skia2/tests/BlendTest.cpp
Brian Salomon 2a4f983c94 Remove GrSurfaceOrigin from GrSurfaceDesc.
This field has no interpretation at the GrTexture/GrGpu as the orientation is
handled at the GrSurfaceProxy level.

This change requires GrGpu to accept a GrSurfaceOrigin when creating a texture with initial data. The origin refers to the texel data to be uploaded. Longer term the plan is to remove this and require the data to be kTopLeft. Additionally, kBottomLeft will only be allowed for wrapped texture/RTs as this evolves.

Change-Id: I7d25b0199aafd9bf3b74c39b2cae451acadcd772
Reviewed-on: https://skia-review.googlesource.com/111806
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-03-05 18:50:25 +00:00

204 lines
7.3 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include <functional>
#include "SkBitmap.h"
#include "SkCanvas.h"
#include "SkColor.h"
#include "SkColorPriv.h"
#include "SkSurface.h"
#include "SkTaskGroup.h"
#include "SkUtils.h"
#include "Test.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrContextPriv.h"
#include "GrResourceProvider.h"
#include "GrSurfaceContext.h"
#include "GrSurfaceProxy.h"
#include "GrTest.h"
#include "GrTexture.h"
#endif
struct Results { int diffs, diffs_0x00, diffs_0xff, diffs_by_1; };
static bool acceptable(const Results& r) {
#if 0
SkDebugf("%d diffs, %d at 0x00, %d at 0xff, %d off by 1, all out of 65536\n",
r.diffs, r.diffs_0x00, r.diffs_0xff, r.diffs_by_1);
#endif
return r.diffs_by_1 == r.diffs // never off by more than 1
&& r.diffs_0x00 == 0 // transparent must stay transparent
&& r.diffs_0xff == 0; // opaque must stay opaque
}
template <typename Fn>
static Results test(Fn&& multiply) {
Results r = { 0,0,0,0 };
for (int x = 0; x < 256; x++) {
for (int y = 0; y < 256; y++) {
int p = multiply(x, y),
ideal = (x*y+127)/255;
if (p != ideal) {
r.diffs++;
if (x == 0x00 || y == 0x00) { r.diffs_0x00++; }
if (x == 0xff || y == 0xff) { r.diffs_0xff++; }
if (SkTAbs(ideal - p) == 1) { r.diffs_by_1++; }
}
}}
return r;
}
DEF_TEST(Blend_byte_multiply, r) {
// These are all temptingly close but fundamentally broken.
int (*broken[])(int, int) = {
[](int x, int y) { return (x*y)>>8; },
[](int x, int y) { return (x*y+128)>>8; },
[](int x, int y) { y += y>>7; return (x*y)>>8; },
};
for (auto multiply : broken) { REPORTER_ASSERT(r, !acceptable(test(multiply))); }
// These are fine to use, but not perfect.
int (*fine[])(int, int) = {
[](int x, int y) { return (x*y+x)>>8; },
[](int x, int y) { return (x*y+y)>>8; },
[](int x, int y) { return (x*y+255)>>8; },
[](int x, int y) { y += y>>7; return (x*y+128)>>8; },
};
for (auto multiply : fine) { REPORTER_ASSERT(r, acceptable(test(multiply))); }
// These are pefect.
int (*perfect[])(int, int) = {
[](int x, int y) { return (x*y+127)/255; }, // Duh.
[](int x, int y) { int p = (x*y+128); return (p+(p>>8))>>8; },
[](int x, int y) { return ((x*y+128)*257)>>16; },
};
for (auto multiply : perfect) { REPORTER_ASSERT(r, test(multiply).diffs == 0); }
}
#if SK_SUPPORT_GPU
namespace {
static sk_sp<SkSurface> create_gpu_surface_backend_texture_as_render_target(
GrContext* context, int sampleCnt, int width, int height, SkColorType colorType,
GrPixelConfig config, GrSurfaceOrigin origin,
sk_sp<GrTexture>* backingSurface) {
GrSurfaceDesc backingDesc;
backingDesc.fFlags = kRenderTarget_GrSurfaceFlag;
backingDesc.fWidth = width;
backingDesc.fHeight = height;
backingDesc.fConfig = config;
backingDesc.fSampleCnt = sampleCnt;
