() {},
getShapedLines: function() {},
layout: function() {},
// private API
/** @return {Float32Array} */
_getRectsForRange: function() {},
_getRectsForPlaceholders: function() {},
},
ParagraphBuilder: {
Make: function() {},
MakeFromFontProvider: function() {},
ShapeText: function() {},
addText: function() {},
build: function() {},
pop: function() {},
prototype: {
pushStyle: function() {},
pushPaintStyle: function() {},
addPlaceholder: function() {},
},
// private API
_Make: function() {},
_MakeFromFontProvider: function() {},
_ShapeText: function() {},
_pushStyle: function() {},
_pushPaintStyle: function() {},
_addPlaceholder: function() {},
},
RuntimeEffect: {
// public API (from JS bindings)
Make: function() {},
getUniform: function() {},
getUniformCount: function() {},
getUniformFloatCount: function() {},
getUniformName: function() {},
prototype: {
makeShader: function() {},
makeShaderWithChildren: function() {},
},
// private API (from C++ bindings)
_Make: function() {},
_makeShader: function() {},
_makeShaderWithChildren: function() {},
},
ParagraphStyle: function() {},
AnimatedImage: {
// public API (from C++ bindings)
decodeNextFrame: function() {},
getFrameCount: function() {},
getRepetitionCount: function() {},
height: function() {},
makeImageAtCurrentFrame: function() {},
reset: function() {},
width: function() {},
},
Canvas: {
// public API (from C++ bindings)
clipPath: function() {},
getSaveCount: function() {},
makeSurface: function() {},
restore: function() {},
restoreToCount: function() {},
rotate: function() {},
save: function() {},
saveLayerPaint: function() {},
scale: function() {},
skew: function() {},
translate: function() {},
prototype: {
clear: function() {},
clipRRect: function() {},
clipRect: function() {},
concat: function() {},
drawArc: function() {},
drawAtlas: function() {},
drawCircle: function() {},
drawColor: function() {},
drawColorComponents: function() {},
drawColorInt: function() {},
drawDRRect: function() {},
drawGlyphs: function() {},
drawImage: function() {},
drawImageCubic: function() {},
drawImageNine: function() {},
drawImageOptions: function() {},
drawImageRect: function() {},
drawImageRectCubic: function() {},
drawImageRectOptions: function() {},
drawLine: function() {},
drawOval: function() {},
drawPaint: function() {},
drawParagraph: function() {},
drawPatch: function() {},
drawPath: function() {},
drawPicture: function() {},
drawPoints: function() {},
drawRRect: function() {},
drawRect4f: function() {},
drawRect: function() {},
drawShadow: function() {},
drawText: function() {},
drawTextBlob: function() {},
drawVertices: function() {},
findMarkedCTM: function() {},
getLocalToDevice: function() {},
getTotalMatrix: function() {},
readPixels: function() {},
saveLayer: function() {},
writePixels : function() {},
},
// private API
_clear: function() {},
_clipRRect: function() {},
_clipRect: function() {},
_concat: function() {},
_drawArc: function() {},
_drawAtlasCubic: function() {},
_drawAtlasOptions: function() {},
_drawCircle: function() {},
_drawColor: function() {},
_drawColorInt: function() {},
_drawDRRect: function() {},
_drawGlyphs: function() {},
_drawImage: function() {},
_drawImageCubic: function() {},
_drawImageNine: function() {},
_drawImageOptions: function() {},
_drawImageRect: function() {},
_drawImageRectCubic: function() {},
_drawImageRectOptions: function() {},
_drawLine: function() {},
_drawOval: function() {},
_drawPaint: function() {},
_drawParagraph: function() {},
_drawPatch: function() {},
_drawPath: function() {},
_drawPicture: function() {},
_drawPoints: function() {},
_drawRRect: function() {},
_drawRect4f: function() {},
_drawRect: function() {},
