ece1d794b9
This will be implemented in Metal and SPIR-V in followup CLs. Change-Id: I397b4db40b15dd54cf1d8a17f414c3fe184b48d2 Bug: skia:10851 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387638 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
22 lines
463 B
GLSL
22 lines
463 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 unpremul_h4h4(vec4 color) {
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return vec4(color.xyz / max(color.w, 9.9999997473787516e-05), color.w);
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}
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vec4 live_fn_h4h4h4(vec4 a, vec4 b) {
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return a + b;
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}
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vec4 main() {
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vec4 a;
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vec4 b;
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{
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a = live_fn_h4h4h4(vec4(3.0), vec4(-5.0));
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}
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{
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b = unpremul_h4h4(vec4(1.0));
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}
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return a != vec4(0.0) && b != vec4(0.0) ? colorGreen : colorRed;
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}
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