52edc4d053
This is working towards making a simple example part of the buildbot compile step and removing SkExamples from the experimental directory. This works on Mac, Windows, and Linux but isn't complete for Android, ChromeOS and iOS. Review URL: https://codereview.chromium.org/886413004
194 lines
4.9 KiB
C++
194 lines
4.9 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*
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*/
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#include "HelloWorld.h"
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#include "gl/GrGLInterface.h"
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#include "SkApplication.h"
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#include "SkCanvas.h"
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#include "SkGradientShader.h"
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#include "SkGraphics.h"
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#include "SkGr.h"
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void application_init() {
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SkGraphics::Init();
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SkEvent::Init();
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}
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void application_term() {
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SkEvent::Term();
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SkGraphics::Term();
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}
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HelloWorldWindow::HelloWorldWindow(void* hwnd)
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: INHERITED(hwnd) {
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fType = kGPU_DeviceType;
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fRenderTarget = NULL;
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fRotationAngle = 0;
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this->setTitle();
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this->setUpBackend();
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}
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HelloWorldWindow::~HelloWorldWindow() {
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tearDownBackend();
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}
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void HelloWorldWindow::tearDownBackend() {
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SkSafeUnref(fContext);
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fContext = NULL;
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SkSafeUnref(fInterface);
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fInterface = NULL;
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SkSafeUnref(fRenderTarget);
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fRenderTarget = NULL;
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INHERITED::detach();
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}
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void HelloWorldWindow::setTitle() {
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SkString title("Hello World ");
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title.appendf(fType == kRaster_DeviceType ? "raster" : "opengl");
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INHERITED::setTitle(title.c_str());
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}
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bool HelloWorldWindow::setUpBackend() {
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this->setColorType(kRGBA_8888_SkColorType);
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this->setVisibleP(true);
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this->setClipToBounds(false);
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bool result = attach(kNativeGL_BackEndType, 0 /*msaa*/, &fAttachmentInfo);
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if (false == result) {
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SkDebugf("Not possible to create backend.\n");
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detach();
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return false;
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}
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fInterface = GrGLCreateNativeInterface();
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SkASSERT(NULL != fInterface);
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fContext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fInterface);
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SkASSERT(NULL != fContext);
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this->setUpRenderTarget();
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return true;
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}
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void HelloWorldWindow::setUpRenderTarget() {
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SkSafeUnref(fRenderTarget);
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fRenderTarget = this->renderTarget(fAttachmentInfo, fInterface, fContext);
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}
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void HelloWorldWindow::drawContents(SkCanvas* canvas) {
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// Clear background
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canvas->drawColor(SK_ColorWHITE);
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SkPaint paint;
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paint.setColor(SK_ColorRED);
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// Draw a rectangle with red paint
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SkRect rect = {
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10, 10,
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128, 128
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};
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canvas->drawRect(rect, paint);
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// Set up a linear gradient and draw a circle
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{
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SkPoint linearPoints[] = {
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{0, 0},
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{300, 300}
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};
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SkColor linearColors[] = {SK_ColorGREEN, SK_ColorBLACK};
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SkShader* shader = SkGradientShader::CreateLinear(
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linearPoints, linearColors, NULL, 2,
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SkShader::kMirror_TileMode);
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SkAutoUnref shader_deleter(shader);
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paint.setShader(shader);
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paint.setFlags(SkPaint::kAntiAlias_Flag);
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canvas->drawCircle(200, 200, 64, paint);
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// Detach shader
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paint.setShader(NULL);
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}
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// Draw a message with a nice black paint.
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paint.setFlags(
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SkPaint::kAntiAlias_Flag |
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SkPaint::kSubpixelText_Flag | // ... avoid waggly text when rotating.
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SkPaint::kUnderlineText_Flag);
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paint.setColor(SK_ColorBLACK);
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paint.setTextSize(20);
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canvas->save();
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static const char message[] = "Hello World";
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// Translate and rotate
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canvas->translate(300, 300);
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fRotationAngle += 0.2f;
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if (fRotationAngle > 360) {
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fRotationAngle -= 360;
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}
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canvas->rotate(fRotationAngle);
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// Draw the text:
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canvas->drawText(message, strlen(message), 0, 0, paint);
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canvas->restore();
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}
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void HelloWorldWindow::draw(SkCanvas* canvas) {
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drawContents(canvas);
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// in case we have queued drawing calls
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fContext->flush();
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// Invalidate the window to force a redraw. Poor man's animation mechanism.
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this->inval(NULL);
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if (kRaster_DeviceType == fType) {
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// need to send the raster bits to the (gpu) window
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SkImage* snap = fSurface->newImageSnapshot();
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size_t rowBytes;
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SkImageInfo info;
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const void* pixels = snap->peekPixels(&info, &rowBytes);
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fRenderTarget->writePixels(0, 0, snap->width(), snap->height(),
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SkImageInfo2GrPixelConfig(info.colorType(),
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info.alphaType(),
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info.profileType()),
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pixels,
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rowBytes,
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GrContext::kFlushWrites_PixelOp);
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SkSafeUnref(snap);
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}
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INHERITED::present();
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}
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void HelloWorldWindow::onSizeChange() {
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setUpRenderTarget();
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}
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bool HelloWorldWindow::onHandleChar(SkUnichar unichar) {
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if (' ' == unichar) {
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fType = fType == kRaster_DeviceType ? kGPU_DeviceType: kRaster_DeviceType;
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tearDownBackend();
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setUpBackend();
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this->setTitle();
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this->inval(NULL);
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}
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return true;
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}
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SkOSWindow* create_sk_window(void* hwnd, int , char** ) {
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return new HelloWorldWindow(hwnd);
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}
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