_drawShadow: function() {},
_drawSimpleText: function() {},
_drawTextBlob: function() {},
_drawVertices: function() {},
_findMarkedCTM: function() {},
_getLocalToDevice: function() {},
_getTotalMatrix: function() {},
_readPixels: function() {},
_saveLayer: function() {},
_writePixels: function() {},
delete: function() {},
},
ColorFilter: {
// public API (from C++ bindings and JS interface)
MakeBlend: function() {},
MakeCompose: function() {},
MakeLerp: function() {},
MakeLinearToSRGBGamma: function() {},
MakeMatrix: function() {},
MakeSRGBToLinearGamma: function() {},
// private API (from C++ bindings)
_MakeBlend: function() {},
_makeMatrix: function() {},
},
ColorMatrix: {
concat: function() {},
identity: function() {},
postTranslate: function() {},
rotated: function() {},
scaled: function() {},
},
ColorSpace: {
Equals: function() {},
SRGB: {},
DISPLAY_P3: {},
ADOBE_RGB: {},
// private API (from C++ bindings)
_MakeSRGB: function() {},
_MakeDisplayP3: function() {},
_MakeAdobeRGB: function() {},
},
ContourMeasureIter: {
next: function() {},
},
ContourMeasure: {
getSegment: function() {},
isClosed: function() {},
length: function() {},
prototype: {
getPosTan: function() {},
},
_getPosTan: function() {},
},
Font: {
// public API (from C++ bindings)
getMetrics: function() {},
getScaleX: function() {},
getSize: function() {},
getSkewX: function() {},
isEmbolden: function() {},
getTypeface: function() {},
setHinting: function() {},
setLinearMetrics: function() {},
setScaleX: function() {},
setSize: function() {},
setSkewX: function() {},
setEmbolden: function() {},
setSubpixel: function() {},
setTypeface: function() {},
prototype: {
getGlyphBounds: function() {},
getGlyphIDs: function() {},
getGlyphWidths: function() {},
getGlyphIntercepts: function() {},
},
// private API (from C++ bindings)
_getGlyphIDs: function() {},
_getGlyphIntercepts: function() {},
_getGlyphWidthBounds: function() {},
},
FontMgr: {
// public API (from C++ and JS bindings)
FromData: function() {},
countFamilies: function() {},
getFamilyName: function() {},
// private API
_makeTypefaceFromData: function() {},
_fromData: function() {},
},
TypefaceFontProvider: {
// public API (from C++ and JS bindings)
Make: function() {},
registerFont: function() {},
// private API
_registerFont: function() {},
},
Image: {
// public API (from C++ bindings)
encodeToBytes: function() {},
getColorSpace: function() {},
getImageInfo: function() {},
makeCopyWithDefaultMipmaps: function() {},
height: function() {},
width: function() {},
prototype: {
makeShaderCubic: function() {},
makeShaderOptions: function() {},
},
// private API
_makeShaderCubic: function() {},
_makeShaderOptions: function() {},
_makeFromGenerator: function() {},
},
ImageFilter: {
MakeBlur: function() {},
MakeColorFilter: function() {},
MakeCompose: function() {},
MakeMatrixTransform: function() {},
// private API
_MakeMatrixTransformCubic: function() {},
_MakeMatrixTransformOptions: function() {},
},
// These are defined in interface.js
M44: {
identity: function() {},
invert: function() {},
mustInvert: function() {},
multiply: function() {},
rotatedUnitSinCos: function() {},
rotated: function() {},
scaled: function() {},
translated: function() {},
lookat: function() {},
perspective: function() {},
rc: function() {},
transpose: function() {},
setupCamera: function() {},
},
Matrix: {
identity: function() {},
invert: function() {},
mapPoints: function() {},
multiply: function() {},
rotated: function() {},
scaled: function() {},
skewed: function() {},
translated: function() {},
},
MaskFilter: {
MakeBlur: function() {},
},
MipmapMode: {
None: {},
Nearest: {},
Linear: {},
},
Paint: {
// public API (from C++ bindings)
