cb6bef0ad5
- This update includes font documentation. SkFont_Reference.bmh was generated by running: bookmaker -b docs -i include/core/SkFont.h -t This creates a placeholder for examples and additional documentation. - More work done to exclude experimental/private symbols. Symbols that include "experimental_", "legacy_", "private_", "temporary_", "deprecated_" as part of their name (case-insensitive) are not referenced by the on-line docs and don't need comments. Tables built for online only include public symbols. - Better links for constructors, destructors, operators - Fixed some minor public interfaces - Removed _const crutch on operators - Keep includes inside 100 columns TBR=reed@google.com Docs-Preview: https://skia.org/?cl=171900 Bug: skia: Change-Id: I93b229c6625d800604671e05b82a14c06cb906d2 Reviewed-on: https://skia-review.googlesource.com/c/171900 Reviewed-by: Cary Clark <caryclark@skia.org> Commit-Queue: Cary Clark <caryclark@skia.org>
1584 lines
41 KiB
Plaintext
1584 lines
41 KiB
Plaintext
#Topic Region
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#Alias Region_Reference ##
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#Alias Regions ##
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Region is a compressed one bit mask. Region describes an aliased clipping area
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on integer boundaries. Region can also describe an array of integer rectangles.
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Canvas uses Region to reduce the current clip. Region may be drawn to Canvas;
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Paint determines if Region is filled or stroked, its Color, and so on.
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Region may be constructed from IRect array or Path. Diagonal lines and curves
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in Path become integer rectangle edges. Regions operators compute union,
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intersection, difference, and so on. Canvas allows only intersection and
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difference; successive clips can only reduce available Canvas area.
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#PhraseDef list_of_op_types
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kDifference_Op, kIntersect_Op, kUnion_Op, kXOR_Op, kReverseDifference_Op,
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kReplace_Op
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##
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#Class SkRegion
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#Code
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#Populate
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##
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SkRegion describes the set of pixels used to clip Canvas. SkRegion is compact,
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efficiently storing a single integer rectangle, or a run length encoded array
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of rectangles. SkRegion may reduce the current Canvas_Clip, or may be drawn as
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one or more integer rectangles. SkRegion iterator returns the scan lines or
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rectangles contained by it, optionally intersecting a bounding rectangle.
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# ------------------------------------------------------------------------------
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#Class Iterator
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#Line # iterator returning IRect ##
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#Code
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class Iterator {
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public:
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Iterator();
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Iterator(const SkRegion& region);
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bool rewind();
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void reset(const SkRegion& region);
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bool done() const;
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void next();
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const SkIRect& rect();
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const SkRegion* rgn();
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};
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##
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Returns sequence of rectangles, sorted along y-axis, then x-axis, that make
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up Region.
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# ------------------------------------------------------------------------------
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#Method Iterator()
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#Line # constructs Region iterator ##
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#Populate
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#Example
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SkRegion::Iterator iter;
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SkRegion region;
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region.setRect({1, 2, 3, 4});
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iter.reset(region);
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auto r = iter.rect();
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SkDebugf("rect={%d,%d,%d,%d}\n", r.fLeft, r.fTop, r.fRight, r.fBottom);
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#StdOut
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rect={1,2,3,4}
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##
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##
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#SeeAlso reset SkRegion
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#Method ##
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# ------------------------------------------------------------------------------
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#Method Iterator(const SkRegion& region)
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#Line # constructs Region iterator ##
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#Populate
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#Example
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SkRegion region;
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region.setRect({1, 2, 3, 4});
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SkRegion::Iterator iter(region);
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auto r = iter.rect();
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SkDebugf("rect={%d,%d,%d,%d}\n", r.fLeft, r.fTop, r.fRight, r.fBottom);
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#StdOut
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rect={1,2,3,4}
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##
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##
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#SeeAlso reset SkRegion Cliperator Spanerator
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#Method ##
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# ------------------------------------------------------------------------------
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#Method bool rewind()
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#Line # points Iterator to start ##
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#Populate
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#Example
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#Bug 8186
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auto debugster = [](const char* label, SkRegion::Iterator& iter, bool addRewind) -> void {
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if (addRewind) {
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bool success = iter.rewind();
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SkDebugf("%14s rewind success=%s\n", label, success ? "true" : "false");
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}
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auto r = iter.rect();
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SkDebugf("%14s rect={%d,%d,%d,%d}\n", label, r.fLeft, r.fTop, r.fRight, r.fBottom);
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};
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SkRegion::Iterator iter;
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debugster("empty iter", iter, true);
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SkRegion region;
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iter.reset(region);
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debugster("empty region", iter, true);
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region.setRect({1, 2, 3, 4});
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iter.reset(region);
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debugster("after set rect", iter, false);
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debugster("after rewind", iter, true);
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#StdOut
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#Volatile
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empty iter rewind success=false
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empty iter rect={0,0,0,0}
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empty region rewind success=true
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empty region rect={0,0,0,0}
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after set rect rect={1,2,3,4}
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after rewind rewind success=true
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after rewind rect={1,2,3,4}
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##
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##
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#SeeAlso reset
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#Method ##
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# ------------------------------------------------------------------------------
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#Method void reset(const SkRegion& region)
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#Line # sets Region to iterate ##
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#Populate
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#Example
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auto debugster = [](const char* label, SkRegion::Iterator& iter) -> void {
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SkDebugf("%14s: done=%s\n", label, iter.done() ? "true" : "false");
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};
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SkRegion region;
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SkRegion::Iterator iter(region);
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debugster("empty region", iter);
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region.setRect({1, 2, 3, 4});
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debugster("after set rect", iter);
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iter.reset(region);
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debugster("after reset", iter);
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#StdOut
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empty region: done=true
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after set rect: done=true
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after reset: done=false
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##
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##
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#SeeAlso rewind
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#Method ##
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# ------------------------------------------------------------------------------
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#Method bool done() const
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#Line # returns if data parsing is complete ##
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#Populate
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#Example
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SkRegion region;
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SkRegion::Iterator iter(region);
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SkDebugf("done=%s\n", iter.done() ? "true" : "false");
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region.setRect({1, 2, 3, 4});
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iter.rewind();
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SkDebugf("done=%s\n", iter.done() ? "true" : "false");
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#StdOut
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done=true
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done=false
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##
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##
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#SeeAlso next rect
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#Method ##
