3c727d2386
This reverts commit 2aeae78a2c
.
Reason for revert: It looks like this is breaking the android roll
out/target/product/angler/obj/SHARED_LIBRARIES/libandroid_runtime_intermediates/android_graphics_Canvas.o frameworks/base/core/jni/android_graphics_Canvas.cpp"
frameworks/base/core/jni/android_graphics_Canvas.cpp:178:15: error: incomplete type 'SkRegion' named in nested name specifier
Original change's description:
> IWYU
>
> BUG=skia:
>
> Change-Id: Ib6b4d52841dbe3fa69a86ddb6b97d6a5d0f004ee
> Reviewed-on: https://skia-review.googlesource.com/8231
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Mike Reed <reed@google.com>
>
TBR=fmalita@chromium.org,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Change-Id: If979c3dd9dc3fe08ac450ced113b3d1e9a86f02a
Reviewed-on: https://skia-review.googlesource.com/8346
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkCanvas.h"
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/**
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* This is very similar to the RectGrid macrobench in Android.
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*/
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class DrawRegionGM : public skiagm::GM {
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public:
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DrawRegionGM() {}
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protected:
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SkString onShortName() override {
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return SkString("drawregion");
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}
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SkISize onISize() override {
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return SkISize::Make(500, 500);
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}
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bool runAsBench() const override {
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return true;
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}
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void onOnceBeforeDraw() override {
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for (int x = 50; x < 250; x+=2) {
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for (int y = 50; y < 250; y+=2) {
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fRegion.op(x, y, x + 1, y + 1, SkRegion::kUnion_Op);
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}
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}
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}
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void onDraw(SkCanvas* canvas) override {
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canvas->translate(10, 10);
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SkPaint paint;
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paint.setStyle(SkPaint::kFill_Style);
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paint.setColor(0xFFFF00FF);
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canvas->drawRect(SkRect::MakeLTRB(50.0f, 50.0f, 250.0f, 250.0f), paint);
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paint.setColor(0xFF00FFFF);
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canvas->drawRegion(fRegion, paint);
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}
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SkRegion fRegion;
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private:
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typedef skiagm::GM INHERITED;
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};
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DEF_GM( return new DrawRegionGM; )
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