/** @return {CanvasKit.Paint} */
copy: function() {},
getStrokeCap: function() {},
getStrokeJoin: function() {},
getStrokeMiter: function() {},
getStrokeWidth: function() {},
setAntiAlias: function() {},
setBlendMode: function() {},
setColorInt: function() {},
setImageFilter: function() {},
setMaskFilter: function() {},
setPathEffect: function() {},
setShader: function() {},
setStrokeCap: function() {},
setStrokeJoin: function() {},
setStrokeMiter: function() {},
setStrokeWidth: function() {},
setStyle: function() {},
prototype: {
getColor: function() {},
setColor: function() {},
setColorComponents: function() {},
setColorInt: function() {},
},
// Private API
delete: function() {},
_getColor: function() {},
_setColor: function() {},
},
PathEffect: {
MakeCorner: function() {},
MakeDash: function() {},
MakeDiscrete: function() {},
// Private C++ API
_MakeDash: function() {},
},
ParticleEffect: {
// public API (from C++ bindings)
draw: function() {},
getUniform: function() {},
getUniformCount: function() {},
getUniformFloatCount: function() {},
getUniformName: function() {},
setRate: function() {},
start: function() {},
update: function() {},
prototype: {
setPosition: function() {},
uniforms: function() {},
},
// private API (from C++ bindings)
_uniformPtr: function() {},
_setPosition: function() {},
},
Path: {
// public API (from C++ and JS bindings)
MakeFromCmds: function() {},
MakeFromSVGString: function() {},
MakeFromOp: function() {},
MakeFromVerbsPointsWeights: function() {},
contains: function() {},
/** @return {CanvasKit.Path} */
copy: function() {},
countPoints: function() {},
equals: function() {},
getFillType: function() {},
isEmpty: function() {},
isVolatile: function() {},
makeAsWinding: function() {},
reset: function() {},
rewind: function() {},
setFillType: function() {},
setIsVolatile: function() {},
toCmds: function() {},
toSVGString: function() {},
prototype: {
addArc: function() {},
addOval: function() {},
addPath: function() {},
addPoly: function() {},
addRect: function() {},
addRRect: function() {},
addVerbsPointsWeights: function() {},
arc: function() {},
arcToOval: function() {},
arcToRotated: function() {},
arcToTangent: function() {},
close: function() {},
conicTo: function() {},
computeTightBounds: function() {},
cubicTo: function() {},
dash: function() {},
getBounds: function() {},
getPoint: function() {},
lineTo: function() {},
moveTo: function() {},
offset: function() {},
op: function() {},
quadTo: function() {},
rArcTo: function() {},
rConicTo: function() {},
rCubicTo: function() {},
rLineTo: function() {},
rMoveTo: function() {},
rQuadTo: function() {},
simplify: function() {},
stroke: function() {},
transform: function() {},
trim: function() {},
},
// private API
_MakeFromCmds: function() {},
_MakeFromVerbsPointsWeights: function() {},
_addArc: function() {},
_addOval: function() {},
_addPath: function() {},
_addPoly: function() {},
_addRect: function() {},
_addRRect: function() {},
_addVerbsPointsWeights: function() {},
_arcToOval: function() {},
_arcToRotated: function() {},
_arcToTangent: function() {},
_close: function() {},
_conicTo: function() {},
_computeTightBounds: function() {},
_cubicTo: function() {},
_dash: function() {},
_getBounds: function() {},
_getPoint: function() {},
_lineTo: function() {},
_moveTo: function() {},
_op: function() {},
_quadTo: function() {},
_rArcTo: function() {},
_rConicTo: function() {},
_rCubicTo: function() {},
_rect: function() {},
_rLineTo: function() {},
_rMoveTo: function() {},
_rQuadTo: function() {},
_simplify: function() {},
_stroke: function() {},
_transform: function() {},
_trim: function() {},
delete: function() {},
dump: function() {},
dumpHex: function() {},