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# ------------------------------------------------------------------------------
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#Method void next()
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#Line # advances to next IRect ##
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#Populate
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#Example
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SkRegion region;
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SkIRect rects[] = {{1, 2, 3, 4}, {5, 6, 7, 8}};
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region.setRects(rects, SK_ARRAY_COUNT(rects));
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SkRegion::Iterator iter(region);
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do {
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auto r2 = iter.rect();
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SkDebugf("rect={%d,%d,%d,%d}\n", r2.fLeft, r2.fTop, r2.fRight, r2.fBottom);
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iter.next();
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} while (!iter.done());
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#StdOut
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rect={1,2,3,4}
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rect={5,6,7,8}
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##
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##
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#SeeAlso done rect
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#Method ##
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# ------------------------------------------------------------------------------
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#Method const SkIRect& rect() const
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#Line # returns part of Region as IRect ##
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#Populate
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#Example
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#Bug 8186
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SkRegion region;
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SkRegion::Iterator iter(region);
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auto r1 = iter.rect();
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SkDebugf("rect={%d,%d,%d,%d}\n", r1.fLeft, r1.fTop, r1.fRight, r1.fBottom);
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region.setRect({1, 2, 3, 4});
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iter.rewind();
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auto r2 = iter.rect();
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SkDebugf("rect={%d,%d,%d,%d}\n", r2.fLeft, r2.fTop, r2.fRight, r2.fBottom);
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#StdOut
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#Volatile
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rect={0,0,0,0}
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rect={1,2,3,4}
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##
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##
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#SeeAlso next done
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#Method ##
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# ------------------------------------------------------------------------------
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#Method const SkRegion* rgn() const
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#Line # returns original Region ##
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#Populate
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#Example
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SkRegion region;
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SkIRect rects[] = {{1, 2, 3, 4}, {3, 4, 5, 6}};
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region.setRects(rects, SK_ARRAY_COUNT(rects));
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SkRegion::Iterator iter(region);
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auto r = iter.rect();
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SkDebugf("rect={%d,%d,%d,%d}\n", r.fLeft, r.fTop, r.fRight, r.fBottom);
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auto b = iter.rgn()->getBounds();
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SkDebugf("bounds={%d,%d,%d,%d}\n", b.fLeft, b.fTop, b.fRight, b.fBottom);
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##
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#SeeAlso Iterator reset
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#Method ##
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#Class Iterator ##
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# ------------------------------------------------------------------------------
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#Class Cliperator
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#Line # iterator returning IRect within clip ##
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#Code
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class Cliperator {
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public:
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Cliperator(const SkRegion& region, const SkIRect& clip);
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bool done();
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void next();
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const SkIRect& rect() const;
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};
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##
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Returns the sequence of rectangles, sorted along y-axis, then x-axis, that make
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up Region intersected with the specified clip rectangle.
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# ------------------------------------------------------------------------------
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#Method Cliperator(const SkRegion& region, const SkIRect& clip)
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#Line # constructs Region iterator with clip ##
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#Populate
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#Example
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SkRegion region;
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region.setRect({1, 2, 3, 4});
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SkRegion::Cliperator clipper(region, {0, 0, 2, 3});
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auto r = clipper.rect();
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SkDebugf("rect={%d,%d,%d,%d}\n", r.fLeft, r.fTop, r.fRight, r.fBottom);
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#StdOut
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rect={1,2,2,3}
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##
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##
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#SeeAlso SkRegion Iterator Spanerator
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#Method ##
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# ------------------------------------------------------------------------------
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#Method bool done()
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#Line # returns if data parsing is complete ##
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#Populate
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#Example
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auto debugster = [](const char* label, SkRegion& region) -> void {
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SkRegion::Cliperator clipper(region, {0, 0, 5, 5});
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SkDebugf("%14s done=%s\n", label, clipper.done() ? "true" : "false");
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};
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SkRegion region;
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debugster("empty region", region);
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region.setRect({1, 2, 3, 4});
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debugster("after add rect", region);
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#StdOut
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empty region done=true
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after add rect done=false
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##
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##
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#SeeAlso next rect
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#Method ##
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# ------------------------------------------------------------------------------
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#Method void next()
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#Line # advances to next IRect within clip ##
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#Populate
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#Example
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SkRegion region;
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SkIRect rects[] = {{1, 2, 3, 4}, {5, 6, 7, 8}};
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region.setRects(rects, SK_ARRAY_COUNT(rects));
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SkRegion::Cliperator clipper(region, {0, 3, 8, 7});
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do {
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auto r2 = clipper.rect();
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SkDebugf("rect={%d,%d,%d,%d}\n", r2.fLeft, r2.fTop, r2.fRight, r2.fBottom);
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clipper.next();
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} while (!clipper.done());
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#StdOut
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rect={1,3,3,4}
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rect={5,6,7,7}
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##
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##
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#SeeAlso done
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#Method ##
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# ------------------------------------------------------------------------------
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#Method const SkIRect& rect() const
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#Line # returns part of Region as IRect intersected with clip ##
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#Populate
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#Example
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#Bug 8186
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auto debugster = [](const char* label, SkRegion& region) -> void {
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SkRegion::Cliperator clipper(region, {0, 0, 5, 3});
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auto r = clipper.rect();
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SkDebugf("%14s rect={%d,%d,%d,%d}\n", label, r.fLeft, r.fTop, r.fRight, r.fBottom);
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};
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SkRegion region;
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debugster("empty region", region);
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region.setRect({1, 2, 3, 4});
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debugster("after set rect", region);
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#StdOut
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#Volatile
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empty region rect={1094713344,1065353216,0,-1}
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after set rect rect={1,2,3,3}
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##
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##
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#SeeAlso next done
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#Method ##
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#Class Cliperator ##
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# ------------------------------------------------------------------------------
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#Class Spanerator
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#Line # horizontal line segment iterator ##
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#Code
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class Spanerator {
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public:
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Spanerator(const SkRegion& region, int y, int left, int right);
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bool next(int* left, int* right);
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};
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##
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Returns the line segment ends within Region that intersect a horizontal line.
