skia2/tests/sksl/shared/DeadStripFunctions.glsl
John Stiles ece1d794b9 Mangle function names in GLSL.
This will be implemented in Metal and SPIR-V in followup CLs.

Change-Id: I397b4db40b15dd54cf1d8a17f414c3fe184b48d2
Bug: skia:10851
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387638
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-03-22 17:18:26 +00:00

22 lines
463 B
GLSL

out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 unpremul_h4h4(vec4 color) {
return vec4(color.xyz / max(color.w, 9.9999997473787516e-05), color.w);
}
vec4 live_fn_h4h4h4(vec4 a, vec4 b) {
return a + b;
}
vec4 main() {
vec4 a;
vec4 b;
{
a = live_fn_h4h4h4(vec4(3.0), vec4(-5.0));
}
{
b = unpremul_h4h4(vec4(1.0));
}
return a != vec4(0.0) && b != vec4(0.0) ? colorGreen : colorRed;
}