},
Picture: {
serialize: function() {},
},
PictureRecorder: {
finishRecordingAsPicture: function() {},
prototype: {
beginRecording: function() {},
},
_beginRecording: function() {},
},
Shader: {
// Deprecated names
Blend: function() {},
Color: function() {},
Lerp: function() {},
// public API (from JS / C++ bindings)
MakeBlend: function() {},
MakeColor: function() {},
MakeFractalNoise: function() {},
MakeLinearGradient: function() {},
MakeRadialGradient: function() {},
MakeSweepGradient: function() {},
MakeTurbulence: function() {},
MakeTwoPointConicalGradient: function() {},
// private API (from C++ bindings)
_MakeColor: function() {},
_MakeLinearGradient: function() {},
_MakeRadialGradient: function() {},
_MakeSweepGradient: function() {},
_MakeTwoPointConicalGradient: function() {},
},
Surface: {
// public API (from C++ bindings)
imageInfo: function() {},
sampleCnt: function() {},
reportBackendTypeIsGPU: function() {},
prototype: {
getCanvas: function() {},
makeImageFromTexture: function() {},
makeImageFromTextureSource: function() {},
/** @return {CanvasKit.Image} */
makeImageSnapshot: function() {},
makeSurface: function() {},
},
// private API
_flush: function() {},
_getCanvas: function() {},
_makeImageFromTexture: function() {},
_makeImageSnapshot: function() {},
_makeSurface: function() {},
_makeRasterDirect: function() {},
delete: function() {},
},
TextBlob: {
// public API (both C++ and JS bindings)
MakeFromGlyphs: function() {},
MakeFromRSXform: function() {},
MakeFromRSXformGlyphs: function() {},
MakeFromText: function() {},
MakeOnPath: function() {},
// private API (from C++ bindings)
_MakeFromGlyphs: function() {},
_MakeFromRSXform: function() {},
_MakeFromRSXformGlyphs: function() {},
_MakeFromText: function() {},
},
Typeface: {
MakeFreeTypeFaceFromData: function() {},
prototype: {
getGlyphIDs: function() {},
},
_MakeFreeTypeFaceFromData: function() {},
_getGlyphIDs: function() {},
},
// These are defined in interface.js
Vector: {
add: function() {},
sub: function() {},
dot: function() {},
cross: function() {},
normalize: function() {},
mulScalar: function() {},
length: function() {},
lengthSquared: function() {},
dist: function() {},
},
Vertices: {
// public API (from C++ bindings)
uniqueID: function() {},
prototype: {
bounds: function() {},
},
// private API (from C++ bindings)
_bounds: function() {},
},
_VerticesBuilder: {
colors: function() {},
detach: function() {},
indices: function() {},
positions: function() {},
texCoords: function() {},
},
TextStyle: function() {},
// Constants and Enums
gpu: {},
skottie: {},
TRANSPARENT: {},
BLACK: {},
WHITE: {},
RED: {},
GREEN: {},
BLUE: {},
YELLOW: {},
CYAN: {},
MAGENTA: {},
MOVE_VERB: {},
LINE_VERB: {},
QUAD_VERB: {},
CONIC_VERB: {},
CUBIC_VERB: {},
CLOSE_VERB: {},
NoDecoration: {},
UnderlineDecoration: {},
OverlineDecoration: {},
LineThroughDecoration: {},
SaveLayerInitWithPrevious: {},
SaveLayerF16ColorType: {},
Affinity: {
Upstream: {},
Downstream: {},
},
AlphaType: {
Opaque: {},
Premul: {},
Unpremul: {},
},
BlendMode: {
Clear: {},
Src: {},
Dst: {},
SrcOver: {},
DstOver: {},
SrcIn: {},
DstIn: {},
SrcOut: {},
DstOut: {},
SrcATop: {},
DstATop: {},
Xor: {},
Plus: {},
Modulate: {},
Screen: {},
Overlay: {},
Darken: {},
Lighten: {},
ColorDodge: {},
ColorBurn: {},
HardLight: {},
SoftLight: {},
Difference: {},
Exclusion: {},
Multiply: {},
Hue: {},
Saturation: {},
Color: {},
Luminosity: {},
},
BlurStyle: {
Normal: {},
Solid: {},
Outer: {},
Inner: {},
},
ClipOp: {
Difference: {},
Intersect: {},
},
ColorType: {
Alpha_8: {},
RGB_565: {},
ARGB_4444: {},
RGBA_8888: {},
RGB_888x: {},
BGRA_8888: {},
RGBA_1010102: {},
RGB_101010x: {},
Gray_8: {},
RGBA_F16: {},
RGBA_F32: {},
},