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# ------------------------------------------------------------------------------
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#Method Spanerator(const SkRegion& region, int y, int left, int right)
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#Line # constructs Region iterator on scan line ##
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#Populate
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#Example
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SkRegion region;
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region.setRect({1, 2, 3, 4});
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SkRegion::Spanerator spanner(region, 3, 2, 4);
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int left, right;
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bool result = spanner.next(&left, &right);
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SkDebugf("result=%s left=%d right=%d\n", result ? "true" : "false", left, right);
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##
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#SeeAlso SkRegion Iterator Cliperator
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#Method ##
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# ------------------------------------------------------------------------------
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#Method bool next(int* left, int* right)
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#Line # advances to next span on horizontal line ##
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#Populate
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#Example
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auto debugster = [](const char* label, SkRegion& region) -> void {
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SkRegion::Spanerator spanner(region, 3, 2, 4);
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int left, right;
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bool result = spanner.next(&left, &right);
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SkDebugf("%14s: result=%s", label, result ? "true" : "false");
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if (result) SkDebugf(" left=%d right=%d", left, right);
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SkDebugf("\n");
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};
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SkRegion region;
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debugster("empty region", region);
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region.setRect({1, 2, 3, 4});
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debugster("after set rect", region);
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#StdOut
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empty region: result=false
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after set rect: result=true left=2 right=3
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##
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##
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#SeeAlso done
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#Method ##
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#Class Spanerator ##
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# ------------------------------------------------------------------------------
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#Method SkRegion()
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#In Constructors
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#Line # constructs with default values ##
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#Populate
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#Example
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SkRegion region;
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SkIRect r = region.getBounds();
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SkDebugf("region bounds: {%d, %d, %d, %d}\n", r.fLeft, r.fTop, r.fRight, r.fBottom);
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#StdOut
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region bounds: {0, 0, 0, 0}
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##
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##
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#SeeAlso setEmpty
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#Method ##
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# ------------------------------------------------------------------------------
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#Method SkRegion(const SkRegion& region)
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#In Constructors
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#Line # makes a shallow copy ##
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#Populate
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#Example
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auto debugster = [](const char* label, SkRegion& region) -> void {
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auto r = region.getBounds();
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SkDebugf("%14s: {%d,%d,%d,%d}\n", label, r.fLeft, r.fTop, r.fRight, r.fBottom);
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};
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SkRegion region({1, 2, 3, 4});
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SkRegion region2(region);
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debugster("region bounds", region);
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debugster("region2 bounds", region2);
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region.setEmpty();
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SkDebugf(" after region set empty:\n");
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debugster("region bounds", region);
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debugster("region2 bounds", region2);
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#StdOut
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region bounds: {1,2,3,4}
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region2 bounds: {1,2,3,4}
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after region set empty:
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region bounds: {0,0,0,0}
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region2 bounds: {1,2,3,4}
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##
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##
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#SeeAlso setRegion operator=(const SkRegion& region)
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#Method ##
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# ------------------------------------------------------------------------------
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#Method explicit SkRegion(const SkIRect& rect)
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#In Constructors
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#Line # constructs Region matching IRect ##
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#Populate
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#Example
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SkRegion region({1, 2, 3, 4});
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SkRegion region2;
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region2.setRect({1, 2, 3, 4});
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SkDebugf("region %c= region2\n", region == region2 ? '=' : '!');
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##
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#SeeAlso setRect setRegion
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#Method ##
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# ------------------------------------------------------------------------------
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#Method ~SkRegion()
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#In Constructors
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#Line # decreases Reference_Count of owned objects ##
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#Populate
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#Example
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#Description
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delete calls Region destructor, but copy of original in region2 is unaffected.
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##
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SkRegion* region = new SkRegion({1, 2, 3, 4});
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SkRegion region2(*region);
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delete region;
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auto r = region2.getBounds();
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SkDebugf("region2 bounds: {%d,%d,%d,%d}\n", r.fLeft, r.fTop, r.fRight, r.fBottom);
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#StdOut
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region2 bounds: {1,2,3,4}
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##
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##
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#SeeAlso SkRegion() SkRegion(const SkRegion& region) SkRegion(const SkIRect& rect) operator=(const SkRegion& region)
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#Method ##
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# ------------------------------------------------------------------------------
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#Method SkRegion& operator=(const SkRegion& region)
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#In Operators
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#Line # makes a shallow copy ##
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#Populate
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#Example
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auto debugster = [](const char* label, SkRegion& region) -> void {
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auto r = region.getBounds();
|
|
SkDebugf("%14s: {%d,%d,%d,%d}\n", label, r.fLeft, r.fTop, r.fRight, r.fBottom);
|
|
};
|
|
SkRegion region1({1, 2, 3, 4});
|
|
SkRegion region2 = region1;
|
|
debugster("region1 bounds", region1);
|
|
debugster("region2 bounds", region2);
|
|
#StdOut
|
|
region1 bounds: {1,2,3,4}
|
|
region2 bounds: {1,2,3,4}
|
|
##
|
|
##
|
|
|
|
#SeeAlso set swap SkRegion(const SkRegion& region)
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool operator==(const SkRegion& other) const
|
|
#In Operators
|
|
#Line # compares Regions for equality ##
|
|
#Populate
|
|
|
|
#Example
|
|
auto debugster = [](const char* prefix, const SkRegion& a, const SkRegion& b) -> void {
|
|
SkDebugf("%s one %c= two\n", prefix, a == b ? '=' : '!');
|
|
};
|
|
SkRegion one;
|
|
SkRegion two;
|
|
debugster("empty", one, two);
|
|
one.setRect({1, 2, 3, 4});
|
|
debugster("set rect", one, two);
|
|
one.setEmpty();
|
|
debugster("set empty", one, two);
|
|
#StdOut
|
|
empty one == two
|
|
set rect one != two
|
|
set empty one == two
|
|
##
|
|
##
|
|
|
|
#SeeAlso operator!=(const SkRegion& other) const operator=(const SkRegion& region)
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool operator!=(const SkRegion& other) const
|
|
#In Operators
|
|
#Line # compares Regions for inequality ##
|
|
#Populate
|
|
|
|
#Example
|
|
auto debugster = [](const char* prefix, const SkRegion& a, const SkRegion& b) -> void {
|
|
SkDebugf("%s one %c= two\n", prefix, a != b ? '!' : '=');
|
|
};
|
|
SkRegion one;
|
|
SkRegion two;
|
|
debugster("empty", one, two);
|
|
one.setRect({1, 2, 3, 4});
|
|
two.setRect({1, 2, 3, 3});
|
|
debugster("set rect", one, two);
|
|
two.op({1, 3, 3, 4}, SkRegion::kUnion_Op);
|
|
debugster("union rect", one, two);
|
|
#StdOut
|
|
empty one == two
|
|
set rect one != two
|
|
union rect one == two
|
|
##
|
|
##
|
|
|
|
#SeeAlso operator==(const SkRegion& other) const operator=(const SkRegion& region)
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool set(const SkRegion& src)
|
|
#In Constructors
|
|
#Line # makes a shallow copy ##
|
|
#Populate
|
|
|
|
#Example
|
|
auto debugster = [](const char* label, SkRegion& region) -> void {
|
|
auto r = region.getBounds();
|
|
SkDebugf("%14s: {%d,%d,%d,%d}\n", label, r.fLeft, r.fTop, r.fRight, r.fBottom);
|
|
};
|
|
SkRegion region1({1, 2, 3, 4});
|
|
SkRegion region2;
|
|
region2.set(region1);
|
|
debugster("region1 bounds", region1);
|
|
debugster("region2 bounds", region2);
