skia2/include/effects/SkBlurDrawLooper.h
Herb Derby 73fe7b07e6 Remove use of SkSmallAllocator from all Loopers.
R=reed@google.com

Change-Id: I22b140ee8e12900de13bc623adb30b5fca3051f9
Reviewed-on: https://skia-review.googlesource.com/7658
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2017-02-08 21:08:02 +00:00

88 lines
2.4 KiB
C++

/*
* Copyright 2008 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkBlurDrawLooper_DEFINED
#define SkBlurDrawLooper_DEFINED
#include "SkDrawLooper.h"
#include "SkColor.h"
class SkArenaAlloc;
class SkMaskFilter;
class SkColorFilter;
/** \class SkBlurDrawLooper
This class draws a shadow of the object (possibly offset), and then draws
the original object in its original position.
should there be an option to just draw the shadow/blur layer? webkit?
*/
class SK_API SkBlurDrawLooper : public SkDrawLooper {
public:
enum BlurFlags {
kNone_BlurFlag = 0x00,
/**
The blur layer's dx/dy/radius aren't affected by the canvas
transform.
*/
kIgnoreTransform_BlurFlag = 0x01,
kOverrideColor_BlurFlag = 0x02,
kHighQuality_BlurFlag = 0x04,
/** mask for all blur flags */
kAll_BlurFlag = 0x07
};
static sk_sp<SkDrawLooper> Make(SkColor color, SkScalar sigma, SkScalar dx, SkScalar dy,
uint32_t flags = kNone_BlurFlag) {
return sk_sp<SkDrawLooper>(new SkBlurDrawLooper(color, sigma, dx, dy, flags));
}
SkDrawLooper::Context* makeContext(SkCanvas*, SkArenaAlloc*) const override;
SK_TO_STRING_OVERRIDE()
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBlurDrawLooper)
protected:
SkBlurDrawLooper(SkColor color, SkScalar sigma, SkScalar dx, SkScalar dy,
uint32_t flags);
void flatten(SkWriteBuffer&) const override;
bool asABlurShadow(BlurShadowRec*) const override;
private:
sk_sp<SkMaskFilter> fBlur;
sk_sp<SkColorFilter> fColorFilter;
SkScalar fDx, fDy, fSigma;
SkColor fBlurColor;
uint32_t fBlurFlags;
enum State {
kBeforeEdge,
kAfterEdge,
kDone
};
class BlurDrawLooperContext : public SkDrawLooper::Context {
public:
explicit BlurDrawLooperContext(const SkBlurDrawLooper* looper);
bool next(SkCanvas* canvas, SkPaint* paint) override;
private:
const SkBlurDrawLooper* fLooper;
State fState;
};
void init(SkScalar sigma, SkScalar dx, SkScalar dy, SkColor color, uint32_t flags);
void initEffects();
typedef SkDrawLooper INHERITED;
};
#endif