FillType: {
Winding: {},
EvenOdd: {},
},
FilterMode: {
Linear: {},
Nearest: {},
},
FontSlant: {
Upright: {},
Italic: {},
Oblique: {},
},
FontHinting: {
None: {},
Slight: {},
Normal: {},
Full: {},
},
FontWeight: {
Invisible: {},
Thin: {},
ExtraLight: {},
Light: {},
Normal: {},
Medium: {},
SemiBold: {},
Bold: {},
ExtraBold: {},
Black: {},
ExtraBlack: {},
},
FontWidth: {
UltraCondensed: {},
ExtraCondensed: {},
Condensed: {},
SemiCondensed: {},
Normal: {},
SemiExpanded: {},
Expanded: {},
ExtraExpanded: {},
UltraExpanded: {},
},
GlyphRunFlags: {
IsWhiteSpace: {},
},
ImageFormat: {
PNG: {},
JPEG: {},
},
PaintStyle: {
Fill: {},
Stroke: {},
},
PathOp: {
Difference: {},
Intersect: {},
Union: {},
XOR: {},
ReverseDifference: {},
},
PointMode: {
Points: {},
Lines: {},
Polygon: {},
},
RectHeightStyle: {
Tight: {},
Max: {},
IncludeLineSpacingMiddle: {},
IncludeLineSpacingTop: {},
IncludeLineSpacingBottom: {},
Strut: {},
},
RectWidthStyle: {
Tight: {},
Max: {},
},
StrokeCap: {
Butt: {},
Round: {},
Square: {},
},
StrokeJoin: {
Miter: {},
Round: {},
Bevel: {},
},
TextAlign: {
Left: {},
Right: {},
Center: {},
Justify: {},
Start: {},
End: {},
},
TextDirection: {
LTR: {},
RTL: {},
},
TextHeightBehavior: {
All: {},
DisableFirstAscent: {},
DisableLastDescent: {},
DisableAll: {},
},
DecorationStyle: {
Solid: {},
Double: {},
Dotted: {},
Dashed: {},
Wavy: {},
},
PlaceholderAlignment: {
Baseline: {},
AboveBaseline: {},
BelowBaseline: {},
Top: {},
Bottom: {},
Middle: {},
},
TextBaseline: {
Alphabetic: {},
Ideographic: {},
},
TileMode: {
Clamp: {},
Repeat: {},
Mirror: {},
Decal: {},
},
VertexMode: {
Triangles: {},
TrianglesStrip: {},
TriangleFan: {},
},
// Things Enscriptem adds for us
/**
* @type {Float32Array}
*/
HEAPF32: {},
/**
* @type {Float64Array}
*/
HEAPF64: {},
/**
* @type {Uint8Array}
*/
HEAPU8: {},
/**
* @type {Uint16Array}
*/
HEAPU16: {},
/**
* @type {Uint32Array}
*/
HEAPU32: {},
/**
* @type {Int8Array}
*/
HEAP8: {},
/**
* @type {Int16Array}
*/
HEAP16: {},
/**
* @type {Int32Array}
*/
HEAP32: {},
_malloc: function() {},
_free: function() {},
onRuntimeInitialized: function() {},
};
// Public API things that are newly declared in the JS should go here.
// It's not enough to declare them above, because closure can still erase them
// unless they go on the prototype.
CanvasKit.Paragraph.prototype.getRectsForRange = function() {};
CanvasKit.Paragraph.prototype.getRectsForPlaceholders = function() {};
CanvasKit.Surface.prototype.dispose = function() {};
CanvasKit.Surface.prototype.flush = function() {};
CanvasKit.Surface.prototype.requestAnimationFrame = function() {};
CanvasKit.Surface.prototype.drawOnce = function() {};
CanvasKit.RuntimeEffect.prototype.makeShader = function() {};
CanvasKit.RuntimeEffect.prototype.makeShaderWithChildren = function() {};
// Define StrokeOpts object
var StrokeOpts = {};
StrokeOpts.prototype.width;
StrokeOpts.prototype.miter_limit;
StrokeOpts.prototype.cap;
StrokeOpts.prototype.join;
StrokeOpts.prototype.precision;
// Define everything created in the canvas2d spec here
var HTMLCanvas = {};
HTMLCanvas.prototype.decodeImage = function() {};
HTMLCanvas.prototype.dispose = function() {};
HTMLCanvas.prototype.getContext = function() {};
HTMLCanvas.prototype.loadFont = function() {};
HTMLCanvas.prototype.makePath2D = function() {};
HTMLCanvas.prototype.toDataURL = function() {};
var ImageBitmapRenderingContext = {};
ImageBitmapRenderingContext.prototype.transferFromImageBitmap = function() {};
var CanvasRenderingContext2D = {};
CanvasRenderingContext2D.prototype.addHitRegion = function() {};
CanvasRenderingContext2D.prototype.arc = function() {};
CanvasRenderingContext2D.prototype.arcTo = function() {};