|
|
#StdOut
|
|
region1 bounds: {1,2,3,4}
|
|
region2 bounds: {1,2,3,4}
|
|
##
|
|
##
|
|
|
|
#SeeAlso operator=(const SkRegion& region) swap SkRegion(const SkRegion& region)
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method void swap(SkRegion& other)
|
|
#In Operators
|
|
#Line # exchanges Region pair ##
|
|
#Populate
|
|
|
|
#Example
|
|
auto debugster = [](const char* label, SkRegion& region) -> void {
|
|
auto r = region.getBounds();
|
|
SkDebugf("%14s: {%d,%d,%d,%d}\n", label, r.fLeft, r.fTop, r.fRight, r.fBottom);
|
|
};
|
|
SkRegion region1({1, 2, 3, 4});
|
|
SkRegion region2;
|
|
region1.swap(region2);
|
|
debugster("region1 bounds", region1);
|
|
debugster("region2 bounds", region2);
|
|
#StdOut
|
|
region1 bounds: {0,0,0,0}
|
|
region2 bounds: {1,2,3,4}
|
|
##
|
|
##
|
|
|
|
#SeeAlso operator=(const SkRegion& region) set SkRegion(const SkRegion& region)
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool isEmpty() const
|
|
#In Property
|
|
#Line # returns if bounds has no width or height ##
|
|
#Populate
|
|
|
|
#Example
|
|
auto debugster = [](const char* label, SkRegion& region) -> void {
|
|
SkDebugf("%14s: region is %s" "empty\n", label, region.isEmpty() ? "" : "not ");
|
|
};
|
|
SkRegion region;
|
|
debugster("initial", region);
|
|
region.setRect({1, 2, 3, 4});
|
|
debugster("set rect", region);
|
|
region.setEmpty();
|
|
debugster("set empty", region);
|
|
#StdOut
|
|
initial: region is empty
|
|
set rect: region is not empty
|
|
set empty: region is empty
|
|
##
|
|
##
|
|
|
|
#SeeAlso isRect isComplex operator==(const SkRegion& other) const
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool isRect() const
|
|
#In Property
|
|
#Line # returns if Region contains one IRect ##
|
|
#Populate
|
|
|
|
#Example
|
|
auto debugster = [](const char* label, const SkRegion& region) -> void {
|
|
SkDebugf("%s: region is %s" "rect\n", label, region.isRect() ? "" : "not ");
|
|
};
|
|
SkRegion region;
|
|
debugster("initial", region);
|
|
region.setRect({1, 2, 3, 4});
|
|
debugster("set rect", region);
|
|
region.setEmpty();
|
|
debugster("set empty", region);
|
|
#StdOut
|
|
initial: region is not rect
|
|
set rect: region is rect
|
|
set empty: region is not rect
|
|
##
|
|
##
|
|
|
|
#SeeAlso isEmpty isComplex
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool isComplex() const
|
|
#In Property
|
|
#Line # returns true if Region contains more than one IRect ##
|
|
#Populate
|
|
|
|
#Example
|
|
auto debugster = [](const char* label, const SkRegion& region) -> void {
|
|
SkDebugf("%s: region is %s" "complex\n", label, region.isComplex() ? "" : "not ");
|
|
};
|
|
SkRegion region;
|
|
debugster("initial", region);
|
|
region.setRect({1, 2, 3, 4});
|
|
debugster("set rect", region);
|
|
region.op({2, 3, 4, 5}, SkRegion::kUnion_Op);
|
|
debugster("op rect", region);
|
|
#StdOut
|
|
initial: region is not complex
|
|
set rect: region is not complex
|
|
op rect: region is complex
|
|
##
|
|
##
|
|
|
|
#SeeAlso isEmpty isRect
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method const SkIRect& getBounds() const
|
|
#In Property
|
|
#Line # returns maximum and minimum of IRect array ##
|
|
#Populate
|
|
|
|
#Example
|
|
SkRegion region({1, 2, 3, 4});
|
|
region.op({2, 3, 4, 5}, SkRegion::kUnion_Op);
|
|
auto r = region.getBounds();
|
|
SkDebugf("bounds: {%d,%d,%d,%d}\n", r.fLeft, r.fTop, r.fRight, r.fBottom);
|
|
#StdOut
|
|
bounds: {1,2,4,5}
|
|
##
|
|
##
|
|
|
|
#SeeAlso isEmpty isRect
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method int computeRegionComplexity() const
|
|
#In Property
|
|
#Line # returns relative complexity ##
|
|
#Populate
|
|
|
|
#Example
|
|
auto debugster = [](const char* label, const SkRegion& region) -> void {
|
|
SkDebugf("%s: region complexity %d\n", label, region.computeRegionComplexity());
|
|
};
|
|
SkRegion region;
|
|
debugster("initial", region);
|
|
region.setRect({1, 2, 3, 4});
|
|
debugster("set rect", region);
|
|
region.op({2, 3, 4, 5}, SkRegion::kUnion_Op);
|
|
debugster("op rect", region);
|
|
#StdOut
|
|
initial: region complexity 0
|
|
set rect: region complexity 1
|
|
op rect: region complexity 3
|
|
##
|
|
##
|
|
|
|
#SeeAlso isRect isComplex
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool getBoundaryPath(SkPath* path) const
|
|
#In Property
|
|
#Line # appends Region outline to Path ##
|
|
#Populate
|
|
|
|
#Example
|
|
#Height 100
|
|
SkRegion region;
|
|
region.setRect({10, 20, 90, 60});
|
|
region.op({30, 40, 60, 80}, SkRegion::kXOR_Op);
|
|
canvas->drawRegion(region, SkPaint());
|
|
SkPath path;
|
|
region.getBoundaryPath(&path);
|
|
path.offset(100, 0);
|
|
canvas->drawPath(path, SkPaint());
|
|
##
|
|
|
|
#SeeAlso isEmpty isComplex
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool setEmpty()
|
|
#In Constructors
|
|
#Line # constructs with default values ##
|
|
#Populate
|
|
|
|
#Example
|
|
auto debugster = [](const char* label, SkRegion& region) -> void {
|
|
auto r = region.getBounds();
|
|
SkDebugf("%14s: {%d,%d,%d,%d}\n", label, r.fLeft, r.fTop, r.fRight, r.fBottom);
|
|
};
|
|
SkRegion region({1, 2, 3, 4});
|
|
debugster("region bounds", region);
|
|
region.setEmpty();
|
|
SkDebugf(" after region set empty:\n");
|
|
debugster("region bounds", region);
|
|
#StdOut
|
|
region bounds: {1,2,3,4}
|
|
after region set empty:
|
|
region bounds: {0,0,0,0}
|
|
##
|
|
##
|
|
|
|
#SeeAlso SkRegion()
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool setRect(const SkIRect& rect)
|
|
#In Constructors
|
|
#Line # constructs Region matching IRect ##
|
|
#Populate
|
|
|
|
#Example
|
|
SkRegion region({1, 2, 3, 4});
|
|
SkDebugf("region is %s" "empty\n", region.isEmpty() ? "" : "not ");
|
|
bool setEmpty = region.setRect({1, 2, 1, 4});
|
|
SkDebugf("region is %s" "empty\n", region.isEmpty() ? "" : "not ");
|
|
SkDebugf("setEmpty: %s\n", setEmpty ? "true" : "false");
|
|
#StdOut
|
|
region is not empty
|
|
region is empty
|
|
setEmpty: false
|
|
##
|
|
##
|
|
|
|
#SeeAlso SkRegion(const SkIRect& rect)
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool setRect(int32_t left, int32_t top, int32_t right, int32_t bottom)
|
|
#In Constructors
|
|
#Line # constructs Region matching bounds ##
|
|
#Populate
|
|
|
|
#Example
|
|
auto debugster = [](const char* label, bool success, SkRegion& region) -> void {
|
|
auto r = region.getBounds();
|
|
