9ac68ee259
This breaks a bunch of circular dependencies between tools and gm and bench. BUG=skia: Committed: https://skia.googlesource.com/skia/+/4ed75287aed6371c6e4a41ffcc78c8a49c9810ed CQ_EXTRA_TRYBOTS=tryserver.skia:Build-Mac10.7-Clang-Arm7-Debug-iOS-Trybot,Test-Ubuntu12-ShuttleA-GTX660-x86-Debug-Trybot R=tfarina@chromium.org, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/344213003
78 lines
2.2 KiB
C++
78 lines
2.2 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GpuTimer.h"
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#include "gl/SkGLContextHelper.h"
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#include "gl/GrGLUtil.h"
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GpuTimer::GpuTimer(const SkGLContextHelper* glctx) : fContext(glctx) {
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if (fContext) {
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fContext->ref();
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fContext->makeCurrent();
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fStarted = false;
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fSupported = GrGLGetVersion(fContext->gl()) > GR_GL_VER(3,3) ||
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fContext->hasExtension("GL_ARB_timer_query") ||
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fContext->hasExtension("GL_EXT_timer_query");
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if (fSupported) {
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SK_GL(*fContext, GenQueries(1, &fQuery));
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}
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}
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}
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GpuTimer::~GpuTimer() {
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if (fContext) {
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if (fSupported) {
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fContext->makeCurrent();
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SK_GL(*fContext, DeleteQueries(1, &fQuery));
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}
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fContext->unref();
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}
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}
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void GpuTimer::start() {
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if (fContext && fSupported) {
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fContext->makeCurrent();
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fStarted = true;
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SK_GL(*fContext, BeginQuery(GR_GL_TIME_ELAPSED, fQuery));
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}
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}
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/**
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* It is important to stop the cpu clocks first,
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* as this will cpu wait for the gpu to finish.
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*/
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double GpuTimer::end() {
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if (fContext && fSupported) {
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fStarted = false;
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fContext->makeCurrent();
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SK_GL(*fContext, EndQuery(GR_GL_TIME_ELAPSED));
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GrGLint available = 0;
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while (!available) {
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SK_GL_NOERRCHECK(*fContext, GetQueryObjectiv(fQuery,
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GR_GL_QUERY_RESULT_AVAILABLE,
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&available));
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// If GetQueryObjectiv is erroring out we need some alternative
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// means of breaking out of this loop
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GrGLenum error;
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SK_GL_RET_NOERRCHECK(*fContext, error, GetError());
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if (GR_GL_NO_ERROR != error) {
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break;
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}
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}
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GrGLuint64 totalGPUTimeElapsed = 0;
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SK_GL(*fContext, GetQueryObjectui64v(fQuery,
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GR_GL_QUERY_RESULT,
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&totalGPUTimeElapsed));
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return totalGPUTimeElapsed / 1000000.0;
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} else {
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return 0;
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}
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}
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