CanvasRenderingContext2D.prototype.beginPath = function() {};
CanvasRenderingContext2D.prototype.bezierCurveTo = function() {};
CanvasRenderingContext2D.prototype.clearHitRegions = function() {};
CanvasRenderingContext2D.prototype.clearRect = function() {};
CanvasRenderingContext2D.prototype.clip = function() {};
CanvasRenderingContext2D.prototype.closePath = function() {};
CanvasRenderingContext2D.prototype.createImageData = function() {};
CanvasRenderingContext2D.prototype.createLinearGradient = function() {};
CanvasRenderingContext2D.prototype.createPattern = function() {};
CanvasRenderingContext2D.prototype.createRadialGradient = function() {};
CanvasRenderingContext2D.prototype.drawFocusIfNeeded = function() {};
CanvasRenderingContext2D.prototype.drawImage = function() {};
CanvasRenderingContext2D.prototype.ellipse = function() {};
CanvasRenderingContext2D.prototype.fill = function() {};
CanvasRenderingContext2D.prototype.fillRect = function() {};
CanvasRenderingContext2D.prototype.fillText = function() {};
CanvasRenderingContext2D.prototype.getImageData = function() {};
CanvasRenderingContext2D.prototype.getLineDash = function() {};
CanvasRenderingContext2D.prototype.isPointInPath = function() {};
CanvasRenderingContext2D.prototype.isPointInStroke = function() {};
CanvasRenderingContext2D.prototype.lineTo = function() {};
CanvasRenderingContext2D.prototype.measureText = function() {};
CanvasRenderingContext2D.prototype.moveTo = function() {};
CanvasRenderingContext2D.prototype.putImageData = function() {};
CanvasRenderingContext2D.prototype.quadraticCurveTo = function() {};
CanvasRenderingContext2D.prototype.rect = function() {};
CanvasRenderingContext2D.prototype.removeHitRegion = function() {};
CanvasRenderingContext2D.prototype.resetTransform = function() {};
CanvasRenderingContext2D.prototype.restore = function() {};
CanvasRenderingContext2D.prototype.rotate = function() {};
CanvasRenderingContext2D.prototype.save = function() {};
CanvasRenderingContext2D.prototype.scale = function() {};
CanvasRenderingContext2D.prototype.scrollPathIntoView = function() {};
CanvasRenderingContext2D.prototype.setLineDash = function() {};
CanvasRenderingContext2D.prototype.setTransform = function() {};
CanvasRenderingContext2D.prototype.stroke = function() {};
CanvasRenderingContext2D.prototype.strokeRect = function() {};
CanvasRenderingContext2D.prototype.strokeText = function() {};
CanvasRenderingContext2D.prototype.transform = function() {};
CanvasRenderingContext2D.prototype.translate = function() {};
var Path2D = {};
Path2D.prototype.addPath = function() {};
Path2D.prototype.arc = function() {};
Path2D.prototype.arcTo = function() {};
Path2D.prototype.bezierCurveTo = function() {};
Path2D.prototype.closePath = function() {};
Path2D.prototype.ellipse = function() {};
Path2D.prototype.lineTo = function() {};
Path2D.prototype.moveTo = function() {};
Path2D.prototype.quadraticCurveTo = function() {};
Path2D.prototype.rect = function() {};
var LinearCanvasGradient = {};
LinearCanvasGradient.prototype.addColorStop = function() {};
var RadialCanvasGradient = {};
RadialCanvasGradient.prototype.addColorStop = function() {};
var CanvasPattern = {};
CanvasPattern.prototype.setTransform = function() {};
var ImageData = {
/**
* @type {Uint8ClampedArray}
*/
data: {},
height: {},
width: {},
};
var DOMMatrix = {
a: {},
b: {},
c: {},
d: {},
e: {},
f: {},
};
// Not sure why this is needed - might be a bug in emsdk that this isn't properly declared.
function loadWebAssemblyModule() {};
// This is a part of emscripten's webgl glue code. Preserving this attribute is necessary
// to override it in the puppeteer tests
var LibraryEGL = {
contextAttributes: {
majorVersion: {}
}
}