SkDebugf("%14s: success:%s {%d,%d,%d,%d}\n", label, success ? "true" : "false",
|
|
r.fLeft, r.fTop, r.fRight, r.fBottom);
|
|
};
|
|
SkRegion region;
|
|
bool success = region.setRect(1, 2, 3, 4);
|
|
debugster("set to: 1,2,3,4", success, region);
|
|
success = region.setRect(3, 2, 1, 4);
|
|
debugster("set to: 3,2,1,4", success, region);
|
|
#StdOut
|
|
set to: 1,2,3,4: success:true {1,2,3,4}
|
|
set to: 3,2,1,4: success:false {0,0,0,0}
|
|
##
|
|
##
|
|
|
|
#SeeAlso SkRegion(const SkIRect& rect)
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool setRects(const SkIRect rects[], int count)
|
|
#In Constructors
|
|
#Line # sets IRect array ##
|
|
#Populate
|
|
|
|
#Example
|
|
#Height 70
|
|
SkIRect rects[] = { {10, 10, 40, 40}, {20, 20, 50, 50}, {30, 30, 60, 60} };
|
|
SkRegion region;
|
|
region.setRects(rects, SK_ARRAY_COUNT(rects));
|
|
canvas->drawRegion(region, SkPaint());
|
|
region.setEmpty();
|
|
for (auto add : rects) {
|
|
region.op(add, SkRegion::kUnion_Op);
|
|
}
|
|
region.translate(100, 0);
|
|
canvas->drawRegion(region, SkPaint());
|
|
##
|
|
|
|
#SeeAlso setRect op
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool setRegion(const SkRegion& region)
|
|
#In Constructors
|
|
#Line # copies Region ##
|
|
#Populate
|
|
|
|
#Example
|
|
auto debugster = [](const char* label, SkRegion& region) -> void {
|
|
auto r = region.getBounds();
|
|
SkDebugf("%14s: {%d,%d,%d,%d}\n", label, r.fLeft, r.fTop, r.fRight, r.fBottom);
|
|
};
|
|
SkRegion region({1, 2, 3, 4});
|
|
SkRegion region2;
|
|
region2.setRegion(region);
|
|
debugster("region bounds", region);
|
|
debugster("region2 bounds", region2);
|
|
region2.setEmpty();
|
|
SkDebugf(" after region set empty:\n");
|
|
debugster("region bounds", region);
|
|
debugster("region2 bounds", region2);
|
|
#StdOut
|
|
region bounds: {1,2,3,4}
|
|
region2 bounds: {1,2,3,4}
|
|
after region set empty:
|
|
region bounds: {1,2,3,4}
|
|
region2 bounds: {0,0,0,0}
|
|
##
|
|
##
|
|
|
|
#SeeAlso SkRegion(const SkRegion& region)
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool setPath(const SkPath& path, const SkRegion& clip)
|
|
#In Constructors
|
|
#Line # constructs Region from clipped Path ##
|
|
#Populate
|
|
|
|
#Example
|
|
#Height 120
|
|
SkPaint paint;
|
|
paint.setTextSize(128);
|
|
SkPath textPath;
|
|
paint.getTextPath("Q", 1, 0, 110, &textPath);
|
|
SkIRect clipRect = {20, 20, 100, 120};
|
|
SkRegion clipRegion(clipRect);
|
|
SkRegion region;
|
|
region.setPath(textPath, clipRegion);
|
|
canvas->drawRegion(region, SkPaint());
|
|
clipRect.offset(100, 0);
|
|
textPath.offset(100, 0);
|
|
canvas->clipRect(SkRect::Make(clipRect), false);
|
|
canvas->drawPath(textPath, SkPaint());
|
|
##
|
|
|
|
#SeeAlso setRects op
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool intersects(const SkIRect& rect) const
|
|
#In Intersection
|
|
#Line # returns true if areas overlap ##
|
|
#Populate
|
|
|
|
#Example
|
|
#Duration 4
|
|
#Height 128
|
|
SkPaint paint;
|
|
paint.setTextSize(128);
|
|
SkPath textPath;
|
|
paint.getTextPath("W", 1, 20, 110, &textPath);
|
|
SkRegion region;
|
|
region.setPath(textPath, SkRegion({0, 0, 256, 256}));
|
|
canvas->drawRegion(region, SkPaint());
|
|
SkIRect iRect = SkIRect::MakeXYWH(frame * 160, 55, 10, 10);
|
|
paint.setColor(region.intersects(iRect) ? SK_ColorBLUE : SK_ColorRED);
|
|
canvas->drawRect(SkRect::Make(iRect), paint);
|
|
##
|
|
|
|
#SeeAlso contains SkRect::intersects
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool intersects(const SkRegion& other) const
|
|
#Populate
|
|
|
|
#Example
|
|
#Duration 4
|
|
#Height 128
|
|
SkPaint paint;
|
|
paint.setTextSize(128);
|
|
SkPath hPath, dotPath;
|
|
paint.getTextPath("H", 1, 40, 110, &hPath);
|
|
paint.getTextPath(",", 1, frame * 180, 95, &dotPath);
|
|
SkRegion hRegion, dotRegion;
|
|
hRegion.setPath(hPath, SkRegion({0, 0, 256, 256}));
|
|
dotRegion.setPath(dotPath, SkRegion({0, 0, 256, 256}));
|
|
canvas->drawRegion(hRegion, paint);
|
|
paint.setColor(hRegion.intersects(dotRegion) ? SK_ColorBLUE : SK_ColorRED);
|
|
canvas->drawRegion(dotRegion, paint);
|
|
##
|
|
|
|
#SeeAlso contains SkRect::intersects
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool contains(int32_t x, int32_t y) const
|
|
#In Intersection
|
|
#Line # returns true if points are equal or inside ##
|
|
#Populate
|
|
|
|
#Example
|
|
#Height 128
|
|
SkPaint paint;
|
|
paint.setTextSize(128);
|
|
SkPath xPath;
|
|
paint.getTextPath("X", 1, 20, 110, &xPath);
|
|
SkRegion xRegion;
|
|
xRegion.setPath(xPath, SkRegion({0, 0, 256, 256}));
|
|
canvas->drawRegion(xRegion, paint);
|
|
for (int y = 0; y < 128; y += 8) {
|
|
for (int x = 0; x < 128; x += 8) {
|
|
paint.setColor(xRegion.contains(x, y) ? SK_ColorWHITE : SK_ColorRED);
|
|
canvas->drawPoint(x, y, paint);
|
|
}
|
|
}
|
|
##
|
|
|
|
#SeeAlso intersects SkRect::contains
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool contains(const SkIRect& other) const
|
|
#Populate
|
|
|
|
#Example
|
|
#Height 128
|
|
#Duration 4
|
|
SkPaint paint;
|
|
paint.setTextSize(128);
|
|
SkPath xPath;
|
|
paint.getTextPath("X", 1, 20, 110, &xPath);
|
|
SkRegion xRegion;
|
|
SkIRect drawBounds = {0, 0, 128, 128};
|
|
xRegion.setPath(xPath, SkRegion(drawBounds));
|
|
xRegion.op(drawBounds, SkRegion::kReverseDifference_Op);
|
|
canvas->drawRegion(xRegion, paint);
|
|
SkIRect test = SkIRect::MakeXYWH(frame* 128, 64, 5, 5);
|
|
if (xRegion.contains(test)) {
|
|
paint.setColor(SK_ColorYELLOW);
|
|
canvas->drawRect(SkRect::Make(test), paint);
|
|
}
|
|
##
|
|
|
|
#SeeAlso intersects SkRect::contains
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool contains(const SkRegion& other) const
|
|
#Populate
|
|
|
|
#Example
|
|
#Height 128
|
|
#Duration 4
|
|
SkPaint paint;
|
|
paint.setTextSize(128);
|
|
SkPath xPath, testPath;
|
|
paint.getTextPath("X", 1, 20, 110, &xPath);
|
|
paint.getTextPath("`", 1, frame * 150 - 40, 150, &testPath);
|
|
SkRegion xRegion, testRegion;
|
|
SkIRect drawBounds = {0, 0, 128, 128};
|
|
xRegion.setPath(xPath, SkRegion(drawBounds));
|
|
testRegion.setPath(testPath, SkRegion(drawBounds));
|
|
xRegion.op(drawBounds, SkRegion::kReverseDifference_Op);
|
|
canvas->drawRegion(xRegion, paint);
|
|
if (xRegion.contains(testRegion)) {
|
|
paint.setColor(SK_ColorYELLOW);
|
|
canvas->drawRegion(testRegion, paint);
|
|
}
|
|
##
|
|
|
|
#SeeAlso intersects SkRect::contains
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool quickContains(const SkIRect& r) const
