skia2/gm/dcshader.cpp
caryclark 001ceb7e1b remove funkster from dcshader gm
The multicolored font that funster enables
only draws and measures on some platforms.

Removing it from the dcshader gm allows
the layout to be uniform on all devices,
making it easier to compare the output
in gold.

TBR=bsalomon@google.com

Review URL: https://codereview.chromium.org/1231853004
2015-07-15 05:43:38 -07:00

302 lines
11 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#if SK_SUPPORT_GPU
#include "GrFragmentProcessor.h"
#include "GrCoordTransform.h"
#include "gl/GrGLProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
#include "Resources.h"
#include "SkReadBuffer.h"
#include "SkShader.h"
#include "SkStream.h"
#include "SkTypeface.h"
#include "SkWriteBuffer.h"
namespace skiagm {
///////////////////////////////////////////////////////////////////////////////
class DCShader : public SkShader {
public:
DCShader(const SkMatrix& matrix) : fDeviceMatrix(matrix) {}
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(DCShader);
void flatten(SkWriteBuffer& buf) const override {
buf.writeMatrix(fDeviceMatrix);
}
bool asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix& viewM,
const SkMatrix* localMatrix, GrColor* color, GrProcessorDataManager*,
GrFragmentProcessor** fp) const override;
#ifndef SK_IGNORE_TO_STRING
void toString(SkString* str) const override {
str->appendf("DCShader: ()");
}
#endif
private:
const SkMatrix fDeviceMatrix;
};
SkFlattenable* DCShader::CreateProc(SkReadBuffer& buf) {
SkMatrix matrix;
buf.readMatrix(&matrix);
return SkNEW_ARGS(DCShader, (matrix));
}
class DCFP : public GrFragmentProcessor {
public:
DCFP(GrProcessorDataManager*, const SkMatrix& m) : fDeviceTransform(kDevice_GrCoordSet, m) {
this->addCoordTransform(&fDeviceTransform);
this->initClassID<DCFP>();
}
void getGLProcessorKey(const GrGLSLCaps& caps,
GrProcessorKeyBuilder* b) const override {}
GrGLFragmentProcessor* createGLInstance() const override {
class DCGLFP : public GrGLFragmentProcessor {
void emitCode(GrGLFPBuilder* builder,
const GrFragmentProcessor& fp,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) override {
GrGLFragmentBuilder* fpb = builder->getFragmentShaderBuilder();
fpb->codeAppendf("vec2 c = %s;", fpb->ensureFSCoords2D(coords, 0).c_str());
fpb->codeAppend("vec2 r = mod(c, vec2(20.0));");
fpb->codeAppend("vec4 color = vec4(0.5*sin(c.x / 15.0) + 0.5,"
"0.5*cos((c.x + c.y) / 15.0) + 0.5,"
"(r.x + r.y) / 20.0,"
"distance(r, vec2(15.0)) / 20.0 + 0.2);");
fpb->codeAppendf("color.rgb *= color.a;"
"%s = color * %s;",
outputColor, GrGLSLExpr4(inputColor).c_str());
}
void setData(const GrGLProgramDataManager&, const GrProcessor&) override {}
};
return SkNEW(DCGLFP);
}
const char* name() const override { return "DCFP"; }
void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
inout->mulByUnknownFourComponents();
}
private:
bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
GrCoordTransform fDeviceTransform;
};
bool DCShader::asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix& viewM,
const SkMatrix* localMatrix, GrColor* color,
GrProcessorDataManager* procDataManager,
GrFragmentProcessor** fp) const {
*fp = SkNEW_ARGS(DCFP, (procDataManager, fDeviceMatrix));
*color = GrColorPackA4(paint.getAlpha());
return true;
}
class DCShaderGM : public GM {
public:
DCShaderGM() {
this->setBGColor(sk_tool_utils::color_to_565(0xFFAABBCC));
}
~DCShaderGM() override {
for (int i = 0; i < fPrims.count(); ++i) {
SkDELETE(fPrims[i]);
}
}
protected:
SkString onShortName() override {
return SkString("dcshader");
}
SkISize onISize() override { return SkISize::Make(1000, 900); }
void onOnceBeforeDraw() override {
struct Rect : public Prim {
SkRect draw(SkCanvas* canvas, const SkPaint& paint) override {
SkRect rect = SkRect::MakeXYWH(0, 0, 50, 50);
canvas->drawRect(rect, paint);
return rect;
}
};
struct Circle : public Prim {
SkRect draw(SkCanvas* canvas, const SkPaint& paint) override {
static const SkScalar radius = 25;
canvas->drawCircle(radius, radius, radius, paint);
return SkRect::MakeXYWH(0, 0, 2 * radius, 2 * radius);
