f6cc85844f
The "raster" window on macOS and iOS is actually backed by GL. Fix the build rules and code conditions to reflect this. This allows for some sk_app applications to run on macOS and iOS with skia_use_gl=false. > Revert: > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397737 > Commit-Queue: Brian Osman <brianosman@google.com> > Reviewed-by: Brian Osman <brianosman@google.com> > Land: > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397256 > Commit-Queue: Ben Wagner <bungeman@google.com> > Reviewed-by: Brian Osman <brianosman@google.com> Change-Id: Ia8a421f4818856dd90cb4847095eee0d1836d1e6 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398056 Reviewed-by: Ben Wagner <bungeman@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
|
|
/*
|
|
* Copyright 2016 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef WindowContextFactory_mac_DEFINED
|
|
#define WindowContextFactory_mac_DEFINED
|
|
|
|
#include "tools/sk_app/WindowContext.h"
|
|
|
|
#include <Cocoa/Cocoa.h>
|
|
|
|
#include <memory>
|
|
|
|
namespace sk_app {
|
|
|
|
struct DisplayParams;
|
|
|
|
static inline CGFloat GetBackingScaleFactor(NSView* view) {
|
|
#ifdef SK_BUILD_FOR_IOS
|
|
UIScreen* screen = view.window.screen ?: [UIScreen mainScreen];
|
|
return screen.nativeScale;
|
|
#else
|
|
NSScreen* screen = view.window.screen ?: [NSScreen mainScreen];
|
|
return screen.backingScaleFactor;
|
|
#endif
|
|
}
|
|
|
|
namespace window_context_factory {
|
|
|
|
struct MacWindowInfo {
|
|
NSView* fMainView;
|
|
};
|
|
|
|
#ifdef SK_VULKAN
|
|
inline std::unique_ptr<WindowContext> MakeVulkanForMac(const MacWindowInfo&, const DisplayParams&) {
|
|
// No Vulkan support on Mac.
|
|
return nullptr;
|
|
}
|
|
#endif
|
|
|
|
#ifdef SK_GL
|
|
std::unique_ptr<WindowContext> MakeRasterForMac(const MacWindowInfo&, const DisplayParams&);
|
|
std::unique_ptr<WindowContext> MakeGLForMac(const MacWindowInfo&, const DisplayParams&);
|
|
#endif
|
|
|
|
#ifdef SK_DAWN
|
|
std::unique_ptr<WindowContext> MakeDawnMTLForMac(const MacWindowInfo&, const DisplayParams&);
|
|
#endif
|
|
|
|
#ifdef SK_METAL
|
|
std::unique_ptr<WindowContext> MakeMetalForMac(const MacWindowInfo&, const DisplayParams&);
|
|
#endif
|
|
|
|
} // namespace window_context_factory
|
|
|
|
} // namespace sk_app
|
|
|
|
#endif
|