|
|
#In Intersection
|
|
#Line # returns true quickly if points are equal or inside ##
|
|
#Populate
|
|
|
|
#Example
|
|
SkRegion region({1, 2, 3, 4});
|
|
SkIRect test = {2, 2, 3, 3};
|
|
SkDebugf("quickContains 1: %s\n", region.quickContains(test) ? "true" : "false");
|
|
region.op({1, 4, 3, 6}, SkRegion::kUnion_Op);
|
|
SkDebugf("quickContains 2: %s\n", region.quickContains(test) ? "true" : "false");
|
|
region.op({1, 7, 3, 8}, SkRegion::kUnion_Op);
|
|
SkDebugf("quickContains 3: %s\n", region.quickContains(test) ? "true" : "false");
|
|
#StdOut
|
|
quickContains 1: true
|
|
quickContains 2: true
|
|
quickContains 3: false
|
|
##
|
|
##
|
|
|
|
#SeeAlso contains quickReject intersects
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool quickContains(int32_t left, int32_t top, int32_t right,
|
|
int32_t bottom) const
|
|
#Populate
|
|
|
|
#Example
|
|
auto debugster = [](const char* label, SkRegion& region) -> void {
|
|
SkDebugf("%s: %s\n", label, region.quickContains(2, 2, 3, 3) ? "true" : "false");
|
|
};
|
|
SkRegion region({1, 2, 3, 4});
|
|
debugster("quickContains 1", region);
|
|
region.op({1, 4, 3, 6}, SkRegion::kUnion_Op);
|
|
debugster("quickContains 2", region);
|
|
region.op({1, 7, 3, 8}, SkRegion::kUnion_Op);
|
|
debugster("quickContains 3", region);
|
|
#StdOut
|
|
quickContains 1: true
|
|
quickContains 2: true
|
|
quickContains 3: false
|
|
##
|
|
##
|
|
|
|
#SeeAlso contains quickReject intersects
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool quickReject(const SkIRect& rect) const
|
|
#In Intersection
|
|
#Line # returns true quickly if points are outside ##
|
|
#Populate
|
|
|
|
#Example
|
|
SkRegion region({1, 2, 3, 4});
|
|
SkIRect test = {4, 2, 5, 3};
|
|
SkDebugf("quickReject 1: %s\n", region.quickReject(test) ? "true" : "false");
|
|
region.op({1, 4, 3, 6}, SkRegion::kUnion_Op);
|
|
SkDebugf("quickReject 2: %s\n", region.quickReject(test) ? "true" : "false");
|
|
region.op({4, 7, 5, 8}, SkRegion::kUnion_Op);
|
|
SkDebugf("quickReject 3: %s\n", region.quickReject(test) ? "true" : "false");
|
|
#StdOut
|
|
quickReject 1: true
|
|
quickReject 2: true
|
|
quickReject 3: false
|
|
##
|
|
##
|
|
|
|
#SeeAlso quickContains contains intersects
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool quickReject(const SkRegion& rgn) const
|
|
#Populate
|
|
|
|
#Example
|
|
SkRegion region({1, 2, 3, 4});
|
|
SkRegion test;
|
|
SkIRect rects[] = {{4, 2, 5, 3}, {7, 2, 8, 3}};
|
|
test.setRects(rects, SK_ARRAY_COUNT(rects));
|
|
SkDebugf("quickReject 1: %s\n", region.quickReject(test) ? "true" : "false");
|
|
region.op({1, 4, 3, 6}, SkRegion::kUnion_Op);
|
|
SkDebugf("quickReject 2: %s\n", region.quickReject(test) ? "true" : "false");
|
|
region.op({4, 7, 5, 8}, SkRegion::kUnion_Op);
|
|
SkDebugf("quickReject 3: %s\n", region.quickReject(test) ? "true" : "false");
|
|
#StdOut
|
|
quickReject 1: true
|
|
quickReject 2: true
|
|
quickReject 3: false
|
|
##
|
|
##
|
|
|
|
#SeeAlso quickContains contains intersects
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method void translate(int dx, int dy)
|
|
#In Transform
|
|
#Line # translates IPoints in Region ##
|
|
#Populate
|
|
|
|
#Example
|
|
#Height 90
|
|
SkRegion test;
|
|
SkIRect rects[] = {{40, 20, 50, 30}, {70, 40, 80, 50}, { 60, 10, 70, 20}};
|
|
test.setRects(rects, SK_ARRAY_COUNT(rects));
|
|
SkPaint paint;
|
|
for (auto color : { SK_ColorRED, SK_ColorBLUE, SK_ColorGREEN, SK_ColorMAGENTA } ) {
|
|
paint.setColor(color);
|
|
canvas->drawRegion(test, paint);
|
|
test.translate(10, 10);
|
|
}
|
|
##
|
|
|
|
#SeeAlso SkCanvas::translate SkIRect::offset SkPath::offset
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method void translate(int dx, int dy, SkRegion* dst) const
|
|
#Populate
|
|
|
|
#Example
|
|
SkRegion test;
|
|
SkIRect rects[] = {{40, 20, 50, 30}, {70, 40, 80, 50}, { 60, 10, 70, 20}};
|
|
test.setRects(rects, SK_ARRAY_COUNT(rects));
|
|
SkPaint paint;
|
|
for (auto color : { SK_ColorRED, SK_ColorBLUE, SK_ColorGREEN, SK_ColorMAGENTA } ) {
|
|
paint.setColor(color);
|
|
canvas->drawRegion(test, paint);
|
|
SkRegion second;
|
|
test.translate(10, test.getBounds().fBottom, &second);
|
|
test.op(second, SkRegion::kXOR_Op);
|
|
test.translate(30, 0);
|
|
}
|
|
##
|
|
|
|
#SeeAlso SkCanvas::translate SkIRect::offset SkPath::offset
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Enum Op
|
|
#Line # binary operator combining Regions ##
|
|
|
|
#Code
|
|
enum Op {
|
|
kDifference_Op,
|
|
kIntersect_Op,
|
|
kUnion_Op,
|
|
kXOR_Op,
|
|
kReverseDifference_Op,
|
|
kReplace_Op,
|
|
kLastOp = kReplace_Op,
|
|
};
|
|
##
|
|
|
|
The logical operations that can be performed when combining two Regions.
|
|
|
|
#Const kDifference_Op 0
|
|
#Line # target minus operand ##
|
|
Subtracts operand Region from target Region.
|
|
##
|
|
#Const kIntersect_Op 1
|
|
#Line # target intersected with operand ##
|
|
Intersects operand Region and target Region.
|
|
##
|
|
#Const kUnion_Op 2
|
|
#Line # target unioned with operand ##
|
|
Unions operand Region and target Region.
|
|
##
|
|
#Const kXOR_Op 3
|
|
#Line # target exclusive or with operand ##
|
|
Replaces target Region with area exclusive to both Regions.
|
|
##
|
|
#Const kReverseDifference_Op 4
|
|
#Line # operand minus target ##
|
|
Subtracts target Region from operand Region.
|
|
##
|
|
#Const kReplace_Op 5
|
|
#Line # replace target with operand ##
|
|
Replaces target Region with operand Region.
|
|
##
|
|
#Const kLastOp 5
|
|
#Line # last operator ##
|
|
##
|
|
|
|
#Example
|
|
SkRegion operand({35, 35, 85, 85});
|
|
const char* labels[] = {"difference", "intersect", "union", "xor", "reverse diff", "replace"};
|
|
int index = 0;
|
|
SkPaint paint;
|
|
for (auto op : { SkRegion::kDifference_Op, SkRegion::kIntersect_Op, SkRegion::kUnion_Op,
|
|
SkRegion::kXOR_Op, SkRegion::kReverseDifference_Op, SkRegion::kReplace_Op } ) {
|
|
SkRegion target({10, 10, 60, 60});
|
|
target.op(operand, op);
|
|
canvas->drawRegion(target, paint);
|
|
canvas->drawString(labels[index++], 40, 100, paint);
|
|
canvas->translate(80, 0);
|
|
if (SkRegion::kUnion_Op == op) {
|
|
canvas->translate(-240, 120);
|
|
}
|
|
}
|
|
##
|
|
|
|
#SeeAlso SkPathOp
|
|
|
|
#Enum ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Const kOpCnt 6
|
|
#Line # number of operators defined ##
|
|
May be used to verify that Op is a legal value.
