fa8b5e4502
The macOS view system is in "big pixel" units, so translate these into "physical pixel" units. To compensate, add sk_app::Window::scaleFactor() which returns the scale factor. The viewer app is modified to apply the inverse of this scale factor to the current zoom level. Change-Id: I4fac066a230c87793fc5a0e5a582d60d25e46e7b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361558 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
63 lines
1.2 KiB
Objective-C
63 lines
1.2 KiB
Objective-C
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef Window_mac_DEFINED
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#define Window_mac_DEFINED
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#include "src/core/SkTDynamicHash.h"
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#include "tools/sk_app/Window.h"
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#import <Cocoa/Cocoa.h>
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namespace sk_app {
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class Window_mac : public Window {
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public:
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Window_mac()
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: INHERITED()
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, fWindow(nil) {}
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~Window_mac() override {
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this->closeWindow();
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}
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bool initWindow();
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void setTitle(const char*) override;
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void show() override;
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bool attach(BackendType) override;
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void onInval() override {}
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float scaleFactor() const override;
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static void PaintWindows();
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static const NSInteger& GetKey(const Window_mac& w) {
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return w.fWindowNumber;
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}
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static uint32_t Hash(const NSInteger& windowNumber) {
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return windowNumber;
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}
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NSWindow* window() { return fWindow; }
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void closeWindow();
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private:
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NSWindow* fWindow;
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NSInteger fWindowNumber;
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static SkTDynamicHash<Window_mac, NSInteger> gWindowMap;
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using INHERITED = Window;
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};
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} // namespace sk_app
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#endif
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