}
};
struct RRect : public Prim {
SkRect draw(SkCanvas* canvas, const SkPaint& paint) override {
SkRRect rrect;
rrect.setRectXY(SkRect::MakeXYWH(0, 0, 50, 50), 10, 10);
canvas->drawRRect(rrect, paint);
return rrect.getBounds();
}
};
struct DRRect : public Prim {
SkRect draw(SkCanvas* canvas, const SkPaint& paint) override {
SkRRect outerRRect;
outerRRect.setRectXY(SkRect::MakeXYWH(0, 0, 50, 50), 5, 5);
SkRRect innerRRect;
innerRRect.setRectXY(SkRect::MakeXYWH(5, 8, 35, 30), 8, 3);
canvas->drawDRRect(outerRRect, innerRRect, paint);
return outerRRect.getBounds();
}
};
struct Path : public Prim {
SkRect draw(SkCanvas* canvas, const SkPaint& paint) override {
SkPath path;
path.addCircle(15, 15, 10);
path.addOval(SkRect::MakeXYWH(2, 2, 22, 37));
path.setFillType(SkPath::kEvenOdd_FillType);
canvas->drawPath(path, paint);
return path.getBounds();
}
};
struct Points : public Prim {
Points(SkCanvas::PointMode mode) : fMode(mode) {}
SkRect draw(SkCanvas* canvas, const SkPaint& paint) override {
SkRandom random;
SkPoint points[500];
SkRect bounds = SkRect::MakeWH(50, 50);
int count = SkToInt(SK_ARRAY_COUNT(points));
if (SkCanvas::kPoints_PointMode != fMode) {
count = SkTMin(count, 10);
}
for (int p = 0; p < count; ++p) {
points[p].fX = random.nextUScalar1() * bounds.width();
points[p].fY = random.nextUScalar1() * bounds.width();
}
canvas->drawPoints(fMode, count, points, paint);
return bounds;
}
SkCanvas::PointMode fMode;
};
struct Text : public Prim {
SkRect draw(SkCanvas* canvas, const SkPaint& origPaint) override {
SkPaint paint = origPaint;
paint.setTextSize(30.f);
this->setFont(&paint);
const char* text = this->text();
static const SkVector offset = SkVector::Make(10, 10);
canvas->drawText(text, strlen(text), offset.fX, offset.fY, paint);
SkRect bounds;
paint.measureText(text, strlen(text), &bounds);
bounds.offset(offset);
return bounds;
}
virtual void setFont(SkPaint* paint) {
sk_tool_utils::set_portable_typeface_always(paint);
}
virtual const char* text() const { return "Hello, Skia!"; }
};
fPrims.push_back(SkNEW(Rect));
fPrims.push_back(SkNEW(Circle));
fPrims.push_back(SkNEW(RRect));
fPrims.push_back(SkNEW(DRRect));
fPrims.push_back(SkNEW(Path));
fPrims.push_back(SkNEW(Points(SkCanvas::kPoints_PointMode)));
fPrims.push_back(SkNEW(Points(SkCanvas::kLines_PointMode)));
fPrims.push_back(SkNEW(Points(SkCanvas::kPolygon_PointMode)));
fPrims.push_back(SkNEW(Text));
}
void onDraw(SkCanvas* canvas) override {
// This GM exists to test a specific feature of the GPU backend. It does not work with the
// sw rasterizer, tile modes, etc.
if (NULL == canvas->getGrContext()) {
this->drawGpuOnlyMessage(canvas);
return;
}
SkPaint paint;
SkTArray<SkMatrix> devMats;
devMats.push_back().reset();
devMats.push_back().setRotate(45, 500, 500);
devMats.push_back().setRotate(-30, 200, 200);
devMats.back().setPerspX(-SK_Scalar1 / 2000);
devMats.back().setPerspY(SK_Scalar1 / 1000);
SkTArray<SkMatrix> viewMats;
viewMats.push_back().setScale(0.75f, 0.75f);
viewMats.push_back().setRotate(45, 50, 50);
viewMats.back().postScale(0.5f, 1.1f);
canvas->translate(10, 20);
canvas->save();
SkScalar tx = 0, maxTy = 0;
static const SkScalar kW = 900;
for (int aa = 0; aa < 2; ++aa) {
for (int i = 0; i < fPrims.count(); ++i) {
for (int j = 0; j < devMats.count(); ++j) {
for (int k = 0; k < viewMats.count(); ++k) {
paint.setShader(SkNEW_ARGS(DCShader, (devMats[j])))->unref();
paint.setAntiAlias(SkToBool(aa));
canvas->save();
canvas->concat(viewMats[k]);
SkRect bounds = fPrims[i]->draw(canvas, paint);
canvas->restore();
viewMats[k].mapRect(&bounds);
// add margins
bounds.fRight += 20;
bounds.fBottom += 20;
canvas->translate(bounds.fRight, 0);
tx += bounds.fRight;
maxTy = SkTMax(bounds.fBottom, maxTy);
if (tx > kW) {
tx = 0;
canvas->restore();
canvas->translate(0, maxTy);
canvas->save();
maxTy = 0;
}
}
}
}
}
canvas->restore();
}
private:
struct Prim {
virtual ~Prim() {}
virtual SkRect draw(SkCanvas*, const SkPaint&) = 0;
};
SkTArray<Prim*> fPrims;
typedef GM INHERITED;
};
DEF_GM( return SkNEW(DCShaderGM); )
}
#endif