|
|
#Const ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool op(const SkIRect& rect, Op op)
|
|
#In Transform
|
|
#Line # applies binary operator ##
|
|
#Populate
|
|
|
|
#Example
|
|
#Height 128
|
|
SkPaint paint;
|
|
paint.setTextSize(128);
|
|
SkPath xPath;
|
|
paint.getTextPath("X", 1, 20, 110, &xPath);
|
|
SkRegion xRegion;
|
|
SkIRect drawBounds = {0, 0, 128, 128};
|
|
xRegion.setPath(xPath, SkRegion(drawBounds));
|
|
xRegion.op(drawBounds, SkRegion::kReverseDifference_Op);
|
|
canvas->drawRegion(xRegion, paint);
|
|
##
|
|
|
|
#SeeAlso setRects Op
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool op(int left, int top, int right, int bottom, Op op)
|
|
#Populate
|
|
|
|
#Example
|
|
#Duration 4
|
|
#Height 128
|
|
SkPaint paint;
|
|
paint.setTextSize(128);
|
|
SkPath xPath;
|
|
paint.getTextPath("X", 1, 20, 110, &xPath);
|
|
SkRegion xRegion;
|
|
SkIRect drawBounds = {0, 0, 128, 128};
|
|
xRegion.setPath(xPath, SkRegion(drawBounds));
|
|
xRegion.op(drawBounds.fLeft + frame * drawBounds.width(), drawBounds.fTop,
|
|
drawBounds.fRight, drawBounds.fBottom, SkRegion::kReverseDifference_Op);
|
|
canvas->drawRegion(xRegion, paint);
|
|
##
|
|
|
|
#SeeAlso setRects Op
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool op(const SkRegion& rgn, Op op)
|
|
#Populate
|
|
|
|
#Example
|
|
#Duration 4
|
|
#Height 128
|
|
SkPaint paint;
|
|
paint.setTextSize(128);
|
|
SkPath xPath, opPath;
|
|
paint.getTextPath("X", 1, 20, 110, &xPath);
|
|
opPath.addCircle(64, 64, frame * 64);
|
|
SkRegion xRegion, opRegion;
|
|
SkIRect drawBounds = {0, 0, 128, 128};
|
|
opRegion.setPath(opPath, SkRegion(drawBounds));
|
|
xRegion.setPath(xPath, SkRegion(drawBounds));
|
|
xRegion.op(opRegion, SkRegion::kReverseDifference_Op);
|
|
canvas->drawRegion(xRegion, paint);
|
|
##
|
|
|
|
#SeeAlso setRects Op
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool op(const SkIRect& rect, const SkRegion& rgn, Op op)
|
|
#Populate
|
|
|
|
#Example
|
|
#Duration 4
|
|
#Height 128
|
|
SkPaint paint;
|
|
paint.setTextSize(128);
|
|
SkPath xPath, opPath;
|
|
paint.getTextPath("X", 1, 20, 110, &xPath);
|
|
opPath.addCircle(64, 64, frame * 64);
|
|
SkRegion xRegion, opRegion, rectRegion;
|
|
SkIRect drawBounds = {0, 0, 128, 128};
|
|
opRegion.setPath(opPath, SkRegion(drawBounds));
|
|
xRegion.setPath(xPath, SkRegion(drawBounds));
|
|
drawBounds.inset(frame * drawBounds.width() / 2, 0);
|
|
rectRegion.op(drawBounds, opRegion, SkRegion::kIntersect_Op);
|
|
xRegion.op(rectRegion, SkRegion::kReverseDifference_Op);
|
|
canvas->drawRegion(xRegion, paint);
|
|
##
|
|
|
|
#SeeAlso setRects Op
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool op(const SkRegion& rgn, const SkIRect& rect, Op op)
|
|
#Populate
|
|
|
|
#Example
|
|
#Duration 4
|
|
#Height 128
|
|
SkPaint paint;
|
|
paint.setTextSize(128);
|
|
SkPath xPath, opPath;
|
|
paint.getTextPath("X", 1, 20, 110, &xPath);
|
|
opPath.addCircle(64, 64, frame * 64);
|
|
SkRegion xRegion, opRegion, rectRegion;
|
|
SkIRect drawBounds = {0, 0, 128, 128};
|
|
opRegion.setPath(opPath, SkRegion(drawBounds));
|
|
xRegion.setPath(xPath, SkRegion(drawBounds));
|
|
drawBounds.inset(frame * drawBounds.width() / 2, 0);
|
|
rectRegion.op(opRegion, drawBounds, SkRegion::kUnion_Op);
|
|
xRegion.op(rectRegion, SkRegion::kReverseDifference_Op);
|
|
canvas->drawRegion(xRegion, paint);
|
|
##
|
|
|
|
#SeeAlso setRects Op
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method bool op(const SkRegion& rgna, const SkRegion& rgnb, Op op)
|
|
#Populate
|
|
|
|
#Example
|
|
#Duration 4
|
|
#Height 128
|
|
SkPaint paint;
|
|
paint.setTextSize(128);
|
|
SkPath xPath, opPath;
|
|
paint.getTextPath("X", 1, 20, 110, &xPath);
|
|
xPath.setFillType(SkPath::kInverseWinding_FillType);
|
|
opPath.addCircle(64, 64, frame * 64);
|
|
opPath.setFillType(SkPath::kInverseWinding_FillType);
|
|
SkRegion xRegion, opRegion, rectRegion;
|
|
SkIRect drawBounds = {0, 0, 128, 128};
|
|
opRegion.setPath(opPath, SkRegion(drawBounds));
|
|
xRegion.setPath(xPath, SkRegion(drawBounds));
|
|
drawBounds.inset(frame * drawBounds.width() / 2, 0);
|
|
rectRegion.setRect(drawBounds);
|
|
rectRegion.op(xRegion, SkRegion::kIntersect_Op);
|
|
xRegion.op(rectRegion, opRegion, SkRegion::kReverseDifference_Op);
|
|
canvas->drawRegion(xRegion, paint);
|
|
##
|
|
|
|
#SeeAlso setRects Op
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method size_t writeToMemory(void* buffer) const
|
|
#In Utility
|
|
#Line # writes to buffer ##
|
|
#Populate
|
|
|
|
#Example
|
|
#Height 128
|
|
SkPaint paint;
|
|
paint.setTextSize(128);
|
|
SkPath xPath;
|
|
paint.getTextPath("X", 1, 20, 110, &xPath);
|
|
SkIRect drawBounds = {0, 0, 128, 128};
|
|
SkRegion xRegion;
|
|
xRegion.setPath(xPath, SkRegion(drawBounds));
|
|
size_t size = xRegion.writeToMemory(nullptr);
|
|
sk_sp<SkData> data = SkData::MakeUninitialized(size);
|
|
xRegion.writeToMemory(data->writable_data());
|
|
SkRegion copy;
|
|
copy.readFromMemory(data->data(), data->size());
|
|
canvas->drawRegion(copy, paint);
|
|
##
|
|
|
|
#SeeAlso readFromMemory
|
|
|
|
#Method ##
|
|
|
|
# ------------------------------------------------------------------------------
|
|
|
|
#Method size_t readFromMemory(const void* buffer, size_t length)
|
|
#In Utility
|
|
#Line # reads from buffer ##
|
|
#Populate
|
|
|
|
#Example
|
|
#Height 100
|
|
SkRegion region({20, 20, 80, 80});
|
|
size_t size = region.writeToMemory(nullptr);
|
|
sk_sp<SkData> data = SkData::MakeUninitialized(size);
|
|
region.writeToMemory(data->writable_data());
|
|
SkRegion copy;
|
|
copy.readFromMemory(data->data(), data->size());
|
|
canvas->drawRegion(copy, SkPaint());
|
|
##
|
|
|
|
#SeeAlso writeToMemory
|
|
|
|
#Method ##
|
|
|
|
#Class SkRegion ##
|
|
|
|
#Topic Region ##
|