auto resourceProvider = context->contextPriv().resourceProvider();
*backingSurface = resourceProvider->createTexture(backingDesc, SkBudgeted::kNo);
if (!(*backingSurface)) {
return nullptr;
}
GrBackendTexture backendTex = (*backingSurface)->getBackendTexture();
sk_sp<SkSurface> surface =
SkSurface::MakeFromBackendTextureAsRenderTarget(context, backendTex, origin,
sampleCnt, colorType, nullptr, nullptr);
return surface;
}
}
// Tests blending to a surface with no texture available.
DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(ES2BlendWithNoTexture, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
const int kWidth = 10;
const int kHeight = 10;
const GrPixelConfig kConfig = kRGBA_8888_GrPixelConfig;
const SkColorType kColorType = kRGBA_8888_SkColorType;
// Build our test cases:
struct RectAndSamplePoint {
SkRect rect;
SkIPoint outPoint;
SkIPoint inPoint;
} allRectsAndPoints[3] = {
{SkRect::MakeXYWH(0, 0, 5, 5), SkIPoint::Make(7, 7), SkIPoint::Make(2, 2)},
{SkRect::MakeXYWH(2, 2, 5, 5), SkIPoint::Make(1, 1), SkIPoint::Make(4, 4)},
{SkRect::MakeXYWH(5, 5, 5, 5), SkIPoint::Make(2, 2), SkIPoint::Make(7, 7)},
};
struct TestCase {
RectAndSamplePoint fRectAndPoints;
SkRect fClip;
int fSampleCnt;
GrSurfaceOrigin fOrigin;
};
std::vector<TestCase> testCases;
for (auto origin : { kTopLeft_GrSurfaceOrigin, kBottomLeft_GrSurfaceOrigin}) {
for (int sampleCnt : {1, 4}) {
for (auto rectAndPoints : allRectsAndPoints) {
for (auto clip : {SkRect::MakeXYWH(0, 0, 10, 10), SkRect::MakeXYWH(1, 1, 8, 8)}) {
testCases.push_back({rectAndPoints, clip, sampleCnt, origin});
}
}
}
}
// Run each test case:
for (auto testCase : testCases) {
int sampleCnt = testCase.fSampleCnt;
SkRect paintRect = testCase.fRectAndPoints.rect;
SkIPoint outPoint = testCase.fRectAndPoints.outPoint;
SkIPoint inPoint = testCase.fRectAndPoints.inPoint;
GrSurfaceOrigin origin = testCase.fOrigin;
sk_sp<GrTexture> backingSurface;
// BGRA forces a framebuffer blit on ES2.
sk_sp<SkSurface> surface = create_gpu_surface_backend_texture_as_render_target(
context, sampleCnt, kWidth, kHeight, kColorType, kConfig, origin, &backingSurface);
if (!surface && sampleCnt > 1) {
// Some platforms don't support MSAA.
continue;
}
REPORTER_ASSERT(reporter, !!surface);
// Fill our canvas with 0xFFFF80
SkCanvas* canvas = surface->getCanvas();
canvas->clipRect(testCase.fClip, false);
SkPaint black_paint;
black_paint.setColor(SkColorSetRGB(0xFF, 0xFF, 0x80));
canvas->drawRect(SkRect::MakeXYWH(0, 0, kWidth, kHeight), black_paint);
// Blend 2x2 pixels at 5,5 with 0x80FFFF. Use multiply blend mode as this will trigger
// a copy of the destination.
SkPaint white_paint;
white_paint.setColor(SkColorSetRGB(0x80, 0xFF, 0xFF));
white_paint.setBlendMode(SkBlendMode::kMultiply);
canvas->drawRect(paintRect, white_paint);
// Read the result into a bitmap.
SkBitmap bitmap;
REPORTER_ASSERT(reporter, bitmap.tryAllocPixels(SkImageInfo::Make(
kWidth, kHeight, kColorType, kPremul_SkAlphaType)));
REPORTER_ASSERT(
reporter,
surface->readPixels(bitmap.info(), bitmap.getPixels(), bitmap.rowBytes(), 0, 0));
// Check the in/out pixels.
REPORTER_ASSERT(reporter, bitmap.getColor(outPoint.x(), outPoint.y()) ==
SkColorSetRGB(0xFF, 0xFF, 0x80));
REPORTER_ASSERT(reporter, bitmap.getColor(inPoint.x(), inPoint.y()) ==
SkColorSetRGB(0x80, 0xFF, 0x80));
// Clean up - surface depends on backingSurface and must be released first.
surface.reset();
backingSurface.reset();
}
}
#endif